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1 Million Inn/Tavern Patrons
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<blockquote data-quote="Reynard" data-source="post: 4470574" data-attributes="member: 467"><p>One Million Inn/Tavern Patrons</p><p> </p><p>Player characters seem to spend a great deal of time bellied up to the bar. Most of the time, they are simply waiting for a long bearded wizard or ranger-out-of-the-wild to give them their next adventure. Let's break the mold and give them some folks to talk to!</p><p> </p><p>NOTE: The following tables assume a fairly cosmopolitan inn or tavern in a typical D&D (any edition) campaign. For more unusual settings like Dark Sun or Planescape, or for other FRPGs, some adjustments will have to be made.</p><p> </p><p>Roll 1d6: 1-3=male patron, 4-6=female patron.</p><p> </p><p>A: Patron Race (roll 2d6)</p><p> </p><p>2: Elf</p><p>3: Dwarf</p><p>4-5: Half Elf</p><p>6-8: Human</p><p>9-10: Halfling</p><p>11: Gnome</p><p>12: Half-Orc or Other (roll on appropriate humanoid chart for region)</p><p> </p><p>B: Patron Professions (roll 1d6: 1-4=local, 5-6=foreign; roll 1d20)</p><p> </p><p>1-4: Common Laborer (teamster, logger, farm hand, etc...)</p><p>5-8: Common Worker/Servant (scribe, page, housekeeper, etc...)</p><p>9-11: Craftsman/Shopkeeper (smith, baker, tailor, etc...)</p><p>11-13: Professional (merchant, banker, sage, etc...)</p><p>14-16: Guard (roll 1d6: 1-3=town guard, 4-5=caravan guard, 6=private guard)</p><p>17-18: Noble (roll 1d6: 1-3=slumming, 4-5=down on his luck, 6=looking to hire)</p><p>19: Non-Adventurer, classed NPC (roll 1d20: 1-2=barbarian, 3-5=bard, 6=cleric, 7-11=fighter, 12=paladin, 13-14=ranger, 15-16=magic-user/sorcerer/wizard, 17=monk, 18-20=thief/rogue/assassin)</p><p>20: Adventurer (roll 1d20: 1-2=barbarian, 3-5=bard, 6=cleric, 7-11=fighter, 12=paladin, 13-14=ranger, 15-16=magic-user/sorcerer/wizard, 17=monk, 18-20thief/rogue/assassin)</p><p> </p><p>C: Personality Trait (roll 1d20)</p><p> </p><p>1: Apathetic</p><p>2: Boisterous</p><p>3: Charming</p><p>4: Drunk</p><p>5: Energetic</p><p>6: Honorable</p><p>7: Ignoble</p><p>8: Jocular</p><p>9: Kind</p><p>10: Loud</p><p>11: Misanthropic</p><p>12: Opportunistic</p><p>13: Pugnacious</p><p>14: Quixotic</p><p>15: Rude</p><p>16: Sad</p><p>17: Typical</p><p>18: Unimpressed</p><p>19: Violent</p><p>20: Wishy-washy</p><p> </p><p>Physical Trait (roll 1d20)</p><p> </p><p>1: Androgynous</p><p>2: Burly</p><p>3: Corpulent</p><p>4: Desirable</p><p>5: Elderly</p><p>6: Fit</p><p>7: Gaunt</p><p>8: Hairy</p><p>9: Imposing</p><p>10: Lavishly dressed</p><p>11: Maimed</p><p>12: Noteworthy</p><p>13: Obese</p><p>14: Petite</p><p>15: Reeks</p><p>16: Sallow</p><p>17: Tall</p><p>18: Ugly</p><p>19: Weak</p><p>20: Young</p><p> </p><p>What's up with this person, anyway? (roll 1d20)</p><p> </p><p>1-4: Just getting a meal and/or a drink.</p><p>5-8: Looking for some company.</p><p>9-11: Celebrating good fortune.</p><p>12-14: Drowning his/her sorrows.</p><p>15-16: Knows a rumor/information valuable to the PCs.</p><p>17-18: Knows a rumor/information misleading to the PCs.</p><p>19: Seeking adventure with the PCs.</p><p>20: Secretly aligned against the PCs.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4470574, member: 467"] One Million Inn/Tavern Patrons Player characters seem to spend a great deal of time bellied up to the bar. Most of the time, they are simply waiting for a long bearded wizard or ranger-out-of-the-wild to give them their next adventure. Let's break the mold and give them some folks to talk to! NOTE: The following tables assume a fairly cosmopolitan inn or tavern in a typical D&D (any edition) campaign. For more unusual settings like Dark Sun or Planescape, or for other FRPGs, some adjustments will have to be made. Roll 1d6: 1-3=male patron, 4-6=female patron. A: Patron Race (roll 2d6) 2: Elf 3: Dwarf 4-5: Half Elf 6-8: Human 9-10: Halfling 11: Gnome 12: Half-Orc or Other (roll on appropriate humanoid chart for region) B: Patron Professions (roll 1d6: 1-4=local, 5-6=foreign; roll 1d20) 1-4: Common Laborer (teamster, logger, farm hand, etc...) 5-8: Common Worker/Servant (scribe, page, housekeeper, etc...) 9-11: Craftsman/Shopkeeper (smith, baker, tailor, etc...) 11-13: Professional (merchant, banker, sage, etc...) 14-16: Guard (roll 1d6: 1-3=town guard, 4-5=caravan guard, 6=private guard) 17-18: Noble (roll 1d6: 1-3=slumming, 4-5=down on his luck, 6=looking to hire) 19: Non-Adventurer, classed NPC (roll 1d20: 1-2=barbarian, 3-5=bard, 6=cleric, 7-11=fighter, 12=paladin, 13-14=ranger, 15-16=magic-user/sorcerer/wizard, 17=monk, 18-20=thief/rogue/assassin) 20: Adventurer (roll 1d20: 1-2=barbarian, 3-5=bard, 6=cleric, 7-11=fighter, 12=paladin, 13-14=ranger, 15-16=magic-user/sorcerer/wizard, 17=monk, 18-20thief/rogue/assassin) C: Personality Trait (roll 1d20) 1: Apathetic 2: Boisterous 3: Charming 4: Drunk 5: Energetic 6: Honorable 7: Ignoble 8: Jocular 9: Kind 10: Loud 11: Misanthropic 12: Opportunistic 13: Pugnacious 14: Quixotic 15: Rude 16: Sad 17: Typical 18: Unimpressed 19: Violent 20: Wishy-washy Physical Trait (roll 1d20) 1: Androgynous 2: Burly 3: Corpulent 4: Desirable 5: Elderly 6: Fit 7: Gaunt 8: Hairy 9: Imposing 10: Lavishly dressed 11: Maimed 12: Noteworthy 13: Obese 14: Petite 15: Reeks 16: Sallow 17: Tall 18: Ugly 19: Weak 20: Young What's up with this person, anyway? (roll 1d20) 1-4: Just getting a meal and/or a drink. 5-8: Looking for some company. 9-11: Celebrating good fortune. 12-14: Drowning his/her sorrows. 15-16: Knows a rumor/information valuable to the PCs. 17-18: Knows a rumor/information misleading to the PCs. 19: Seeking adventure with the PCs. 20: Secretly aligned against the PCs. [/QUOTE]
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