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1001 minor traits for magic swords
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<blockquote data-quote="Nookie" data-source="post: 5556337" data-attributes="member: 83645"><p>96) Illusory Blade: On a critical hit this weapon produces a minor yet distracting illusion. Maybe a glimpse of an enemy just out of the corner of the eye. If the enemy fails a will save dc 10 she believes she is flanked for the next round behaves as such granting you a flank bonus.</p><p></p><p>97) Faithful Blade: You can loose this weapon similarly to a dancing weapon but instead of attacking the blade simply floats in an adjacent square of your choice and follows you around. This grants you basicaly the quick draw feat with the weapon and any disarm attempts simply cause the weapon to move to an adjacent square instead of flung away.</p><p></p><p>98) Self repairing: If damaged this weapon repairs its self at the rate of one hit point per day. weapons completely sundered cannot repair themselves and much be repaired as per normal crafting rules.</p><p></p><p>99) Vengefull Blade: If you are ever reduced to 0 Hp or below this blade lunges foreward emediately and deliver one final attack to the creature Provided that it is within reach of the weapon.</p><p></p><p>100) The bauble blade: Each day the nature of this blades minor magical enchantment (as per this very thread) Is rolled on a d% On a roll of 100 roll 2 more times or if you prefer roll another d% and add it to the result to generate minor powers that have yet to be devised for this thread. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Nookie, post: 5556337, member: 83645"] 96) Illusory Blade: On a critical hit this weapon produces a minor yet distracting illusion. Maybe a glimpse of an enemy just out of the corner of the eye. If the enemy fails a will save dc 10 she believes she is flanked for the next round behaves as such granting you a flank bonus. 97) Faithful Blade: You can loose this weapon similarly to a dancing weapon but instead of attacking the blade simply floats in an adjacent square of your choice and follows you around. This grants you basicaly the quick draw feat with the weapon and any disarm attempts simply cause the weapon to move to an adjacent square instead of flung away. 98) Self repairing: If damaged this weapon repairs its self at the rate of one hit point per day. weapons completely sundered cannot repair themselves and much be repaired as per normal crafting rules. 99) Vengefull Blade: If you are ever reduced to 0 Hp or below this blade lunges foreward emediately and deliver one final attack to the creature Provided that it is within reach of the weapon. 100) The bauble blade: Each day the nature of this blades minor magical enchantment (as per this very thread) Is rolled on a d% On a roll of 100 roll 2 more times or if you prefer roll another d% and add it to the result to generate minor powers that have yet to be devised for this thread. :D [/QUOTE]
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