Help Me With A Class!

Andrew D. Gable

First Post
This is my Noodnic Filcher class I'm working on for Lone Wolf, most likely aiming for publication in Signs & Portents; there's blank spots for class abilities at some levels. Care to help me fill them in?

1--Dangersense 50', Sneak Attack +1d4
2--Animal Instincts
3--Sleight of Hand +2
4--Dangersense 100'
5--A Scared Rat, Sneak Attack +2d4
6--
7--
8--Dangersense 150'
9--Sleight of Hand +4
10--Sneak Attack +3d4
11--Hide in Plain Sight
12--Dangersense 200'
13--
14--
15--Sneak Attack +4d4
16--Dangersense 250', Freedom of Movement
17--
18--
19--
20--Broodchild, Sneak Attack +5d4

Animal Instincts: identification of natural things, like the Kai's Hunting, Tier I.
A Scared Rat: speed increases
Broodchild: not quite sure. Granting of some sort of rat totem-like powers, but not sure what they'll be.
 

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First, the Danger Sense seems very powerful. Its a very good Sense Motive DC, which I assume is a class skill.

I would lower it's range increments to maybe 10' depending if its just danger sense from beings or from objects as well. Maybe 10' x level of NF.

Disguise bonuses would be good.
Some type of Blend into the crowd, to escape if detected.

I would probably rename 'Scared Rat' to 'Quick Escape', a little more clear.

Maybe grant 'Mage Hand' as a power, to perform the filching from a distance sort of like the Arcane Trickster.

Rats Sense: Ability yo see through a rats (or other Rodents) eyes. This ability can extend upto 10'. (further range increments for higher levels).


PS: Do I get may name listed if any are adapted?
 

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