Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
1 Sneak Attack per Round?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MasterOfHeaven" data-source="post: 4834" data-attributes="member: 196"><p>No. Look, a lot of people occasionally start to think Sneak Attack is too powerful, and I understand why, but when you really sit down and look at it this isn't the case. An equal level Fighter will almost always outperform the Rogue in damage output, and his damage isn't limited to creatures subject to critical hits. </p><p></p><p>The Sneak Attack is also the _only_ way for a Rogue to do any significant amount of damage in combat, and if you take it away from him (or even weaken it) he will basically be reduced to what the Thief was in 2nd Edition... he scouted the enemy, basically stood around firing a shortbow in combat, and if there was a lock or trap, he tried to disarm it. </p><p></p><p>Thieves in 2E were basically dead weight in combat, with the exception of a (rare) backstab, and it's a great thing that 3rd Edition has changed that. Just put the Rogue up against a few Undead or Constructs, and note how incredibly ineffective he is in combat. The Sneak Attack may seem like a bit much at times, but it's not nearly as bad as it looks on paper, and taking it out or weakening it will only make your Rogue players feel useless in combat.</p></blockquote><p></p>
[QUOTE="MasterOfHeaven, post: 4834, member: 196"] No. Look, a lot of people occasionally start to think Sneak Attack is too powerful, and I understand why, but when you really sit down and look at it this isn't the case. An equal level Fighter will almost always outperform the Rogue in damage output, and his damage isn't limited to creatures subject to critical hits. The Sneak Attack is also the _only_ way for a Rogue to do any significant amount of damage in combat, and if you take it away from him (or even weaken it) he will basically be reduced to what the Thief was in 2nd Edition... he scouted the enemy, basically stood around firing a shortbow in combat, and if there was a lock or trap, he tried to disarm it. Thieves in 2E were basically dead weight in combat, with the exception of a (rare) backstab, and it's a great thing that 3rd Edition has changed that. Just put the Rogue up against a few Undead or Constructs, and note how incredibly ineffective he is in combat. The Sneak Attack may seem like a bit much at times, but it's not nearly as bad as it looks on paper, and taking it out or weakening it will only make your Rogue players feel useless in combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
1 Sneak Attack per Round?
Top