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Dark Hawk
Allegance: Good/Kai
Level 3 Kai Lord
Str 12/+1 Endurance: 22
Dex 17/+3 Willpower: 16
Con 14/+2
Int 17/+3 Fort: +4
Wis 17/+3 Ref: +6
Cha 16/+3 Will: +5

AC: 15 (+2 leather, +3 Dex)
CS - melee: +4 Initiative: +3
CS - ranged: +5
Speed - 40

Skills (ranks only)
Acrobatics: 5, Athletics: 2, Climb: 2, Concentration: 5, Craft - weapons: 2, Craft - armor: 2, Escape Artist: 1, Handle Animal: 2, Heal: 3, Know - history: 2, Know - nature: 2, Perception: 5, Ride: 2, Sense Motive: 3, Stealth: 3, Survival: 3

Languages: North Speak, Sommlend, Duroth, and Giak

Disciplines: Hunting III, Weaponskill II, and Mindshield I

Leather Armor, Masterwork Longsword, Axe, Dagger, Backpack, Silk Rope (50' hemp), waterskin, 2 sunrods, whetstone, 4 Meals, Kai Cloak, 5 gc, 19 sp, 18 cp

Description:
Age - 15
Height: 5'8"
Weight: 136 lbs
short cropped black hair with brown eyes
Dark Hawk looks the part of an enigma - his Sommlending descent is hidden well by his dark hair and eyes. His skin is quite pale, despite his lengthy forays within the woods surrounding the Monastery.

(I'd post more on him, but I don't want to ruin anything you might find out through Role-Playing....)
 
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Silver Wind

Allegiance: Good
Race: Sommlending
Class: Kai Lord (3)
Gender: Male

Str: 12 (+1)
Dex: 15 (+2)
Con: 12 (+1)
Int: 13 (+1)
Wis: 17 (+3)
Cha: 11 (+0)

Fort: +4
Ref: +3
Will: +6

Endurance: 20
Armour Class: 14 (leather armour, Dex)
Melee Combat Skill: +3
Ranged Combat Skill: +4
Speed: 40

Skills: Athletics +7 (6 ranks), Handle Animal +6 (6 ranks), Perception +9 (6 ranks), Stealth +9 (6 ranks), Survival +9 (6 ranks).

Kai Disciplines: Hunting III, Tracking II, Camouflage I

Languages: Sommlending, North Speak

Backpack Items:
1) 2 Meals
2)
3)
4)
5)
6)
7)
8)

Special Items:
1) Leather armour
2) Kai cloak
3) Quiver and 20 arrows

Weapons:
1) Masterwork longbow
2) Short Sword

Money: 6 Gold Crowns
 
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Jesabela

Red marks the level advancement changes. (Don't have the rulebook at hand for several days, so I'm not sure about CS, Saves, additional attribute points and the possibility of raising the cross-class skill Sense Motive?)

Gender: female
Allegiance: unaligned
Race: Human (Cloeasian, but has Sommerlending blood as well)
Class: Lakuri Pirate
Level: 3 4

Strength: 11 / +0
Dexterity: 18 / +4
Constitution: 11 / +0 12 / +1
Intelligence: 15 / +2
Wisdom: 13 / +1
Charisma: 16 / +3

Armour Class: 14 (+4 Dex)
Combat Skill: Melee +2 ?
Ranged +6 ?
Endurance: 13 15 (19)

Initiative: +4

Fortitude: +1 ?
Reflexes: +7 ?
Will: +3 ?

Base Speed: 30

Skills: Acrobatics +5 (1 rank), Appraise +5 +6 (3 4 ranks), Athletics +4 +5 (4 5 ranks), Bluff +9 (6 ranks), Climb +4 +5 (4 5 ranks), Concentration +1 (1 rank), Disable Device +5 (3 ranks), Disguise +5 (2 ranks), Escape Artist +5 (1 rank), Forgery +3 (1 rank), Gather Information +5 +6 (2 3 ranks), Knowledge: Geography +4 (2 ranks), Perception +5 +6 (4 5 ranks), Perform: Song* +5 (2 ranks), Profession: Mariner +3 (2 ranks), Sense Motive* +3 +4 (2 3 ranks), Sleight of Hand +9 (5 ranks), Stealth +9 (5 ranks), Survival +2 +3 (1 2 ranks)

Languages: North Speak, Vassagonian, Sommerlending, Durenese

Class Features: Sneak Attack +1d6, Sailor's Lore (Superstition), Infamy, Uncanny Dodge I, Improved Feint I

Belt Pouch: 5 Gold Crowns

Weapons:
1. Cutlass
2. 5 Throwing Daggers

Backpack:
1. Laumspur leaves
2. Lantern
3. Rope, silk, 50'
4. Brass telescope
5. Grappling hook
6. Set of Lockpicks
7. 2 Meals
8.

Special Items:
1. Sextant
2. Treasure Map
3. Map of the Wildlands
4.
5.

Appearance: A young woman with auburn red hair, green eyes and deeply tanned skin. Of slender frame and medium size, she can move with almost feline suppleness. She speaks Sommerlending with a Cloeasian accent; her voice is a rather pleasant contralto (less so when she starts to curse, though). Age-wise, she seems to be in her early twenties.
Jesabela wears a short green shirt that leaves most of the arms free and ends not far below the solar plexus, an open leather vest, loose breeeches and soft half-boots. A golden ring dangles from each ear, another, smaller one, adorns her navel. Near the corner of her left eye she has a delicate, arrowhead-shaped tattoo. A few smaller scars speak of an adventurous life, but so far she seems to have been favoured by Lady Luck.
From her belt dangle a cutlass, two daggers and a belt pouch; another dagger is strapped to her left upper arm. The last two are concealed, one strapped to her right lower leg, the other at the back of her neck.

Personality: Jesabela tends to be easygoing, footloose and fancy-free. Truth to be said, she can even be somewhat capricious and unreliable. But she can also be rather headstrong and temperamental, as well. Jesabela does know how to make use of her charm, but occasionally her sarcastic nature thwarts her attempts at that, usually at the worst possible moment. As she can be as curious as a cat and is always a bit tempted by jewels and easy marks, she has had more than enough opportunity to develop a certain fleetness of foot ... Some people also chalk up superstition as one of her faults, but she considers that to be bad luck.

Background: Jesabela was born and grew up in Kadan, the capital of Cloeasia. Her father was a wealthy noble and merchant, while her mother was a daughter of a Knight of the Realm who served at the Sommerlending Consulate of Port Bax. Jesabela was raised surrounded by luxury, but she felt confined by her protective father and ran away as a teen. The young boatswain of the caravel Maddened Elix helped her escape Kadan as a stowaway; Jesabela only realized that she was among Lakuri pirates when the crew set their red sails and black flag as soon as the harbour was out of sight ...
When another crew member stumbled over her, matters threatened to become rather uncomfortable, but fortunately she managed to twist the captain around her finger. Slowly she was accepted as part of the crew and remained with them for a few years as they raided the coasts of Durenor, Cloeasia, Vassagonia and the Gulf of Tentarium.
Eventually, on a treasure hunt along the coast of the Wildlands, she found herself again in a lot of trouble when she stole the treasure map from the captain's cabin. She barely managed to jump ship in Ragadorn and took the first passage she could find. Now she stays at the 'Good Cheer' Inn in Holmgard, armed only with a treasure map that, as she found out too late, lacks some essential parts, and a few gold crowns left in her belt pouch. But maybe there are some relatives of her mother to be found here, whose assistance could be rather valuable ...
 
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Name: Hoagar 'Grayface' Reink
Allegiance: Good
Race: Dwarf
Class: Gunman of Bor
Level: 3

Strength: 15 / +2
Dexterity: 18 / +4
Constitution: 19 / +4
Intelligence: 14 / +2
Wisdom: 12 / +1
Charisma: 14 / +2

Endurance (Hit) Dice: d10
Endurance: 37
Speed: 20'

Skills: (24 points)
Knowledge (Architecture and Engineering) Int 2/+4
Knowledge (Warfare) Int 4/+6
Disable Device Int 7/+9
Appraise Int 2/+4
Athletics Str 2/+4
Craft - Metalsmithing (Int) 3/+5
Concentration (Con) 2/+6
cc-Perception (Wis) 2/+2
Languages: Dwarven, North Speak, Draconic, Giant, Southernath

Combat Skill: +2
Ranged: +6
Armour Class: 18 (14 touch)

Saving Throws:
Fort: +6 Ref: +5 Wil: +2

Weapon Proficiency: one-handed melee weapons (also use Drodarin waraxes single-handed), crossbows, firearms, all armor/shield
Forge-Lore: can take 10 on any metalsmithing Craft check regardless of circumstances
Smoke-Shot: use two powder charges rather than one, creates a cloud of smoke around the dwarf (10’ range), granting him 50% concealment, but to him any enemies in the smoke have only 25% concealment, lasts for 1d4 rounds
Secrets of the Gun: Sharpshooting (1 EP): free action, may be used on each attack w/ firearm. +1 to hit

Armor: Chainmail Waistcoat

Weapons:
1) Musket (+6/2d8/18-20/x2 damage)
2) Dondarin Waraxe (+4/1d10+2/x3)
3) Pouch with 36 shots
4) Pouch with 36 bullets

Equipment: (Backpack)
1) 2 meals
2) 2 meals
3) Keg of boom-powder (12)
4) Lamspur leaves
5) Masterwork Artisan's tools
6) Crowbar
7)
8)

Gold Crowns: 95

Description: Hoagar is short, even for a dwarf, with stout broad shoulders. His face looks grayish, said to be the result of an accident during his younger years when he messed around too much with some strange powder.

History: Hoagar is a seeker of adventure, and has left the Kingdom of Bor for eons though he returns often. He feels the Dwarves are too haughty and sheltered, and there is much to learn from other cultures. He despises the enemies that have taken over the lands, and bands together with others to rid the world of them. A deadly shot for a dwarf, he's renowned for his aim.
 
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The character so far. . . ;)

Name: Moon's Brand
Race: Human/Sommlending
Class: Kai Lord
Allegiance: Good
Level: 4 (Acolyte)
Gender: Female
Hair: Shoulder-length, slightly curly, blonde.
Eyes: Ice Blue
Height: 5 feet,4 inches (1.7m.)
Weight:None of your business! ;) 115 lbs/52 Kg
Age: Old enough to know better, young enough to do it anyways! ;) 14 yrs
Other distinguishing features: A two-inch long birthmark on the right side of her neck, below the ear, which is shaped like a crescent moon.

ABILITY SCORES
Str: 10/0
Dex: 18/4
Con: 16/3
Int: 18/4
Wis: 17/3
Cha: 13/1

SAVES/OTHER
Fort:4+3+ =7
Refl: 1+4+1=6 (+1 for Sixth Sense level 1)
Will: 4+3+ =7
Hit Die: D8
Endurance: 38 [(8+6+5+7)+3/lvl
Combat Skill: Base=3, +3 Melee, +7 Ranged
Armor Class: 16 (10+4+1+1) (+1 for Padded Armor, +1 for Sixth Sense level 1 when not flat footed)
Initiative: +4
Base Speed: 40 (+10 for Hunting level 2)

DISCIPLINES:Sixth Sense IV, Healing III, Hunting II, Weaponskill I (Sword +1/+0)

SKILLS Skill Points Total: 50 (4+3x4+7+7+8)
Italicized if cross-class, Ranks (Adjusted Total for ability scores and misc. bonuses)
Acrobatics:2(6), Athletics:5(5), Bluff:2(3), Climb:5(5), Concentration:3(6), Disguise:1(2), Escape Artist:2(6), Handle Animal:2(3), Heal:6(16), Knowledge~Nature:2(8), Knowledge~History:1(5), Knowledge~Darklands:1(5), Perception:7(10), Ride:1(5) Sense Motive:3(6), Stealth:3(7), Survival:3(8)
Languages: Northspeak, Sommlending, Durenese, Drodarin, Giak, ? (Raised INT, no new lang.)

EQUIPMENT:
Belt Pouch: 7 Crowns (Pouch is kept hanging on inside of pantsleg)
Backpack Items:
1)2 Meals
2)2 Meals
3)Waterskin
4)Flint & steel
5)Healer's Kit
6)2 Larnuma Fruit Meals (Heals 1D4 per meal)
7)
8)

Special Items:
1)Padded Armor (+1 AC)
2)Kai Cloak~+1 to fortitude saves vs. hot or cold weather
3)Quiver w/ 20 arrows
4)

Weapons:
1)Mastercraft Bow (+1 CS, +1 Dmg.)
2)Sword (+1 CS for Weaponskill)
3)Dagger, right thigh
4)Dagger, left boot
5)Dagger, behind back

Encumberance: Light- 32 pounds.

Background: Moon's Brand was destined to be a Kai Lord before she was born. Named Shiasta at birth, her parents rejoiced at the crescent-moon shaped birthmark on her neck, which they deemed a sure sign that her life would be touched by Ishir. Both being Kai Lords, her mother Coiled Serpent and her father Deer Stalker took turns with raising her for the first six years of her life in a cottage not far from the Monastery. She learned much, and began to display the sense of precognition that the Kai are known for at an early age. Her parents were very excited by this, and planned on presenting her to the Order for apprenticeship the following Fehmarn so that they both could return to their full-time duties at the Monastery and for the good of the land.
Unfortunately, during the winter while she was being cared for by her father, Coiled Serpent disappeared during a mission to Kadan, the capital of Cloeasia, while searching for a dangerous Sommlending criminal. This criminal was an ex-knight of Sommerlund, and had slain the guards who had been transporting him from Holmgard to Toran for exile to the Daziarn. Tharron the Jugular he was known as, because after being removed from his knightly duties for repeated offenses of leaving his post, he went on a jugular vein-slitting killing spree, murdering several of his former superiors until he was caught. Because the death-list they discovered on him included the King himself, he was given this most severe sentence. Coiled Serpent is presumed to have been another of his victims. Without a second parent to share in the raising of Shiasta, Deer Stalker presented her to the Order early, and in light of her situation and latent abilities that were already beginning to develop, she was accepted and later renamed Moon's Brand due to her unique birthmark.
For eight years, she has continued to aspire to the best of her abilities. Always wanting to make her father proud, who she has limited contact with due to the structure of the Order, as well as to impress her instructors, she constantly tries to do better than all of her peers. She is perceived by most as a perfectionist and fierce competitor, which she would certainly admit to, but enjoys competing for the sake of honing her skills against others and does not hold grudges, respecting those who challenge and even best her. Her tendency towards perfectionism tends to make her quite hard on herself when she doesn't succeed at things, and will sometimes cause her to blame herself for things that are outside of her locus of control. She hopes to someday be sent to Kadan so she can try to solve her mother's disappearance, unlike several others who were sent and discovered nothing, although two more vanished as well. She is very friendly with those who get to know her, and enjoys sharing her knowledge and skills through teaching others as much as she enjoys competing against them. She eagerly awaits the day she is sent on her first mission. . .
 
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