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1 Sneak Attack per Round?
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<blockquote data-quote="Albereth" data-source="post: 15244" data-attributes="member: 1209"><p>Well, I just checked my rogue who is currently 10th level. The stats are Str 15, Dex 20, Con 14, Int 14, Wis 15, Cha 12. All the characters in our group were rolled and not point purchased. After all was done we took an average and then equalized everyone to that average which was 45 pts, which interestingly was where the rogue started before changes were made. Yes, they are a bit high but this has not stopped them from dieing.</p><p></p><p>I have ranks in 15 skills and not one of them is maxed out. The skill and the 'Ranks' follow. This is before any stat modifications etc are added in just pure ranks which would cap at 13 due to being 10th level.</p><p></p><p>Balance - 7</p><p>Bluff - 10</p><p>Climb - 7</p><p>Escape Artist - 9</p><p>Hide - 10</p><p>Listen - 10</p><p>Move Silently - 8</p><p>Perform - 5</p><p>Search - 10</p><p>Sense Motive - 7</p><p>Spot - 10</p><p>Disable Device - 11</p><p>Open Lock - 8</p><p>Tumble - 8</p><p>Use Magic Device - 10</p><p></p><p>Any rogue would probably be using a very similar spread of skills. So, yes, the rogue gets a lot of skill points but they are normally spread amongst a plethora of skills. The bluff skill could have been brought lower as I do not tend to use it much at all, same with the Sense Motive but both are still very useful. I picked up ranks in Perform as I was thinking about going to the Shadowdancer but have chosen to stay pure rogue instead. So with a skill cap of 13 the closest to being maxed out is the Disable Device at 11, then a couple very important skills at 10.</p><p></p><p>As to who gets initiative during a round. I have a +5 bonus to initiative. Interestingly, I do not always go first but I admit that for the most part I do go first a great amount of time. Guess what I do? Usually try to duck into shadows or fire my bow while I let the tanks get into the combat first.</p><p></p><p>At 10th level my AC is 19 Normal, 19 Flat-Footed and 16 Touch. The fighter and paladin in our group both are at AC 24 for normal and the cleric is at AC 21. Hmmmm, our Mage is AC 17. For hit points, the Fighter has 98, the Paladin has 75, the Cleric has 70, the Wizard has 47, and I have 54. One thing to realize, I am 10th level while the Fighter, Cleric, and Wizard are 9th level and the Paladin is 8th level. The reason for this is due to the fact that I have not died yet. Not that the DM has not tried but I do not tend to put myself in over extended circumstances. We have never had a full party wipe out. At most we lose one character. The cleric has actually died twice but we had to kill him once when he turned into a wererat and failed his save to kick it 8)</p><p></p><p>Have I had my share of save the party? yup, you betcha I have and most of those have been due to my planning and getting the drop on someone. I remember one encounter where everyone but myself was under a hold person. This was early and we did not realize that Hold Person allowed you to coup de grace the person held so we might have come close to a full wipe out there. I snuck into the chamber after everyone else was in and worked my way around the outer reaches. I managed to get behind the evil cleric and sneak attack him just as the others were coming out of teh hold. The cleric then proceeded to take me to -7 hit points and then drop when the fighter came up and finished him off. Hey, saving the parties arses is fun and I never let them forget that it is normally the rogue that ends up doing it though the fighter has saved my bacon on more than one occasion.</p></blockquote><p></p>
[QUOTE="Albereth, post: 15244, member: 1209"] Well, I just checked my rogue who is currently 10th level. The stats are Str 15, Dex 20, Con 14, Int 14, Wis 15, Cha 12. All the characters in our group were rolled and not point purchased. After all was done we took an average and then equalized everyone to that average which was 45 pts, which interestingly was where the rogue started before changes were made. Yes, they are a bit high but this has not stopped them from dieing. I have ranks in 15 skills and not one of them is maxed out. The skill and the 'Ranks' follow. This is before any stat modifications etc are added in just pure ranks which would cap at 13 due to being 10th level. Balance - 7 Bluff - 10 Climb - 7 Escape Artist - 9 Hide - 10 Listen - 10 Move Silently - 8 Perform - 5 Search - 10 Sense Motive - 7 Spot - 10 Disable Device - 11 Open Lock - 8 Tumble - 8 Use Magic Device - 10 Any rogue would probably be using a very similar spread of skills. So, yes, the rogue gets a lot of skill points but they are normally spread amongst a plethora of skills. The bluff skill could have been brought lower as I do not tend to use it much at all, same with the Sense Motive but both are still very useful. I picked up ranks in Perform as I was thinking about going to the Shadowdancer but have chosen to stay pure rogue instead. So with a skill cap of 13 the closest to being maxed out is the Disable Device at 11, then a couple very important skills at 10. As to who gets initiative during a round. I have a +5 bonus to initiative. Interestingly, I do not always go first but I admit that for the most part I do go first a great amount of time. Guess what I do? Usually try to duck into shadows or fire my bow while I let the tanks get into the combat first. At 10th level my AC is 19 Normal, 19 Flat-Footed and 16 Touch. The fighter and paladin in our group both are at AC 24 for normal and the cleric is at AC 21. Hmmmm, our Mage is AC 17. For hit points, the Fighter has 98, the Paladin has 75, the Cleric has 70, the Wizard has 47, and I have 54. One thing to realize, I am 10th level while the Fighter, Cleric, and Wizard are 9th level and the Paladin is 8th level. The reason for this is due to the fact that I have not died yet. Not that the DM has not tried but I do not tend to put myself in over extended circumstances. We have never had a full party wipe out. At most we lose one character. The cleric has actually died twice but we had to kill him once when he turned into a wererat and failed his save to kick it 8) Have I had my share of save the party? yup, you betcha I have and most of those have been due to my planning and getting the drop on someone. I remember one encounter where everyone but myself was under a hold person. This was early and we did not realize that Hold Person allowed you to coup de grace the person held so we might have come close to a full wipe out there. I snuck into the chamber after everyone else was in and worked my way around the outer reaches. I managed to get behind the evil cleric and sneak attack him just as the others were coming out of teh hold. The cleric then proceeded to take me to -7 hit points and then drop when the fighter came up and finished him off. Hey, saving the parties arses is fun and I never let them forget that it is normally the rogue that ends up doing it though the fighter has saved my bacon on more than one occasion. [/QUOTE]
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