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0- lvl Magic Missile
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<blockquote data-quote="Tom Cashel" data-source="post: 175443" data-attributes="member: 321"><p>2E Stoneskin was broken. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'd say that for low to medium level characters, <em>Greater Mark of Earth</em> is the better spell. But at higher levels, when your enemies are likely to have magic weapons, that DR 10/+1 is going to be useless. <em>Stoneskin</em>, with its DR 10/+5, is much better when facing more powerful enemies.</p><p></p><p>Of course, <em>Greater Mark of Earth</em> also adds to Strength and can do damage...</p><p></p><p>This is the problem I have with Monte's spells...they are somewhat balanced, but they tend to be three spells all wrapped up in one casting. Chains of Vengeance holds, does damage, renders helpless, does <em>more</em> damage if you try to get out. <em>Greater Mark of Earth</em> protects, raises Strength, AND does damage. Anyone know of a Player's Handbook spell that has three separate, completely different effects? (not counting Prismatics, since these--for the most part--only make use of one type of effect against one target)...</p></blockquote><p></p>
[QUOTE="Tom Cashel, post: 175443, member: 321"] 2E Stoneskin was broken. :) I'd say that for low to medium level characters, [i]Greater Mark of Earth[/i] is the better spell. But at higher levels, when your enemies are likely to have magic weapons, that DR 10/+1 is going to be useless. [i]Stoneskin[/i], with its DR 10/+5, is much better when facing more powerful enemies. Of course, [i]Greater Mark of Earth[/i] also adds to Strength and can do damage... This is the problem I have with Monte's spells...they are somewhat balanced, but they tend to be three spells all wrapped up in one casting. Chains of Vengeance holds, does damage, renders helpless, does [i]more[/i] damage if you try to get out. [i]Greater Mark of Earth[/i] protects, raises Strength, AND does damage. Anyone know of a Player's Handbook spell that has three separate, completely different effects? (not counting Prismatics, since these--for the most part--only make use of one type of effect against one target)... [/QUOTE]
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