FENRIS WOLF
Gargantuan Outsider (Chaotic, Evil)
Hit Dice: 30d8+270 (405 hp)
Initiative: +6 (Dex, Improved Initiative)
Speed: 60 ft, fly 30 ft (average)
AC: 22 (-4 size, +2 Dex, +14 natural)
Attacks: Bite +41 melee
Damage: 5d8+14
Face/Reach: 20 ft by 40 ft/ 15 ft
Special Attacks: Swallow whole
Special Qualities: Damage reduction 40/+4, SR 30, leash
Saves: Fort +26, Ref +19, Will +23
Abilities: Str 38, Dex 15, Con 28, Int 14, Wis 19, Cha 23
Skills: Bluff +33, Climb +41, Intimidate +34, Jump +41, Knowledge (arcane) +29, Knowledge (the Planes) +29, Knowledge (religion) +29, Listen +32, Search +31, Sense Motive +29, Spot +32
Feats: Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Improved Initiative, Iron Will, Power Attack, Weapon Focus (bite)
Climate/Terrain: Any land and underground
Organization: Solitary (unique)
Challenge Rating: 33
Treasure: None
Alignment: Always chaotic evil
Advancement: ---
The Fenris Wolf is more akin to a force of nature than any sort of ordinary monster. This creature is the offspring of the union between the god Loki and a mortal giantess named Angur-boda. The wolf looks like a timber wolf but is enormous in scale, being 50' tall at the shoulder. Its eyes betray its evil and inherently destructive nature.
This monster once lived in Asgard with the gods due to a technicality in the law which allowed spawn of the gods to roam around freely and unharmed. He spent many years roaming the countryside destroying anything and everything he saw, until the gods decided he could no longer be allowed to go free. The wolf is immensely strong and was unable to break any chain placed around his neck, no matter how strong. Odin commissioned the dwarves to make a chain which would not break, and so they did; they forged a golden leash from the roots of a mountain, the noise of a moving cat, and the breath of a fish, and this leash was completely unbreakable.
Thus, the Fenris wolf was imprisoned and held captive. Every now and then, the wolf is able to slips his bonds and travel to Midgard to wreak havoc. This always brings the gods themselves to search for him and devise new ways of trapping him. It is said that the Fenris wolf will escape during Ragnarok and devour Odin.
COMBAT
The Fenris wolf frightens even the gods, so no opponent should fail to take him seriously. This monster is destruction personified, and is more than willing to prove it to all takers. He only attacks once per round, but his bite is so devastating that it is all he really needs.
Improved Grab (Ex): To use this ability, the Fenris wolf must hit a Huge or smaller opponent with his bite attack. If he gets a hold, he can try to swallow the foe.
Swallow Whole (Ex): The Fenris wolf can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+12 points of crushing damage plus 2d8+8 points of acid damage per round from the wolf's digestive juices. A swallowed creature can cut its way out by dealing 25 points of damage to the wolf's digestive tract (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
The Fenris wolf's gullet can hold one Huge, two Large, four Medium-size, eight Small, or 16 Tiny or smaller creatures.
Leash (Su): The leash that was constructed by the dwarves to contain the Fenris wolf is said to be unbreakable, and even the wolf cannot break it. This golden rope is as light and thin as silk, but is magically durable and cannot be broken or cut by any manmade or natural weapons, even those of +5 enchantment. The golden leash is resistant to all magic, even that of the gods, and no amount of strength or force will snap or destroy it. The Fenris wolf likes to trick creatures into loosening his bonds, then kills the hapless victim and sets free to rain death and destruction on the mortal world.