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<blockquote data-quote="Dragonblade" data-source="post: 7651675" data-attributes="member: 2804"><p>There are probably better people suited to this than me, but in a nutshell its the alternate universe version of D&D Next. I mean the game is co-designed by Jonathan Tweet (who designed 3e with Monte Cook), and by Rob Heinsoo (who was a key 4e designer), both distinguished WotC alumni.</p><p></p><p>Its also the spiritual successor to the Rules Cyclopedia. Like that classic tome, its a PHB, DMG, MM and campaign setting in a single book. One thing its not, is simulationist or gritty in any way shape or form. So if the appeal of Pathfinder is the comprehensive rules detailing a simulated fantasy world, this game may not be your cup of tea. It really encourages a free form crazy old school AD&D style role-play and cool story over meticulous rules tracking.</p><p></p><p>PCs are assumed to be cinematic heroes. Some of the mechanics definitely take their DNA from 4e, but I know people who hate 4e who love this game, so YMMV. The game is far more rules light than 3e or 4e and plays fast and loose. No grid. DMs (and players) are encouraged to reskin, mod, and do what works for them and their game.</p><p></p><p>Of all the d20 clones out there, this is the only one that literally made me feel like a kid again discovering AD&D for the first time. That's really the highest praise I can give it.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 7651675, member: 2804"] There are probably better people suited to this than me, but in a nutshell its the alternate universe version of D&D Next. I mean the game is co-designed by Jonathan Tweet (who designed 3e with Monte Cook), and by Rob Heinsoo (who was a key 4e designer), both distinguished WotC alumni. Its also the spiritual successor to the Rules Cyclopedia. Like that classic tome, its a PHB, DMG, MM and campaign setting in a single book. One thing its not, is simulationist or gritty in any way shape or form. So if the appeal of Pathfinder is the comprehensive rules detailing a simulated fantasy world, this game may not be your cup of tea. It really encourages a free form crazy old school AD&D style role-play and cool story over meticulous rules tracking. PCs are assumed to be cinematic heroes. Some of the mechanics definitely take their DNA from 4e, but I know people who hate 4e who love this game, so YMMV. The game is far more rules light than 3e or 4e and plays fast and loose. No grid. DMs (and players) are encouraged to reskin, mod, and do what works for them and their game. Of all the d20 clones out there, this is the only one that literally made me feel like a kid again discovering AD&D for the first time. That's really the highest praise I can give it. [/QUOTE]
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