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<blockquote data-quote="The Lost Muse" data-source="post: 3557261" data-attributes="member: 18546"><p>Assuming you adjusted encounters to account for a single PC instead of a standard party of four, how well classes would survive in the Freeport Trilogy:</p><p></p><p>Bard - Fairly well, the modules do not overly emphasize combat, and social interaction is at least as important to the ongoing plot.</p><p></p><p>Rogue - An excellent choice.</p><p></p><p>Fighter - Fighters will have trouble engaging some of the stranger aspects of the plot, suffering from poor will saves. They will be better able to kill things and take their stuff though.</p><p></p><p>Ranger - Another good choice, although the urban ranger variant might be worth taking a look at.</p><p></p><p>Paladin - Paladins may have trouble getting along well in Freeport, being that its a tropical pirate haven. That said, they are another good choice, mechanically speaking. </p><p></p><p>Cleric - "Aren't prestige classes for munchkins and clerics?" If the cleric worships the god of knowledge, you've got a built-in hook for every adventure in the original trilogy, and may not require the presence of Brother Egil at all. Clerics should do relatively well in Freeport.</p><p></p><p>Wizard/Sorceror - Not a good choice without hirelings/bodyguards</p><p></p><p>If I were going to solo the trilogy I'd pick rogue and max out bluff, gather info, sleight of hand, search, and use magic device; putting the rest of my ranks into skills that improved mobility in combat. Any class with a cure spell on the spell list is a good choice also. The only above classes I would not recommend is straight fighter, or sorceror/wizard. The fighter is too focussed on combat, and the sorceror/wizard is really going to lack the durability to survive any strenuous encounters (like the climax of the first module).</p></blockquote><p></p>
[QUOTE="The Lost Muse, post: 3557261, member: 18546"] Assuming you adjusted encounters to account for a single PC instead of a standard party of four, how well classes would survive in the Freeport Trilogy: Bard - Fairly well, the modules do not overly emphasize combat, and social interaction is at least as important to the ongoing plot. Rogue - An excellent choice. Fighter - Fighters will have trouble engaging some of the stranger aspects of the plot, suffering from poor will saves. They will be better able to kill things and take their stuff though. Ranger - Another good choice, although the urban ranger variant might be worth taking a look at. Paladin - Paladins may have trouble getting along well in Freeport, being that its a tropical pirate haven. That said, they are another good choice, mechanically speaking. Cleric - "Aren't prestige classes for munchkins and clerics?" If the cleric worships the god of knowledge, you've got a built-in hook for every adventure in the original trilogy, and may not require the presence of Brother Egil at all. Clerics should do relatively well in Freeport. Wizard/Sorceror - Not a good choice without hirelings/bodyguards If I were going to solo the trilogy I'd pick rogue and max out bluff, gather info, sleight of hand, search, and use magic device; putting the rest of my ranks into skills that improved mobility in combat. Any class with a cure spell on the spell list is a good choice also. The only above classes I would not recommend is straight fighter, or sorceror/wizard. The fighter is too focussed on combat, and the sorceror/wizard is really going to lack the durability to survive any strenuous encounters (like the climax of the first module). [/QUOTE]
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