Homebrew Elven PrC - Seeking Critique

Khaalis

Adventurer
The following is a PrC a friend and I have been putting together for a Homebrew campaign. The overall basics is that elves are a vastly different culture in this world than in any other. I am seeking some comments on the design and ideas of the class presented here.

A very quick and rough overview of the Elves to understand the orientation of the class.

ELVES: The elves are made of the elemental forces of nature and magic. Nature is chaotic and orderly at the same time as are the elves. Nature is a cycle of the changing seasons; so too are the elves. Within the order of the seasons; there is chaos, as is the case with the elves. The seasons represent change and at the same time; continuity throughout the ages, as do the elven people. When the world was made, the elves were some of the first beings, created out of the same stuff as nature. Being composed of one of the basic elemental forces of the universe, the elves are different from many other races.

With the first change of seasons came the first elves. Since each season is different from the last; so too are the elves that came after one another. There are four seasons; winter, spring, summer, and autumn. From these seasons comes the blood of the elves; and therefore produces four different (yet similar) types of elven bloodlines. They mimic the seasons; there are four bloodlines of the elven race: winter, spring, summer, and autumn. Each bloodline is different from the other yet they are all connected by the cycle of change; as are the seasons. There are elves in current day that exhibit no bloodlines due to the mixing of blood over the centuries, those with minor bloodline traits and those with intermediate bloodline traits (will be modeled after Unearthed Arcana bloodlines).

The elven people are colored by the type of season they were born into. For instance, Winter Elves are more conservative and organized than their Spring brothers and sisters; afterall, one must conserve food and energy when it is cold out side. In this way, each bloodline has a different outlook on the world, yet each knows they cannot exist without the others.

The elves are governed by a Prince, who is chosen by the elven noble households. Beneath the Prince are Dukes, which number four, one for each of the seasons; they report to the Prince. Following that line are the Lords, who hold minor power in a specific area, much like a county in other kingdoms. They are the local lord who is responsible for levying taxes and administering justice and other daily functions of governance. Beneath the Lords, there are several distinctions of nobility, mostly minor—ranging from Knights to merchants with a lot of money and influence.

The following PrC is the first of four such PrC’s that embody the elite warriors of the Dukes of the Imperial Province and royal houses. Each “season” of the elves represents a specific mindset and inclination toward a style of combat.


[size=+1]STORMBLADE[/size]

Blending magic and martial arts is nothing new to the solstice elves. Warriors with arcane training are respected and highly sought after in their society. It is no surprise then that masters of both would emerge and teach their deadly knowledge to those seeking mastery of the arts. Long ago, masters of four distinct arcane-martial arts emerged; each one representing one of the seasons. Each style sought to personify the most favorable traits of the season and the elves bearing its blessing.

Stormblades exemplify the essence of their season: spring. They move like the wind and strike like lightning across the battlefield, dazzling enemies with their speed and graceful movements. They fight with the traditional weapons of their season; the scimitar and sickle. They wear little to no armor, preferring freedom of movement over rigid protection and favor green and brown dyed armor or clothing.

Stormblades usually have a strong martial background, second only to their arcane training and as such—many are multiclassed fighter/wizard. Bards also have a strong showing among Stormblades; with their natural grace and sense of showmanship. Among the solstice elves in Lor-Etas, most are from the ranks of the arcanites who are highly concentrated in urban areas.

To become a Stormblade, one must seek out a master of the style. The majority of the masters can be found in large urban areas; such as the capital of the Imperial Province, though it is possible to find a lone master living on the fringe of civilization. Usually, Stormblades are sponsored by the Noble Houses of Spring, who employ them as elite shock troops or respected knights. Most Stormblades receive their training in return for service to the Noble House which sponsored their training.

Hit Die: d8

REQUIREMENTS
Race: Elf or Half-Elf (No bloodline or Spring bloodline)
Base Attack Bonus: +4
Skills: Concentration 4 ranks, Perform (Dance) 2 ranks, Balance 2 ranks.
Feats: Combat Reflexes, Dodge, Two Weapon Fighting.
Spells: Able to cast 2nd level arcane spells.

CLASS SKILLS
The class skills of the stormblade are: Balance (Dex), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (Int) (Arcane, History, Nobility), Perform (Cha), Profession (Wis), Spellcraft (Int).
Skill Points: 4+INT modifier

Code:
[b]	Base
Class	Attack		SAVES
Level	Bonus	Fort	Ref	Will	Special[/b]
1	+1	+0	+2	+2	Storm Blade Style, Rolling Thunder
2	+2	+0	+3	+3	Fast Movement +5’, Lightning Blade, +1 level of existing arcane spellcasting class
3	+3	+1	+3	+3	Fast Movement +10’, Improved Style
4	+4	+1	+4	+4	Fast Movement +15’, Blossom of Light, +1 level of existing arcane spellcasting class
5	+5	+1	+4	+4	Fast Movement +20’, Eye of the Storm, Style Mastery

CLASS FEATURES
All of the following are class features for the stormblade.

Weapon and Armor Proficiency: The stormblade gains proficiency with the scimitar and sickle if they are not already proficient with those weapons, but do not gain any new proficiency with armor or shields.

Spells per Day: At 2nd and 4th levels, the stormblade gains new spells per day as if they had also gained a level in an arcane spellcasting class they belonged to before taking levels in stormblade. They do not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If they had more than one arcane spellcasting class before becoming a stormbade, they must decide to which class they add the new level for the purpose of determining spells per day.

Storm Blade Style: When wielding a scimitar in one hand and a sickle in the other, in the storm blade style, the stormblade may use their Dexterity modifier instead of their Strength modifier on attack rolls. The stormblade also receives a +1 competence bonus on all attack rolls when wielding a scimitar in one hand and a sickle in the other. Other normal penalties for Two-Weapon Fighting still apply. The benefits of the storm blade style apply only when the stormblade wears light or no armor. They lose all benefits of this combat style when wearing medium or heavy armor.

Rolling Thunder (Ex): In combat, if the stormblade moves at least 5' during a round, they gain a +1 dodge bonus to their AC until their next turn. However, if they move their full base land speed during a round, they gain a +4 dodge bonus to their AC until their next turn. Any time the stormblade would lose their Dexterity bonus to AC, such as when caught flat-footed, they also lose this dodge bonus. The benefit of this ability applies only when the stormblade wears light or no armor. They lose all benefits of this ability when wearing medium or heavy armor.

Fast Movement (Ex): At 2nd level and higher, the stormblade gains an enhancement bonus to their speed. This bonus provides an additional 5’ to their base land speed at 2nd level and every level thereafter (for a total of +20’ at 5th level). This benefit applies only when wearing light or no armor and when carrying no more than a light load. They lose all benefits of this ability when wearing medium or heavy armor or when carrying a medium or heavy load.

Lightning Blades (Su): At 2nd level, the stormblade can temporarily imbue their blades with electric energy. This effect lasts for 1 minute/level and can be activated a number of times per day equal to the stormblade’s level. Once activated, the stormblade's weapons deal an additional +1d6 points of bonus electricity damage on a successful hit, acting just as the shock weapon enhancement. This ability only applies when the stormblade is wielding a scimitar in one hand and a sickle in the other and only when the stormblade wears light or no armor. They lose all benefits of this ability when wearing medium or heavy armor.

Improved Style: At 3rd level, the stormblade improves their skill with the storm blade style. When wielding a scimitar in one hand and a sickle in the other, they are treated as having the Improved Two-Weapon Fighting Feat, even if they do not have the normal prerequisites for that feat. As before, the benefits of the storm blade style apply only when the stormblade wears light or no armor. They lose all benefits of this combat style when wearing medium or heavy armor.

Blossom of Light (Su): At 4th level, the stormblade's ability to imbue their weapons with electrical energy improves. This effect still lasts for 1 minute/level and may be activated a number of times per day equal to the stormblade’s level. Once activated, the stormblade's weapons deal an additional 1d6 points of bonus electricity damage on a successful hit, and also explodes with electricity upon striking a successful critical hit, dealing an additional +1d10 points of bonus electricity damage on any successful critical hit, acting as a shocking burst weapon enhancement. Subjects dealt a critical hit by a Blossom of Light weapon must also make a Fortitude save (DC 14+ the stormblade’s Intelligence bonus) or be blinded permanently. This ability only applies when the stormblade is wielding a scimitar in one hand and a sickle in the other and only when the stormblade wears light or no armor. They lose all benefits of this ability when wearing medium or heavy armor.

Eye of the Storm (Ex): At 5th level, the stormblade's movement in combat becomes more disorienting against those trying to target them in combat. In combat, if the stormblade moves at least 5' during a round, they gain the following benefit until their next turn. Any opponents who attacks them and misses with melee or natural attacks, provokes an attack of opportunity from the stormblade, which they receive a +1 circumstance bonus to the attack roll. If the stormblade moves their full base speed in a round, the benefit improves to gaining a +4 circumstance bonus to the attack roll. This benefit only applies in light or no armor. They lose all benefits of this ability when wearing medium or heavy armor.

Style Mastery: At 5th level, the stormblade again improves their skill with the storm blade style. When wielding a scimitar in one hand and a sickle in the other, they are treated as having the Greater Two-Weapon Fighting Feat, even if they do not have the normal prerequisites for that feat. As before, the benefits of the storm blade style apply only when the stormblade wears light or no armor. They lose all benefits of this combat style when wearing medium or heavy armor.


Thoughts, comments, balance?
 
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This class is pretty powerful. It seems that the spellcasting is just tacked on, and none of the special abilities suggest any combination of magic and swordplay.

In five levels, the following are granted:

+5 BAB
+9 saves
20+(Int*5) skill points in decent skills
5 feats (Weapon Focus*2, Weapon Finesse, ITWF, GTWF)
Scimitar as light weapon for Weapon Finesse
20' movement
5 combat abilities
2 caster levels

I would think about the following as a more balanced progression.

Fast movement 5' at level 1, 10' at 3, 15' at 5
drop caster levels and all other arcane trappings
no gain of TWF feats
move Rolling Thunder to 2
move Lightning Blade to 3

I do not know what kind of campaign this is for or what other PrCs will be allowed, but if Spellsword, Bladesinger, or Dervish from Complete Warrior were allowed, they would make this PrC into even more of a no-brainer than it already is. Harper Paragon from Player's Guide to Forgotten Realms would also be just nasty with this.

Why wouldn't a Ranger 2/Wiz 3 take this class? At level ten they would have BAB +9, +20 to saves, good skills, and 3rd level spells, plus all kinds of goodies.

~hf
 

Thanks for the comments Handforged. Hopefully the other author (also a member here) will reply as well. However, I will do the best I can.

handforged said:
This class is pretty powerful. It seems that the spellcasting is just tacked on, and none of the special abilities suggest any combination of magic and swordplay.

We purposely were avoiding powers similar to the Spellsword, basically any spell channeling abilities as neither of us really like the mechanic. The magic/swordplay combination comes in the Stormblade’s ability to magically enchant their weapon a number of times per day with electrical energy, as well as through their inhuman speed. The spellcaster levels come because it is part of the requirement of these PrCs to be gish (warrior-mages). Also keep in mind that this is a very limited access PrC. With that said…

In five levels, the following are granted:
+5 BAB
+9 saves
20+(Int*5) skill points in decent skills
5 feats (Weapon Focus*2, Weapon Finesse, ITWF, GTWF)
Scimitar as light weapon for Weapon Finesse
20' movement
5 combat abilities
2 caster levels

I would think about the following as a more balanced progression.

Fast movement 5' at level 1, 10' at 3, 15' at 5
drop caster levels and all other arcane trappings
no gain of TWF feats
move Rolling Thunder to 2
move Lightning Blade to 3

Ok, here goes… I agree BAB might be an issue. Most gish PrC’s meet in the middle ground with Intermediate BAB.

2 good saves is common for many classes, I don’t really see an issue with this.

Skill Points: This is a personal preference of our own Homebrews as we run very skill intensive games and found the skill system lacking in most cases versus the skill versatility we feel most classes should have. Thus we have raised all classes by 2 skill points. In a “normal” PrC description, this would appear as 2+INT.

Feats:
I could be persuaded to drop the +1 attack bonus when wielding both Scimitar and Sickle, however…

What you are counting as 5 feats, are not all truly feats, they are only virtual feats and thus gained only under specific circumstances, unlike a real feat. The Achilles heel of this fighting style is Disarm. Remove one weapon and the class loses most of its abilities.

Weapon Focus: You cant really say that the class gains Weapon Focus (Scimitar) and Weapon Focus (Sickle) as this is untrue. They gain a +1 attack bonus when wielding both. There are times when it will not be possible to dual wield and the bonuses are not gained for the single weapon.

Weapon Finesse: This also is not the standard feat. The feat grants its benefits to all light weapons, rapiers, whips, and spiked chains. The virtual feat simply mimics the benefit of the feat when specifically wielding a scimitar and sickle combination. Not in any other situation. Also note that the scimitar is only considered Light, when used in combination with the sickle.

You suggest dropping Two-Weapon Style but this is part of the core of the fighting style. It may be too much to gain GTWF however. Although the earliest it would be gained would be at 11th level and BAB +7. Thus I agree we should drop GTWF, but keep ITWF but move it to 5th.

20’ Movement: I personally agree on lower than 20’ on this but my partner was insistent on this. He may relent once seeing comments.

Why Lightning Blade to 3rd when Blossom of Light stays at 4th? Shouldn’t there be more of a spacing between the abilities? I also wanted to keep the (Su) abilities linked to the spell level advancement.

If we make the concessions and the partner agrees, the new table would appear thusly…

Code:
[b]	Base
Class	Attack		SAVES
Level	Bonus	Fort	Ref	Will	Special[/b]
1	+0	+0	+2	+2	Storm Blade Style, Fast Movement +5’
2	+1	+0	+3	+3	Lightning Blade, +1 level of existing arcane spellcasting class
3	+2	+1	+3	+3	Fast Movement +10’, Rolling Thunder
4	+3	+1	+4	+4	Blossom of Light, +1 level of existing arcane spellcasting class
5	+3	+1	+4	+4	Fast Movement +15’, Eye of the Storm, Improved Style

I think this looks better.


I do not know what kind of campaign this is for or what other PrCs will be allowed, but if Spellsword, Bladesinger, or Dervish from Complete Warrior were allowed, they would make this PrC into even more of a no-brainer than it already is. Harper Paragon from Player's Guide to Forgotten Realms would also be just nasty with this.

In the campaign, PrC’s would e more tightly controlled. Spellsword and Bladesinger may not even exist, and Harper Paragon definitely would not. However, I will have to crunch some examples with other PrCs.


Why wouldn't a Ranger 2/Wiz 3 take this class? At level ten they would have BAB +9, +20 to saves, good skills, and 3rd level spells, plus all kinds of goodies.

Minimum would be Ranger 3/Wizard 3 (+4 BAB requirement) and it does make a good entry combination to the class, as does Ftr2/Wiz4, Bard6, Rog4/Wiz3, etc. However, in your example a Ranger 2 / Wizard 3 / Stormblade 5 (with +5 BAB) would only be +8 BAB.

At the minimum Ranger 3 / Wizard 3 / Stormblade 5 - saves at 10th would be decent at F +5 / R +8 / W +8. Compare that to any single class that gets 2 or more good saves at 7/3/7 or 7/7/7 – it is not far off, gaining only the slight advantage Any class gains fro multiclassing saves (benefiting from more than one starting save).

Skills are still mediocre restricted to the small skill list of class skill, especially if you assume the standard 2+INT skill points.

With the changes, does it look better?
 

I'd say still too powerful. The BAB change is good, but even if you lose the arcane class level advancement you are still pretty darn huge. Do not underestimate the power of the 2 good saves. It is a big class feature.

Some suggestions:
* Lose the arcane spell advancement.
* The Eye of the storm should never be able to provoke more than one AoO per round. Perhaps only allow it if a move action is taken (so move at least 30' say).
* Require the caster to know at least 2 or 3 electical spells (for flavor).
* You need to be clear when you mean character level or class level. Your turn of phrase makes this confusing in some cases.
* I'd make the electrical weapon abilities have a full round activation time or something else to make them a bit less overwellming (such as only working with non magical weapons). I mean at 10th level you would be turning your +2 or +3 weapon into a +4 or +5 weapon. Pretty big really.

I'd still claim this is a really nice PrC, especially for a barbarian/sorc, but not unbalanced. Another option might be to drop the HD to d6 and add back either the arcane spell advancement or the full Eye of the Storm, but I'd call that a bit too much still.

Also, this assumes a fairly standard level of magic. In a low-magic game this PrC is very very powerful.
 

Khallis,

you were right, I missed the BAB thing. However, I would throw out Ranger 2/Wizard 4 as a better alternative. An extra caster level is very important for a gish build. I would agree that the new build is better, and your points about disarm are relevant, however, I would ensure that I had ways of maintaining my fighting style if I were doing a class like this. What I meant about giving away the TWF feats was that the character should have to take them on their own since the abilities are so powerful. I would think about taming the powers by requiring a spell to be sacrificed to use them.

~hf
 

Ok, replies…

brehobit said:
I'd say still too powerful. The BAB change is good, but even if you lose the arcane class level advancement you are still pretty darn huge. Do not underestimate the power of the 2 good saves. It is a big class feature.

This is one I will have to think on and do some research on. Many PrC have 2 good saves, and do so over 10 levels rather than the 5 levels of this class. A 5 level boost of 2 saves is not that large a bonus in the end. As I said I will have to compare more PrC’s (no books handy) and compare.

Also note that as an example of a similarly designed PrC there is the Oriental Adventures’ Bladedancer.
(I will post more on that once I have the book in front of me)


Some suggestions:
* Lose the arcane spell advancement.
* The Eye of the storm should never be able to provoke more than one AoO per round. Perhaps only allow it if a move action is taken (so move at least 30' say).
* Require the caster to know at least 2 or 3 electical spells (for flavor).
* You need to be clear when you mean character level or class level. Your turn of phrase makes this confusing in some cases.
* I'd make the electrical weapon abilities have a full round activation time or something else to make them a bit less overwellming (such as only working with non magical weapons). I mean at 10th level you would be turning your +2 or +3 weapon into a +4 or +5 weapon. Pretty big really.

1) Arcane spell advancement won’t be leaving the design, so it needs to be balanced with it in. The class is a gish (fighter/caster) and that is a core design concept so it wont be changing.

2) Eye of the Storm: This ability is a variant of the “Karmic Strike” feat from Complete Warrior and “Deft Opportunist” feat from Miniature’s Handbook. However, restricting it from just granting both full feats, even as virtual feats, by limiting how/when it can be used.

Karmic Strike: Take a -4 penalty to AC to make AoO against melee opponent that hits you. (Has no added restriction on how many AoO you can make)
Deft Opportunist: Gain +4 bonus on attack rolls during attacks of opportunity.

Combined as is, this is a nasty combination that can be used at any time with only Combat Reflexes as a limit. However, we are trying to make the stormblade into a constant motion combat style. Thus these benefits are only gained when the stormblade moves in a round, and only AFTER that movement has taken place, and ONLY until their next turn. It is further restricted by the no or light armor clause.

We also removed the -4 AC penalty because the feat is designed to lower your AC to allow you to be hit more to trigger the feat’s “opponent that hits you” clause. In our variant we wanted it based on those that miss, thus no need for the -4 AC.

With that said, how is this?

Eye of the Storm (Ex): At 5th level, the stormblade's movement in combat becomes more disorienting against those trying to target them in combat. If the stormblade takes a move action to move their full base speed in a round, they gain the ability to reposte against attacks made on them by their opponents, until the beginning of their next turn. Any opponents who attack them and miss with a melee or natural attack, provokes an attack of opportunity from the stormblade. The attack of opportunity is made with a +4 circumstance bonus to the attack roll. This benefit only applies in light or no armor. They lose all benefits of this ability when wearing medium or heavy armor.


3) “Require the caster to know at least 2 or 3 electical spells (for flavor)”
We had not gotten quite that far, though originally we were looking for speed and movement oriented spells to require to personify Spring, but there are not many options other than expeditious retreat. Possibly require expeditious retreat and shocking grasp.

4) Fixed incidents of “unnamed” levels.

5) Electrical Weapons: This is similar to the Bladedancer’s Enchant Weapon ability (more when I have the book in front of me).


I'd still claim this is a really nice PrC, especially for a barbarian/sorc, but not unbalanced. Another option might be to drop the HD to d6 and add back either the arcane spell advancement or the full Eye of the Storm, but I'd call that a bit too much still.
Also, this assumes a fairly standard level of magic. In a low-magic game this PrC is very very powerful.

Thanks. I think the drop to a d6 HD to offset the arcane spell levels might work but since it only gains +2 levels of arcane caster out of 5 levels, I am not so convinced it is necessary, though it might fit better into the “round down” theory.


handforged said:
Khallis, you were right, I missed the BAB thing. However, I would throw out Ranger 2/Wizard 4 as a better alternative. An extra caster level is very important for a gish build. I would agree that the new build is better, and your points about disarm are relevant, however, I would ensure that I had ways of maintaining my fighting style if I were doing a class like this. What I meant about giving away the TWF feats was that the character should have to take them on their own since the abilities are so powerful. I would think about taming the powers by requiring a spell to be sacrificed to use them. ~hf

That’s not a bad idea. Instead of 1/day and 1 minute duration per stormblade level, we might make the following change.

"The stormblade can temporarily imbue their blades with electric energy as a standard action once per day per stormblade level. To activate this power, the stormblade must sacrifice a prepared spell or spell slot. The lightning blade effect lasts for 1 minute per spell level of the spell sacrificed."

Is that more balanced? Or would simply allowing 3/day be more balanced?


Here are the proposed changes:

[size=+1]STORMBLADE[/size]
(Edited: Proposed Changes)

Hit Die: d6

REQUIREMENTS
Race: Elf or Half-Elf (No bloodline or Spring bloodline)
Base Attack Bonus: +4
Skills: Concentration 4 ranks, Perform (Dance) 2 ranks, Balance 2 ranks.
Feats: Combat Reflexes, Dodge, Two Weapon Fighting.
Spells: Able to cast 2nd level arcane spells. Must be able to cast expeditious retreat and shocking grasp.

CLASS SKILLS
The class skills of the stormblade are: Balance (Dex), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (Int) (Arcane, History, Nobility), Perform (Cha), Profession (Wis), Spellcraft (Int).
Skill Points: 2+INT modifier

Code:
[b]	Base
Class	Attack		SAVES
Level	Bonus	Fort	Ref	Will	Special[/b]
1	+0	+0	+2	+2	Storm Blade Style, Fast Movement +5’
2	+1	+0	+3	+3	Lightning Blade, +1 level of existing arcane spellcasting class
3	+2	+1	+3	+3	Fast Movement +10’, Rolling Thunder
4	+3	+1	+4	+4	Blossom of Light, +1 level of existing arcane spellcasting class
5	+3	+1	+4	+4	Fast Movement +15’, Eye of the Storm, Improved Style

CLASS FEATURES
All of the following are class features for the stormblade.

Weapon and Armor Proficiency: The stormblade gains proficiency with the scimitar and sickle if they are not already proficient with those weapons, but do not gain any new proficiency with armor or shields.

Spells per Day: At 2nd and 4th levels, the stormblade gains new spells per day as if they had also gained a level in an arcane spellcasting class they belonged to before taking levels in stormblade. They do not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If they had more than one arcane spellcasting class before becoming a stormbade, they must decide to which class they add the new level for the purpose of determining spells per day.

Storm Blade Style: When wielding a scimitar in one hand and a sickle in the other, in the storm blade style, the stormblade may use their Dexterity modifier instead of their Strength modifier on attack rolls. The stormblade also receives a +1 competence bonus on all attack rolls when wielding a scimitar in one hand and a sickle in the other. Other normal penalties for Two-Weapon Fighting still apply. The benefits of the storm blade style apply only when the stormblade wears light or no armor. They lose all benefits of this combat style when wearing medium or heavy armor.

Fast Movement (Ex): The stormblade gains an enhancement bonus to their speed, gaining an additional 5’ to their base land speed at 1st level and every odd stormblade level thereafter (for a total of +15’ at 5th level). This benefit applies only when wearing light or no armor and when carrying no more than a light load. They lose all benefits of this ability when wearing medium or heavy armor or when carrying a medium or heavy load.

Lightning Blades (Su): At 2nd level, the stormblade can temporarily imbue their blades with electric energy as a standard action once per day per stormblade level. To activate this power, the stormblade must sacrifice a prepared spell or spell slot. The lightning blade effect lasts for 1 minute per spell level of the spell sacrificed. Once activated, the stormblade's weapons deal an additional +1d6 points of bonus electricity damage on a successful hit, acting just as the shock weapon enhancement. This ability only applies when the stormblade is wielding a scimitar in one hand and a sickle in the other and only when the stormblade wears light or no armor. They lose all benefits of this ability when wearing medium or heavy armor.

Rolling Thunder (Ex): At 3rd level when in combat, if the stormblade moves at least 5' during a round, they gain a +1 dodge bonus to their AC until their next turn. However, if they move their full base land speed during a round, they gain a +4 dodge bonus to their AC until their next turn. Any time the stormblade would lose their Dexterity bonus to AC, such as when caught flat-footed, they also lose this dodge bonus. The benefit of this ability applies only when the stormblade wears light or no armor. They lose all benefits of this ability when wearing medium or heavy armor.

Blossom of Light (Su): At 4th level, the stormblade's lightning blade ability improves to become the blossom of light. This ability remains a standard action usable once per day per stormblade level and lasts for 1 minute per spell level of the spell sacrificed to activate the power. Once activated, the stormblade's weapons deal an additional 1d6 points of bonus electricity damage on a successful hit, and also explodes with electricity upon striking a successful critical hit, dealing an additional +1d10 points of bonus electricity damage on any successful critical hit, acting as a shocking burst weapon enhancement. Subjects dealt a critical hit by a Blossom of Light weapon must also make a Fortitude save (DC 14+ the stormblade’s Intelligence bonus) or be blinded permanently. This ability only applies when the stormblade is wielding a scimitar in one hand and a sickle in the other and only when the stormblade wears light or no armor. They lose all benefits of this ability when wearing medium or heavy armor.

Eye of the Storm (Ex): At 5th level, the stormblade's movement in combat becomes more disorienting against those trying to target them in combat. If the stormblade takes a move action to move their full base speed in a round, they gain the ability to reposte against attacks made on them by their opponents, until the beginning of their next turn. Any opponents who attack them and miss with a melee or natural attack, provokes an attack of opportunity from the stormblade. The attack of opportunity is made with a +4 circumstance bonus to the attack roll. This benefit only applies in light or no armor. They lose all benefits of this ability when wearing medium or heavy armor.

Improved Style: At 5th level, the stormblade improves their skill with the storm blade style. When wielding a scimitar in one hand and a sickle in the other, they are treated as having the Improved Two-Weapon Fighting Feat, even if they do not have the normal prerequisites for that feat. As before, the benefits of the storm blade style apply only when the stormblade wears light or no armor. They lose all benefits of this combat style when wearing medium or heavy armor.


Thoughts, comments?
 

One minor flavour comment here: sickle seems like an odd weapon for a PrC focused on spring, given that it is used for harvesting grain, an activity of either fall or summer (don't remember).
 

I think that the current rendition looks much more balanced. I think that you should include a clause in Lightning Blade and Blossom of Light that the abilities do not stack with themselves or each other.

I like the visual of the two weapons together, but John Q brings up a good point about the sickle. I can't really think of a weapon to embody spring, however. I know, what about the illustrious WAR SHOVEL !!!

~hf
 

Thanks for the comments! BTW – the other author will be posting but is currently tied up by the Hurricane situation in FL as his job is emergency services related. He will hopefully post in the next few days.

With that said…

John Q. Mayhem said:
One minor flavour comment here: sickle seems like an odd weapon for a PrC focused on spring, given that it is used for harvesting grain, an activity of either fall or summer (don't remember).
(handforged) I like the visual of the two weapons together, but John Q brings up a good point about the sickle. I can't really think of a weapon to embody spring, however. I know, what about the illustrious WAR SHOVEL!!! ~hf

I had thought of this issue, but the other author is going for his own form of continuity with these PrC’s. For weapons, Spring & Fall are dual-wielder styles, one using a pair of weapons, the other is still undecided but likely a double weapon such as a double scimitar. Summer and Winter are currently looking at being Two-Handed style, Summer using a Flamberge and Winter possibly Scythe or Falchion. The basic idea is that the elves prefer curved blades, but we are limited by how many curved blades there are. Thus why sickle was chosen for the speed aspect of spring, being a light weapon. Its not the best fit flavor-wise, but of the weapons available it is the best fit we could come up with.


handforged said:
I think that the current rendition looks much more balanced. I think that you should include a clause in Lightning Blade and Blossom of Light that the abilities do not stack with themselves or each other.

As for the Blade powers, I think I covered this in the opening statements of Blossom of Light…?

Blossom of Light (Su): At 4th level, the stormblade's lightning blade ability improves to become the blossom of light. This ability remains a standard action usable once per day per stormblade level and lasts for 1 minute per spell level of the spell sacrificed to activate the power.”

Is this not clear enough? Suggestions on being more clear?

Thanks again for the comments and suggestions.
 

I must say this is quite an intriguing Prestige Class. In my world elves are the dominant species so this will fit in perfectly. Also I've printed out your class in PDF format and it looks great. Here it is for anyone who wants it.
 

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