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1,001 Taverns and Inns
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<blockquote data-quote="pdzoch" data-source="post: 6858627" data-attributes="member: 80982"><p><strong>The Kissing Kobold</strong></p><p></p><p>Name: The Kissing Kobold (Tavern sign depicts a Kobold with exaggerated kissing lips)</p><p></p><p>Description Exterior: This two story all wood building in unremarkable looking except for the additional beams and planks added to the structure. The types of wood vary throughout the building giving it a patchwork look to it. The second story is slightly larger than the lower ground floor and the roof of the building is uneven with odd bulges here and there. </p><p></p><p>Description Interior: A large number of lanterns illuminate the interior. The variable wood décor from outside continues inside as the walls, floors, ceiling, and even the chairs and tables are crafted with inlayed wood. Two stairways leading upstairs on the back wall, and a large bar lines the wall to the right. Behind the bar are several casks, while a couple of smaller casks are mounted on the bar itself. Sign beneath the casks on the bar says “Self-Serve” and two smaller chalk-board signs label the drinks (“Golden’s Ale”, and “Wheat Beer”). You notice a patron walking up to the serf-serve cask and deposit a coin in a box before placing his mug beneath the spout, which soon pours forth the drink. Signs are also posted near the stairs, one reading “Up” and the other reading “Down.” You notice the that the patrons follow the directions of the signs, but patrons coming down stairs do not appear to be taking any steps. </p><p></p><p>Notes: The self- serve stations coin boxes are precise weight machines that open the tap when the proper amount of coins are dropped into the box. Patrons can hear the clink of the coins falling into to a cup, then a second clink as the coins fall again and a squeaking of a spigot turning open and shut, dispensing exactly one mugs worth of drink. The down stairs are gravity assisted. Stepping on the first step will cause the stairs to descend until they hit the bottom. The stairs are on a rotating belt that returns the bottom steps to the top. Heavier persons tend to descend faster, while very light people (lighter than normal halflings and gnomes) descend very slowly. The up stairs are built the same, except that the proprietors have not figures out how to make them go up without more complex machinery or powerful magic.</p><p></p><p>Notes: Patrons run the gamut of local regulars and travelers, but also include curiosity seekers and those who enjoy whimsy. The mood here is generally lighthearted, full of laughter, oohs and aahs, and the occasional groaning “of course!”</p><p></p><p>Proprietor: Tobus and Todrick Pepperprop are gnome brothers, gadget makers, and co-owners of The Kissing Kobold. They both have a youthful and playful exuberance in everything they do, but they also appear to (rightly) possess much wisdom. Tobus is the eldest, tends to dress in blues, and runs the kitchen and tavern. Todrick, prefers yellows and tans, runs the inn, and maintains the complicated features of the building. Both are experts at puzzles, and can probably solve any riddle presented to them. They are often challenging patrons with riddles and puzzles (remove the coin without touching the glass, change the stick square to a triangle by only moving one stick, etc.). </p><p></p><p>Other details: The Kissing Kobold offers a modest to wealthy menu choice and has a variety of drinks for sale. The up stairs houses seven semi-private rooms, each with two bed, one wardrobe, one footlocker, and a table set with two mugs and plates against the wall. Each room also has a self-serve box offering drink (ale for 4cp) and food (a small roll of cheese sealed in wax for 1sp). The ale payment is accompanied by the same vending sounds as the self-serve ale downstairs. While the food payment is followed by a wooden thunk sound and the sound of something rolling through a box beam in the ceiling before falling through the slot and onto the plate at the table. Whenever anyone purchases food, the thunk and rolling sound is heard by every guest in their room. Tobus and Todrick are working on other mechanical assistance for the inn and tavern, but they have not been built (or made safe) yet. </p><p></p><p>Story Hook: 1) The dungeon or ruins you are going to explore are rumored to have a diabolical trap installed. You are seeking a master trapsmith who might have knowledge of the potential trap. Both the dwarven community nearby or the local thieves’ guild may offer some expertise. (Todrick is the expert Trapsmith, but he is VERY secretive about it). 2) The local thieves’ guild is holding an Open Competition consisting of a series of Trap Rooms (no solo runs – party runs only). The prize consists of money, prestige and respect of the guild, and a treasure map. (Todrick designs one of the rooms each year – and part of the trap solution is the discover that Todrick designed it and to reveal one of the elements ahead of time – so Todrick is often very busy entertaining patrons (contestants) during competition week). 3) A local wizard/druid/herbalist/apothecary needs assistance gathering rare herbs from the countryside. Monstrous denizens and bandits are only part of the problem. Someone else is trying to ruin her research/collection/concoction. (The herbalist could also be a poison maker in service to an assassin that competition is trying to eliminate.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6858627, member: 80982"] [b]The Kissing Kobold[/b] Name: The Kissing Kobold (Tavern sign depicts a Kobold with exaggerated kissing lips) Description Exterior: This two story all wood building in unremarkable looking except for the additional beams and planks added to the structure. The types of wood vary throughout the building giving it a patchwork look to it. The second story is slightly larger than the lower ground floor and the roof of the building is uneven with odd bulges here and there. Description Interior: A large number of lanterns illuminate the interior. The variable wood décor from outside continues inside as the walls, floors, ceiling, and even the chairs and tables are crafted with inlayed wood. Two stairways leading upstairs on the back wall, and a large bar lines the wall to the right. Behind the bar are several casks, while a couple of smaller casks are mounted on the bar itself. Sign beneath the casks on the bar says “Self-Serve” and two smaller chalk-board signs label the drinks (“Golden’s Ale”, and “Wheat Beer”). You notice a patron walking up to the serf-serve cask and deposit a coin in a box before placing his mug beneath the spout, which soon pours forth the drink. Signs are also posted near the stairs, one reading “Up” and the other reading “Down.” You notice the that the patrons follow the directions of the signs, but patrons coming down stairs do not appear to be taking any steps. Notes: The self- serve stations coin boxes are precise weight machines that open the tap when the proper amount of coins are dropped into the box. Patrons can hear the clink of the coins falling into to a cup, then a second clink as the coins fall again and a squeaking of a spigot turning open and shut, dispensing exactly one mugs worth of drink. The down stairs are gravity assisted. Stepping on the first step will cause the stairs to descend until they hit the bottom. The stairs are on a rotating belt that returns the bottom steps to the top. Heavier persons tend to descend faster, while very light people (lighter than normal halflings and gnomes) descend very slowly. The up stairs are built the same, except that the proprietors have not figures out how to make them go up without more complex machinery or powerful magic. Notes: Patrons run the gamut of local regulars and travelers, but also include curiosity seekers and those who enjoy whimsy. The mood here is generally lighthearted, full of laughter, oohs and aahs, and the occasional groaning “of course!” Proprietor: Tobus and Todrick Pepperprop are gnome brothers, gadget makers, and co-owners of The Kissing Kobold. They both have a youthful and playful exuberance in everything they do, but they also appear to (rightly) possess much wisdom. Tobus is the eldest, tends to dress in blues, and runs the kitchen and tavern. Todrick, prefers yellows and tans, runs the inn, and maintains the complicated features of the building. Both are experts at puzzles, and can probably solve any riddle presented to them. They are often challenging patrons with riddles and puzzles (remove the coin without touching the glass, change the stick square to a triangle by only moving one stick, etc.). Other details: The Kissing Kobold offers a modest to wealthy menu choice and has a variety of drinks for sale. The up stairs houses seven semi-private rooms, each with two bed, one wardrobe, one footlocker, and a table set with two mugs and plates against the wall. Each room also has a self-serve box offering drink (ale for 4cp) and food (a small roll of cheese sealed in wax for 1sp). The ale payment is accompanied by the same vending sounds as the self-serve ale downstairs. While the food payment is followed by a wooden thunk sound and the sound of something rolling through a box beam in the ceiling before falling through the slot and onto the plate at the table. Whenever anyone purchases food, the thunk and rolling sound is heard by every guest in their room. Tobus and Todrick are working on other mechanical assistance for the inn and tavern, but they have not been built (or made safe) yet. Story Hook: 1) The dungeon or ruins you are going to explore are rumored to have a diabolical trap installed. You are seeking a master trapsmith who might have knowledge of the potential trap. Both the dwarven community nearby or the local thieves’ guild may offer some expertise. (Todrick is the expert Trapsmith, but he is VERY secretive about it). 2) The local thieves’ guild is holding an Open Competition consisting of a series of Trap Rooms (no solo runs – party runs only). The prize consists of money, prestige and respect of the guild, and a treasure map. (Todrick designs one of the rooms each year – and part of the trap solution is the discover that Todrick designed it and to reveal one of the elements ahead of time – so Todrick is often very busy entertaining patrons (contestants) during competition week). 3) A local wizard/druid/herbalist/apothecary needs assistance gathering rare herbs from the countryside. Monstrous denizens and bandits are only part of the problem. Someone else is trying to ruin her research/collection/concoction. (The herbalist could also be a poison maker in service to an assassin that competition is trying to eliminate. [/QUOTE]
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