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1001 minor traits for magic swords
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<blockquote data-quote="Ampersand999" data-source="post: 5566776" data-attributes="member: 88067"><p>114) <strong>Umbrella sword</strong>. A secret button located where the grip and the cross guard meet allows you to retract the blade into the grip and a umbrella appears in its place. A second secret button allows you to open up the umbrella. Swords must be at least the same size as a short sword or greater in order for this to work.</p><p>115) <strong>Backfire</strong>. A cursed blade of sorts, the spherical pommel of this sword, when any part of the sword is touch, grows big as a bowling ball and lands on the ground, doing 1d6 points of damage. And if you really want it to be cursed, turn it into a sphere of annihilation (again, about the size of a bowling bowl) that consumes everything except that sword for 1d6 hours. After either effect, a new pommel appears, and everything reset for the next time the sword is touched.</p></blockquote><p></p>
[QUOTE="Ampersand999, post: 5566776, member: 88067"] 114) [B]Umbrella sword[/B]. A secret button located where the grip and the cross guard meet allows you to retract the blade into the grip and a umbrella appears in its place. A second secret button allows you to open up the umbrella. Swords must be at least the same size as a short sword or greater in order for this to work. 115) [B]Backfire[/B]. A cursed blade of sorts, the spherical pommel of this sword, when any part of the sword is touch, grows big as a bowling ball and lands on the ground, doing 1d6 points of damage. And if you really want it to be cursed, turn it into a sphere of annihilation (again, about the size of a bowling bowl) that consumes everything except that sword for 1d6 hours. After either effect, a new pommel appears, and everything reset for the next time the sword is touched. [/QUOTE]
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