Turanil
First Post
Edit: THREAD COMPLETED !
I am glad to announce that the d100 City Thread is now finished! and available for download as a PDF or RTF document. Just check one of the following webpages:
Enworld Downloads
FanCC Miscellaneous Netbooks page
We hope you will enjoy the document and find it useful!
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And now lets create a table to use with city-based adventures.
When you run a city adventure, you rarely have a city entirely described down to the smallest hut in a back alley. Hence, if the PCs decide to enter that unknown house just in front of them, the DM will have to improvise it. If he must do that more than twice or thrice, he will quickly run out of ideas and always tell the same things.
So, the purpose of this list is to create short descriptions of buildings and their occupants, so DMs would have an easier time improvising them.
Remember this is for buildings and people unrelated to any adventure, and that can be used in most circumstances.
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1. This is an old, two stories building, with a strong wooden door. Behind the house, there is a small garden where vegetables are grown. The proprietor is a widow with three young children. Since her husband died, she has been on hard times, and currently is very poor. Her husband was a sergeant in the city watch, and she still owns his equipment (sword, halberd, and half-plate armor). This woman would be glad to answer a couple of questions, if any, about the city watch, for a couple of silver pieces. Due to what her husband gossiped when he was alive, she gets +6 in Knowledge (Local: city watch) , and knows the names and habits of most of the city watch's soldiers, even if they rarely frequent them.
2. A new and pretty building with a brightly pink-painted door. It was built recently, to replace an inn that burned to ashes. Often, drunk people try to enter the house, still believing it to be a tavern, which upsets the proprietor. The latter is a scribe who delights in intelectual pursuits and hate vulgar people. He loves books, and has +8 in Knowledge (Local: where to find specific books) if asked where to find one. The scribe has often worked for wizards, thus knows a few of them in the city, although none is an important wizard. (Of course, in settings where magic is reviled, the scribe will hardly ever admit this.)
3. This shabby looking building is supposedly haunted. Indeed, when you enter, there is a skeleton seated on a chair right in the middle of the corridor. However, that skeleton is just a skeleton, not an undead or anything, despite a clever system of strings animated by a wind-propelled mill on the roof, makes it look like his arms and jaws are animated. What's true however, is that the building inside reeks of urine and unwashed beggars, and is infested by rats and cockroaches. The ground floor is desert with no sign of people living there. However, two beggars live on the 1st floor above. Most of the time they are totally drunk and sleeping. Given a few silver pieces or an appropriate drink, they have information about the criminal activities in this disctrict: +4 Knowledge (Local: crime and thieves). When they don't know the answer, they make it up if they haven't been properly intimidated beforehand.
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I am glad to announce that the d100 City Thread is now finished! and available for download as a PDF or RTF document. Just check one of the following webpages:
Enworld Downloads
FanCC Miscellaneous Netbooks page
We hope you will enjoy the document and find it useful!
--------------------------------------------------------------------------
--------------------------------------------------------------------------
And now lets create a table to use with city-based adventures.
When you run a city adventure, you rarely have a city entirely described down to the smallest hut in a back alley. Hence, if the PCs decide to enter that unknown house just in front of them, the DM will have to improvise it. If he must do that more than twice or thrice, he will quickly run out of ideas and always tell the same things.
So, the purpose of this list is to create short descriptions of buildings and their occupants, so DMs would have an easier time improvising them.
Remember this is for buildings and people unrelated to any adventure, and that can be used in most circumstances.
-------------------------------------------------------------------------
1. This is an old, two stories building, with a strong wooden door. Behind the house, there is a small garden where vegetables are grown. The proprietor is a widow with three young children. Since her husband died, she has been on hard times, and currently is very poor. Her husband was a sergeant in the city watch, and she still owns his equipment (sword, halberd, and half-plate armor). This woman would be glad to answer a couple of questions, if any, about the city watch, for a couple of silver pieces. Due to what her husband gossiped when he was alive, she gets +6 in Knowledge (Local: city watch) , and knows the names and habits of most of the city watch's soldiers, even if they rarely frequent them.
2. A new and pretty building with a brightly pink-painted door. It was built recently, to replace an inn that burned to ashes. Often, drunk people try to enter the house, still believing it to be a tavern, which upsets the proprietor. The latter is a scribe who delights in intelectual pursuits and hate vulgar people. He loves books, and has +8 in Knowledge (Local: where to find specific books) if asked where to find one. The scribe has often worked for wizards, thus knows a few of them in the city, although none is an important wizard. (Of course, in settings where magic is reviled, the scribe will hardly ever admit this.)
3. This shabby looking building is supposedly haunted. Indeed, when you enter, there is a skeleton seated on a chair right in the middle of the corridor. However, that skeleton is just a skeleton, not an undead or anything, despite a clever system of strings animated by a wind-propelled mill on the roof, makes it look like his arms and jaws are animated. What's true however, is that the building inside reeks of urine and unwashed beggars, and is infested by rats and cockroaches. The ground floor is desert with no sign of people living there. However, two beggars live on the 1st floor above. Most of the time they are totally drunk and sleeping. Given a few silver pieces or an appropriate drink, they have information about the criminal activities in this disctrict: +4 Knowledge (Local: crime and thieves). When they don't know the answer, they make it up if they haven't been properly intimidated beforehand.
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