Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
1001 minor traits for magic swords
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jonesy" data-source="post: 5548415" data-attributes="member: 10324"><p>46) Thin Red Line. This sword grants +1 to attack to friendly characters standing right next to either side of its wielder.</p><p></p><p>47) Tripper. +1 to trip attacks by the wielder. +1 against trip attacks.</p><p></p><p>48) People's Choice. If most of the characters in the wielders party who made attacks during the previous round hit with them, the wielder receives +1 to attack this round. If most of them failed to do damage, the wielder receives -1 to damage.</p><p></p><p>49) Not Again. If the wielder scores two critical hits in a row against the same opponent during the same round with this sword, a third attack against that same foe during that same round with this sword will also be critical. If the character can not attack a third time he will instead receive a free attack against that same foe during that same round with this sword.</p><p></p><p>50) The Gravebuilder. This sword doubles as a shovel against earth, sand, gravel, packed earth and clay.</p><p></p><p>51) Two By Four. This extremely sharp looking sword causes blunt damage in normal attacks. </p><p></p><p>52) Steel Wheel. Each arrow fired at the wielder of this sword has a 5% chance of being deflected by it.</p><p></p><p>53) The Labyrinth Master. This non-intelligent sword will begin to hum very quietly when the character holding it is heading towards a dungeon exit (when inside a dungeon). It will also feel slightly warm when the character is close to a trap built into the dungeon (it will not detect magical traps, or traps not part of the dungeon structure). These grant the character a +15 bonus to any checks for finding the way out of a dungeon, and a +5 bonus to checks for finding non-magical traps part of the dungeon.</p><p></p><p>54) Barking Mad. This sword will go crazy if the character holding it is engaged against several opponents at the same time. The wildly swinging sword will negate any flanking bonuses to its opponents.</p><p></p><p>55) Sword of breakfast. This sword grants a +20 bonus to attacks against bread, butter, cheese and boiled eggs. This results in instant delicious sandwiches. You can also use it to stir hot liquids without looking silly.</p></blockquote><p></p>
[QUOTE="jonesy, post: 5548415, member: 10324"] 46) Thin Red Line. This sword grants +1 to attack to friendly characters standing right next to either side of its wielder. 47) Tripper. +1 to trip attacks by the wielder. +1 against trip attacks. 48) People's Choice. If most of the characters in the wielders party who made attacks during the previous round hit with them, the wielder receives +1 to attack this round. If most of them failed to do damage, the wielder receives -1 to damage. 49) Not Again. If the wielder scores two critical hits in a row against the same opponent during the same round with this sword, a third attack against that same foe during that same round with this sword will also be critical. If the character can not attack a third time he will instead receive a free attack against that same foe during that same round with this sword. 50) The Gravebuilder. This sword doubles as a shovel against earth, sand, gravel, packed earth and clay. 51) Two By Four. This extremely sharp looking sword causes blunt damage in normal attacks. 52) Steel Wheel. Each arrow fired at the wielder of this sword has a 5% chance of being deflected by it. 53) The Labyrinth Master. This non-intelligent sword will begin to hum very quietly when the character holding it is heading towards a dungeon exit (when inside a dungeon). It will also feel slightly warm when the character is close to a trap built into the dungeon (it will not detect magical traps, or traps not part of the dungeon structure). These grant the character a +15 bonus to any checks for finding the way out of a dungeon, and a +5 bonus to checks for finding non-magical traps part of the dungeon. 54) Barking Mad. This sword will go crazy if the character holding it is engaged against several opponents at the same time. The wildly swinging sword will negate any flanking bonuses to its opponents. 55) Sword of breakfast. This sword grants a +20 bonus to attacks against bread, butter, cheese and boiled eggs. This results in instant delicious sandwiches. You can also use it to stir hot liquids without looking silly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
1001 minor traits for magic swords
Top