I wanted a class like the monk's but not restricted by the lawful criteria. i wanted a class that can fight and take hits. I call it Brawler, but lately, Streetfighter, Alleycat.
Skills 4+int (skill list- like monk)
Int bonus to AC (like monk's wis)
Monk's saves, HD, Ac bonus, flurry of blows, BAB, speed bonus
1-Stunning Fist (use str instead of wis), flurry of blows, unarmed strike
2-Circle kick, evasion
3-still mind
4-uncanny dodge(cant lose dex), slow fall
5-Purity of Body
6-Bonus Feat, slow fall
7-Wholeness of body
8-slow fall, uncanny dodge (cant be flanked)
9-improved evasion
10-Mettle, slow fall
11-Diamond Body, greater flurry
12-Defensive roll, slow fall
13-diamond soul
14-slow fall
15-Quivering palm
16-Slow fall, Blindsight (5ft)
17-Acrobatic attack
18-slow fall
19-Empty Body
20-Perfect self
ABILITY
Mettle DOTF- templar. If you are allowed a WIL/Fort save for partial, you take none if you make the save. Failed save takes full damage
Defensive Roll PHB-rogue. On any melee attack, you can make a ref save (DC=damage taken). Made save takes half damage, failed save takes full
Acrobatic Attack S&F- Duelist. You make a leaping charge. Make a jump check (DC=opp AC). If you succeed, you can addd +2 attack and damage.
Thanks ahead of time.

Skills 4+int (skill list- like monk)
Int bonus to AC (like monk's wis)
Monk's saves, HD, Ac bonus, flurry of blows, BAB, speed bonus
1-Stunning Fist (use str instead of wis), flurry of blows, unarmed strike
2-Circle kick, evasion
3-still mind
4-uncanny dodge(cant lose dex), slow fall
5-Purity of Body
6-Bonus Feat, slow fall
7-Wholeness of body
8-slow fall, uncanny dodge (cant be flanked)
9-improved evasion
10-Mettle, slow fall
11-Diamond Body, greater flurry
12-Defensive roll, slow fall
13-diamond soul
14-slow fall
15-Quivering palm
16-Slow fall, Blindsight (5ft)
17-Acrobatic attack
18-slow fall
19-Empty Body
20-Perfect self
ABILITY
Mettle DOTF- templar. If you are allowed a WIL/Fort save for partial, you take none if you make the save. Failed save takes full damage
Defensive Roll PHB-rogue. On any melee attack, you can make a ref save (DC=damage taken). Made save takes half damage, failed save takes full
Acrobatic Attack S&F- Duelist. You make a leaping charge. Make a jump check (DC=opp AC). If you succeed, you can addd +2 attack and damage.
Thanks ahead of time.
