Ok I've been working on this PRC at work during breaks and stuff more of an idea i've had for some time then a serious attempt to make a class. I would just like some feed back on it - too powerful? how can I change it? Not powerful enough? - what can i do to fix it? Basically i'm looking for any flaws that anyone might see. Personally i think its a little to powerful but it captures the idea i'm looking for pretty well. Anyway, let me know thanks!
Oh, one last thing - anywhere it has a +1/day on the table it is referncing the extra stunning fist!
Wolf Order Elite
Hit Dice: d6
Requirements:
In order to qualify for the Wolf Order Elite a character must fulfill the following criteria.
BAB: +6 or higher
Ability: Dex (15+), Wis (15+)
Feat: Stunning Fist
Class Skills
The Wolf order Elite’s class skills (and the key ability for each skill) are Balance (Dex), Climb(Str), Concentration (Con), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str) and Tumble (Dex)
Skill points at each level: 3+Int modifier.
Lv. BAB Fort. Ref. Will Special Stun. Fist
1 +1 0 2 2 Chosen weapon (+1) +1/day
2 +2 0 3 3 Focused strike, Bonus Feat (Rapid Stun)
3 +3 1 3 3 Unarmored speed (+5ft) +1/day
4 +4 1 4 4
5 +5 1 4 4 Chosen weapon (+2) +1/day
6 +6 2 5 5 Bonus Feat, Unarmored speed (+5ft)
7 +7 2 5 5 Flawless Intuition +1/day
8 +8 2 6 6 Overwhelm
9 +9 3 6 6 Chosen weapon (+3), Unarmored speed (+5ft) +1/day
10 +10 3 7 7 Bonus Feat
Class Features
Weapon and Armor Proficiencies
The Wolf Order Elite is proficient with all simple and monk weapons. The Wolf Order Elite is not proficient with any armor or shields.
Additional Stunning Fist
The Wolf Order Elite strives to perfect his soul and, in doing so, has learned to access his soul’s hidden energies to perform incredible feats.
For the purpose of the stunning fist feat the Wolf Order Elite continues to gain stunning fist attempts, per day, equal to one half of his level. In addition to that the Wolf Order Elite gains an additional stunning fist every other level starting with the first.
Increased unarmored speed
A large portion of the Wolf Order Elite’s training is focused on speed and precision. Because of the training the Wolf Order Elite has learned to maneuver through nearly any situation at a faster pace.
At 3rd, 6th and 9th levels the Wolf Order Elite gains an additional 5ft to his movement speed. This additional movement speed is not considered a monks unarmored speed for the purpose of feats or special abilities. If at any time the character wears any armor or shields or carries more then a light load he loses this movement bonus.
Bonus Feat
Starting at 2rd level the character gains the Rapid Stun feat for free regardless of the feats requirements. The character then gains an additional feat of his choice at 6th and 10th, which he may choose, from the general or Ki feats list. A feat from another list may be chosen if the DM permits it.
Chosen Weapon
The Wolf Order Elite has become so in tune and proficient with a certain weapon type that he can use it as another appendage and can now channel his ki energies through it or use it to block incoming attacks.
At first level the Wolf Order Elite may choose a specific simple or monk weapon that will become his “chosen weapon.” Any time the Wolf Order Elite is using the chosen weapon type he gains a bonus to his attack and AC Deflection modifier. This bonus starts out as a +1 at first level and is increased by 1 every four levels thereafter. If the chosen weapon type is not equipped, dropped or broken all such bonuses are negated. In addition to the bonuses the character, when using the chosen weapon, may use any Ki abilities that require the use of a stunning fist through his weapon, if applicable. All restrictions or variations that apply to stunning fist still apply when used through the chosen weapon. The AC modifier does not stack with any other deflection modifier regardless of its origin.
Focused Strike
By giving up one of his stunning attacks for the day the Wolf Order Elite may make an attack in which his target does not gain any dodge or dexterity modifiers to his AC. This effect may only be used as many times as the character may use a stunning fist in a round.
Flawless Instinct
Once per round when the Wolf Order Elite is allowed to make an attack of opportunity; he may instead take a full attack action on the target by giving up one of his stunning fist attacks for the day. This action may only be used to perform an attack and is subject to any restrictions that apply to attacks of opportunity. This ability may only be used once per round regardless of the number of times the character may be able to perform attacks of opportunity.
Overwhelm
A number of times a day equal to his wisdom modifier the Wolf Order Elite may perform a two full round actions in a single given round. The player must declare overwhelm at the beginning of his turn. The affect lasts for only one round and the actions may be used as any standard action.
Oh, one last thing - anywhere it has a +1/day on the table it is referncing the extra stunning fist!
Wolf Order Elite
Hit Dice: d6
Requirements:
In order to qualify for the Wolf Order Elite a character must fulfill the following criteria.
BAB: +6 or higher
Ability: Dex (15+), Wis (15+)
Feat: Stunning Fist
Class Skills
The Wolf order Elite’s class skills (and the key ability for each skill) are Balance (Dex), Climb(Str), Concentration (Con), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str) and Tumble (Dex)
Skill points at each level: 3+Int modifier.
Lv. BAB Fort. Ref. Will Special Stun. Fist
1 +1 0 2 2 Chosen weapon (+1) +1/day
2 +2 0 3 3 Focused strike, Bonus Feat (Rapid Stun)
3 +3 1 3 3 Unarmored speed (+5ft) +1/day
4 +4 1 4 4
5 +5 1 4 4 Chosen weapon (+2) +1/day
6 +6 2 5 5 Bonus Feat, Unarmored speed (+5ft)
7 +7 2 5 5 Flawless Intuition +1/day
8 +8 2 6 6 Overwhelm
9 +9 3 6 6 Chosen weapon (+3), Unarmored speed (+5ft) +1/day
10 +10 3 7 7 Bonus Feat
Class Features
Weapon and Armor Proficiencies
The Wolf Order Elite is proficient with all simple and monk weapons. The Wolf Order Elite is not proficient with any armor or shields.
Additional Stunning Fist
The Wolf Order Elite strives to perfect his soul and, in doing so, has learned to access his soul’s hidden energies to perform incredible feats.
For the purpose of the stunning fist feat the Wolf Order Elite continues to gain stunning fist attempts, per day, equal to one half of his level. In addition to that the Wolf Order Elite gains an additional stunning fist every other level starting with the first.
Increased unarmored speed
A large portion of the Wolf Order Elite’s training is focused on speed and precision. Because of the training the Wolf Order Elite has learned to maneuver through nearly any situation at a faster pace.
At 3rd, 6th and 9th levels the Wolf Order Elite gains an additional 5ft to his movement speed. This additional movement speed is not considered a monks unarmored speed for the purpose of feats or special abilities. If at any time the character wears any armor or shields or carries more then a light load he loses this movement bonus.
Bonus Feat
Starting at 2rd level the character gains the Rapid Stun feat for free regardless of the feats requirements. The character then gains an additional feat of his choice at 6th and 10th, which he may choose, from the general or Ki feats list. A feat from another list may be chosen if the DM permits it.
Chosen Weapon
The Wolf Order Elite has become so in tune and proficient with a certain weapon type that he can use it as another appendage and can now channel his ki energies through it or use it to block incoming attacks.
At first level the Wolf Order Elite may choose a specific simple or monk weapon that will become his “chosen weapon.” Any time the Wolf Order Elite is using the chosen weapon type he gains a bonus to his attack and AC Deflection modifier. This bonus starts out as a +1 at first level and is increased by 1 every four levels thereafter. If the chosen weapon type is not equipped, dropped or broken all such bonuses are negated. In addition to the bonuses the character, when using the chosen weapon, may use any Ki abilities that require the use of a stunning fist through his weapon, if applicable. All restrictions or variations that apply to stunning fist still apply when used through the chosen weapon. The AC modifier does not stack with any other deflection modifier regardless of its origin.
Focused Strike
By giving up one of his stunning attacks for the day the Wolf Order Elite may make an attack in which his target does not gain any dodge or dexterity modifiers to his AC. This effect may only be used as many times as the character may use a stunning fist in a round.
Flawless Instinct
Once per round when the Wolf Order Elite is allowed to make an attack of opportunity; he may instead take a full attack action on the target by giving up one of his stunning fist attacks for the day. This action may only be used to perform an attack and is subject to any restrictions that apply to attacks of opportunity. This ability may only be used once per round regardless of the number of times the character may be able to perform attacks of opportunity.
Overwhelm
A number of times a day equal to his wisdom modifier the Wolf Order Elite may perform a two full round actions in a single given round. The player must declare overwhelm at the beginning of his turn. The affect lasts for only one round and the actions may be used as any standard action.