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1 Sneak Attack per Round?
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<blockquote data-quote="IanB" data-source="post: 15867" data-attributes="member: 1473"><p>Having played 3E games 2 or 3 times a month since the PH came out, I can safely say that in none of our games has the rogue been overpowered; in fact, they're almost always the least useful character in combat. (Setting aside an extremely short-lived halfling monk.) </p><p></p><p>While on paper, the idea that a 20th level rogue can do 30d6 points of damage looks like it might be scary, in reality, rogues hardly ever seem to get full attacks. They just don't have the armor class and hit points to move up to someone, stand there for a round, and then do their full attack on the next round. Usually our rogues instead end up using spring attack and dodge in and out of combat and getting maybe one sneak attack per round if they're lucky - at least that way they survive. </p><p></p><p>Also, I noticed a complaint earlier in the thread about the rogue doing more damage than a lightning bolt; this is sort of a silly argument, since while in theory the rogue could do 30d6 damage, the mage could do his 10d6 damage to dozens of opponents, and end up with a much higher actual damage total.</p><p></p><p>Truth be told, the most unbalancing characters in our different games have been an archer specialist fighter, which can be absolutely sick, and wizards who pile everything they can into raising the difficulty of their saving throws.</p></blockquote><p></p>
[QUOTE="IanB, post: 15867, member: 1473"] Having played 3E games 2 or 3 times a month since the PH came out, I can safely say that in none of our games has the rogue been overpowered; in fact, they're almost always the least useful character in combat. (Setting aside an extremely short-lived halfling monk.) While on paper, the idea that a 20th level rogue can do 30d6 points of damage looks like it might be scary, in reality, rogues hardly ever seem to get full attacks. They just don't have the armor class and hit points to move up to someone, stand there for a round, and then do their full attack on the next round. Usually our rogues instead end up using spring attack and dodge in and out of combat and getting maybe one sneak attack per round if they're lucky - at least that way they survive. Also, I noticed a complaint earlier in the thread about the rogue doing more damage than a lightning bolt; this is sort of a silly argument, since while in theory the rogue could do 30d6 damage, the mage could do his 10d6 damage to dozens of opponents, and end up with a much higher actual damage total. Truth be told, the most unbalancing characters in our different games have been an archer specialist fighter, which can be absolutely sick, and wizards who pile everything they can into raising the difficulty of their saving throws. [/QUOTE]
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1 Sneak Attack per Round?
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