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10-18-2011 Legends and Lore - Preserving the Past
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<blockquote data-quote="Bedrockgames" data-source="post: 5710212" data-attributes="member: 85555"><p>I don't know if this entry actually means anything, but I think it is more about marketing the D&D brand to the people who don't like 4E so much. When 4E first came out one of the major reasons people who didn't like it gave for not making the switch (and I am not saying this is true, just that is seemed like a pretty prevalent reason) was "it isn't D&D anymore". So it sounds to me like cook is saying the next edition (regardless of whether it is more inline with 4E, 3E or even 1E/2E) will be firmly rooted in the game's history. My guess is this doesn't actually mean anything mechanically at this stage, it is simply some kind of guiding principle they may use. </p><p> </p><p>It is an interesting article though. Monsters are a good case for him to hold up, because you can never really have too many of them. I mean even if there are monsters in the MM I don't like or don't quite know how to use, it always feels good to have more options rather than less for monsters. It is one of those aspects of the game you don't really need to edit out (since you can just keep releasing more and more monster manuals).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5710212, member: 85555"] I don't know if this entry actually means anything, but I think it is more about marketing the D&D brand to the people who don't like 4E so much. When 4E first came out one of the major reasons people who didn't like it gave for not making the switch (and I am not saying this is true, just that is seemed like a pretty prevalent reason) was "it isn't D&D anymore". So it sounds to me like cook is saying the next edition (regardless of whether it is more inline with 4E, 3E or even 1E/2E) will be firmly rooted in the game's history. My guess is this doesn't actually mean anything mechanically at this stage, it is simply some kind of guiding principle they may use. It is an interesting article though. Monsters are a good case for him to hold up, because you can never really have too many of them. I mean even if there are monsters in the MM I don't like or don't quite know how to use, it always feels good to have more options rather than less for monsters. It is one of those aspects of the game you don't really need to edit out (since you can just keep releasing more and more monster manuals). [/QUOTE]
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10-18-2011 Legends and Lore - Preserving the Past
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