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1,001 Taverns and Inns
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<blockquote data-quote="pdzoch" data-source="post: 6871882" data-attributes="member: 80982"><p><strong>The Troll’s Toes</strong></p><p></p><p>Name: The Troll’s Toes (Tavern sign depicts a green foot with long, sharp and black toenails)</p><p></p><p>Description Exterior: This large two story all stonework building looks like it has seen better days. Most of the building is made of large gray-black stone fitted together with mortar, a construction not unlike a castle. The building appears to have been patched up from time to time. However, a very large section of one wall has been repaired and the stone and mortar work look very different. Likewise, the entryway has been repaired in the same manner, with the door and beam above the door being a newer wood than that seen in the rest of the structure. The door is an oversized door and the doorway appears to have been enlarged instead of repaired. The roof is mostly sheet metal, though there are a few wood and tar patches functioning as repairs to the roof. Though the door may be recently built, it looks like someone had taken an axe or sword to it a couple of time.</p><p></p><p>Note: A person with stone craft skills can detect that the original stone was quarried far from here and cut purposefully to make the building. The patches are much more recent and are made of local material, but not cut to fit well. Some pieces do not fit well, creating and uneven wall, and some spaces have too much mortar, making the repairs the weakest parts of the building.</p><p></p><p>Description Interior: The stone repair work continues inside. Patchwork repairs can be seen in several of the stone walls. Rough wooden tables and benches fill the room. The tables are stained from a variety of food, alcohol, and possibly blood. Though clean and sturdy, the tables are covered in cuts, nicks, and gouges from careless weapon wielding patrons. One table sits in a broken wreckage in the corner along with its equally broken benches. A bar made of a long wooden plank set upon several upright casks stand to the left. A single large cask appears to provide the only drink for the tavern. Numerous wall mounted lanterns provide light to the room. A string of fingers and toes appear to be hung above the bar, while mounted heads of a panther, bear, a hill giant, and an owlbear decorate the walls. A monstrous party is drinking and feasting here, and all look dangerous. Despite their boisterous displays, everyone seems well restrained.</p><p></p><p>Note: Depending on your setting, the tavern can be populated with hobgoblins, a bugbear or two, and a small group of goblins; or orcs, half-orcs and an orog. Humans of dubious character will be in both. Goblins, not being very bright, call this tavern the Troll Foot as the nuance of the “toes” on the sign and string of digits above the bar are lost on them.</p><p></p><p>Proprietor: The half-ogre, Grokag, runs this tavern for his monstrous patrons. He moved into the building and set up the tavern years ago when the army in which he was a mercenary sacked this area. Grokag has no delusions of operating this tavern for the rest of his life. He knows that the life of the monstrous tribe is short and fraught with war. Sometime in the future, another waring party will sweep through and destroy everything as the waring party did before it. For no, Grokag just intends to enjoy life being a keeper of the beer brings. Grokag is not married, though he maintains several mates, most of whom work in the tavern either as a cook or general cleaner. Grokag does not have a problem with his monstrous patrons, aside from their wear and tear on the furniture. Grokag can handle the patron just fine through intimidation, and seldom has to result to violence. He claims that he personally killed all the animals mounted on his wall, including the troll whose toes and fingers decorate the bar. The patrons all believe him and prefer not to risk his wrath. Grokag fears the humans more than the other humanoids. He feels that the humans are most dangerous and most treacherous, as they often hide dangerous secrets and motives. The monstrous humanoids tend to be more obvious about their intentions making them more predictable. Grokag and his patrons will not tolerate elfs, gnomes or halflings. Grokag maintains a loaded heavy crossbow and a great axe behind the bar Justin case. (Grokag resets the crossbow every night to prevent the bowstring from becoming weak.)</p><p></p><p>Other details: A menu does not exist. If you want a meal, you will be served whatever meat was killed that day. The meat is cooked, but it can be served raw upon request. The only drink here is the Troll’s Toes, a low quality hobgoblin beer. Grokag maintains several hobgoblin/orc cooks and servers, no humans (or goblins). They live elsewhere. Grokag prefers to sleep in the cellar, beneath the kitchen and tavern. That is where is distillery is and all his belongings and treasure. Grokag relies on the human patrons to convert his income into more transportable property (too many coins make for a tempting target for raiders). There are room available upstairs. Each is a stone mason room with heavy iron bound doors that lock. The common room will hold about twenty humanoids, but the bedding is a simple straw mattress that reek of goblin/orcs. The four standard rooms hold two simple beds and has a stool and a small table. These rooms are generally clean, though the smell of the common room next door often wafts in. The four private rooms are expensive, very clean, and contain a large bed with full sets of linen, a full sized table and high back chair, as well as a wardrobe and chest. Grokag prices the private rooms out of reach of most his patrons to prevent them from ruining the rooms. It is the human patrons who generally rents these rooms.</p><p></p><p>Story Hook: 1) A local shaman has summoned unnatural creatures to this area and has lost control of them. These creatures need to be destroyed before they inflict more harm on the area. 2) The hobgoblin/orc tribe is suffering a mysterious affliction that appears as in the humanoids are being possessed. The unnatural and unpredictable savagery is even too much for the monstrous tribes to understand. Is it witchcraft? A disease? Truly a possession by the undead spirits? If left unchecked, this problem may spread to peaceful regions. 3) The duergar are undermining the monstrous stronghold. Their tunnels have been found beneath the ruins of the city. While the hobgoblin/orc tribe has checked a few of their advanced, they do not know exactly how many there are and where they are coming from. If the duergar collapse the ruins, they will drive the tribe from the ruins and gain access to the surface. And a monstrous tribe looking for a new home is not good for the peaceful communities nearby.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6871882, member: 80982"] [b]The Troll’s Toes[/b] Name: The Troll’s Toes (Tavern sign depicts a green foot with long, sharp and black toenails) Description Exterior: This large two story all stonework building looks like it has seen better days. Most of the building is made of large gray-black stone fitted together with mortar, a construction not unlike a castle. The building appears to have been patched up from time to time. However, a very large section of one wall has been repaired and the stone and mortar work look very different. Likewise, the entryway has been repaired in the same manner, with the door and beam above the door being a newer wood than that seen in the rest of the structure. The door is an oversized door and the doorway appears to have been enlarged instead of repaired. The roof is mostly sheet metal, though there are a few wood and tar patches functioning as repairs to the roof. Though the door may be recently built, it looks like someone had taken an axe or sword to it a couple of time. Note: A person with stone craft skills can detect that the original stone was quarried far from here and cut purposefully to make the building. The patches are much more recent and are made of local material, but not cut to fit well. Some pieces do not fit well, creating and uneven wall, and some spaces have too much mortar, making the repairs the weakest parts of the building. Description Interior: The stone repair work continues inside. Patchwork repairs can be seen in several of the stone walls. Rough wooden tables and benches fill the room. The tables are stained from a variety of food, alcohol, and possibly blood. Though clean and sturdy, the tables are covered in cuts, nicks, and gouges from careless weapon wielding patrons. One table sits in a broken wreckage in the corner along with its equally broken benches. A bar made of a long wooden plank set upon several upright casks stand to the left. A single large cask appears to provide the only drink for the tavern. Numerous wall mounted lanterns provide light to the room. A string of fingers and toes appear to be hung above the bar, while mounted heads of a panther, bear, a hill giant, and an owlbear decorate the walls. A monstrous party is drinking and feasting here, and all look dangerous. Despite their boisterous displays, everyone seems well restrained. Note: Depending on your setting, the tavern can be populated with hobgoblins, a bugbear or two, and a small group of goblins; or orcs, half-orcs and an orog. Humans of dubious character will be in both. Goblins, not being very bright, call this tavern the Troll Foot as the nuance of the “toes” on the sign and string of digits above the bar are lost on them. Proprietor: The half-ogre, Grokag, runs this tavern for his monstrous patrons. He moved into the building and set up the tavern years ago when the army in which he was a mercenary sacked this area. Grokag has no delusions of operating this tavern for the rest of his life. He knows that the life of the monstrous tribe is short and fraught with war. Sometime in the future, another waring party will sweep through and destroy everything as the waring party did before it. For no, Grokag just intends to enjoy life being a keeper of the beer brings. Grokag is not married, though he maintains several mates, most of whom work in the tavern either as a cook or general cleaner. Grokag does not have a problem with his monstrous patrons, aside from their wear and tear on the furniture. Grokag can handle the patron just fine through intimidation, and seldom has to result to violence. He claims that he personally killed all the animals mounted on his wall, including the troll whose toes and fingers decorate the bar. The patrons all believe him and prefer not to risk his wrath. Grokag fears the humans more than the other humanoids. He feels that the humans are most dangerous and most treacherous, as they often hide dangerous secrets and motives. The monstrous humanoids tend to be more obvious about their intentions making them more predictable. Grokag and his patrons will not tolerate elfs, gnomes or halflings. Grokag maintains a loaded heavy crossbow and a great axe behind the bar Justin case. (Grokag resets the crossbow every night to prevent the bowstring from becoming weak.) Other details: A menu does not exist. If you want a meal, you will be served whatever meat was killed that day. The meat is cooked, but it can be served raw upon request. The only drink here is the Troll’s Toes, a low quality hobgoblin beer. Grokag maintains several hobgoblin/orc cooks and servers, no humans (or goblins). They live elsewhere. Grokag prefers to sleep in the cellar, beneath the kitchen and tavern. That is where is distillery is and all his belongings and treasure. Grokag relies on the human patrons to convert his income into more transportable property (too many coins make for a tempting target for raiders). There are room available upstairs. Each is a stone mason room with heavy iron bound doors that lock. The common room will hold about twenty humanoids, but the bedding is a simple straw mattress that reek of goblin/orcs. The four standard rooms hold two simple beds and has a stool and a small table. These rooms are generally clean, though the smell of the common room next door often wafts in. The four private rooms are expensive, very clean, and contain a large bed with full sets of linen, a full sized table and high back chair, as well as a wardrobe and chest. Grokag prices the private rooms out of reach of most his patrons to prevent them from ruining the rooms. It is the human patrons who generally rents these rooms. Story Hook: 1) A local shaman has summoned unnatural creatures to this area and has lost control of them. These creatures need to be destroyed before they inflict more harm on the area. 2) The hobgoblin/orc tribe is suffering a mysterious affliction that appears as in the humanoids are being possessed. The unnatural and unpredictable savagery is even too much for the monstrous tribes to understand. Is it witchcraft? A disease? Truly a possession by the undead spirits? If left unchecked, this problem may spread to peaceful regions. 3) The duergar are undermining the monstrous stronghold. Their tunnels have been found beneath the ruins of the city. While the hobgoblin/orc tribe has checked a few of their advanced, they do not know exactly how many there are and where they are coming from. If the duergar collapse the ruins, they will drive the tribe from the ruins and gain access to the surface. And a monstrous tribe looking for a new home is not good for the peaceful communities nearby. [/QUOTE]
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