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General Tabletop Discussion
*Dungeons & Dragons
1 Sneak Attack per Round?
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<blockquote data-quote="graydoom" data-source="post: 4955" data-attributes="member: 164"><p>Sneak Attack isn't overpowered because you have to fulfill specific conditions to get it. Yes, there are a bunch of tricks to doing this, and a good rogue usually wins initiative so that's one SA there... but after that, the rogue has to either get into a flanking position or be invisible or something like that. At high levels, most monsters have some protection against annoyingly invisible adventurers, and a smart monster will have some henches to make sure no one flanks him.</p><p></p><p>AGGEMAM: Interesting situation... of course, how often is that going to happen? I don't think we're really concerned about the absolute maximums if every single thing is set up perfectly; we're more concerned about what they can do in actually combat situations where they don't have 140 bats coincidentally all around them.</p></blockquote><p></p>
[QUOTE="graydoom, post: 4955, member: 164"] Sneak Attack isn't overpowered because you have to fulfill specific conditions to get it. Yes, there are a bunch of tricks to doing this, and a good rogue usually wins initiative so that's one SA there... but after that, the rogue has to either get into a flanking position or be invisible or something like that. At high levels, most monsters have some protection against annoyingly invisible adventurers, and a smart monster will have some henches to make sure no one flanks him. AGGEMAM: Interesting situation... of course, how often is that going to happen? I don't think we're really concerned about the absolute maximums if every single thing is set up perfectly; we're more concerned about what they can do in actually combat situations where they don't have 140 bats coincidentally all around them. [/QUOTE]
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1 Sneak Attack per Round?
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