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“Who started it?” Initiative order
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<blockquote data-quote="UngeheuerLich" data-source="post: 7479284" data-attributes="member: 59057"><p>Actually the problem is handling rounds in general. You declare that you want to attack and then you get a full round of actions as everyone else. 3.0 as a variant and 3.5 only allowed partial actions because of that.</p><p>In 5e you could model it as everyone gets only a readied action (which you could also use to dodge but not cast a spell except one that can be used as a reaction.) in initiative order. That would make sense if everyone already braced themself for combat anyway. You could also ask everyone ahead: what would you do if a combat breaks out. If weapons are drawn already noone should be surprised.</p><p></p><p>A different idea is using the mike mearls variant of initiative or the initiative variant in the dmg. You declare your action and then you roll with a modifier.</p><p>For the first round of combat it might be a good solition. Then you could go to cyclic rounds.</p><p></p><p>Modifiers could be:</p><p>+5 shoot with a readied ranged weapon without moving</p><p>-5 load a ranged weapon and shoot</p><p>- 10 if you move and take an action </p><p>- 5 draw your weapon</p><p>Etc.</p><p>Maybe in that rare case you can allow everyone who didn't use all movement use the remainder after everyone acted at normal initiative -20 (-10 if you already moved before your action).</p><p></p><p>To make it a bit easier you could combine only "reactions" and "everyone declares what to do" so it gets a lot less complicated if combat breaks out in close quarter.</p><p>Notice that drawing your weapon takes an action. Loading a bow does not.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7479284, member: 59057"] Actually the problem is handling rounds in general. You declare that you want to attack and then you get a full round of actions as everyone else. 3.0 as a variant and 3.5 only allowed partial actions because of that. In 5e you could model it as everyone gets only a readied action (which you could also use to dodge but not cast a spell except one that can be used as a reaction.) in initiative order. That would make sense if everyone already braced themself for combat anyway. You could also ask everyone ahead: what would you do if a combat breaks out. If weapons are drawn already noone should be surprised. A different idea is using the mike mearls variant of initiative or the initiative variant in the dmg. You declare your action and then you roll with a modifier. For the first round of combat it might be a good solition. Then you could go to cyclic rounds. Modifiers could be: +5 shoot with a readied ranged weapon without moving -5 load a ranged weapon and shoot - 10 if you move and take an action - 5 draw your weapon Etc. Maybe in that rare case you can allow everyone who didn't use all movement use the remainder after everyone acted at normal initiative -20 (-10 if you already moved before your action). To make it a bit easier you could combine only "reactions" and "everyone declares what to do" so it gets a lot less complicated if combat breaks out in close quarter. Notice that drawing your weapon takes an action. Loading a bow does not. [/QUOTE]
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