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1001 minor traits for magic swords
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<blockquote data-quote="Nookie" data-source="post: 5568976" data-attributes="member: 83645"><p>Im calling "Pay the price" # 116</p><p></p><p>117) Fighters Blade: The weapon when wielded by a fighter grants a +1 on the role to back a critical.</p><p></p><p>118) Rogues Blade: The blade when wielded by a rogue grants an additional +1 to hit when flanking.</p><p></p><p>119) Clerics blade: This weapon may be used as a holy symbol when wielded by a cleric. 3 additional dice of damage can be added per day to the characters channel damage. These do not all need to be used in the same channel.</p><p></p><p>120) Wizards Blade: Once per day when wielded by a wizard this weapon can lend magical energy to a spell acting as a material component. (this dose not consume the blade as it would a material component) of up to 10 Gp value.</p><p></p><p>121) Druid Blade: When wielded by a druid this weapon allows the druid to ad 1 hour to the duration of his wild shape ability. </p><p></p><p>122) Bards Blade: +1 round of bardic music per day.</p><p></p><p>123) Monks blade: This weapon counts as a monk weapon weather is normally is or not.</p><p></p><p>124) Paladin Blade: This weapon when wielded by a paladin (anti paladin versions exist as well) Your level counts as 1 higher for how much damage your Smite evil ability dose.</p><p></p><p>125) ranger Blade: +1 additional bonus on damage against a favored enemy when wielded by a ranger.</p><p></p><p>126) Sorcerer Blade: You get one more use or one more round of use from your level 1 sorcerer power each day.</p><p></p><p>127) Barbarian Blade: you are not fatigued the first time you rage each day.</p><p></p><p>128) Alchemical Blade: This weapon can be used 1/day by an alchemist to stir one of her explosive concoctions (I.e. bombs) making a more volatile mixture. allowing the bomb to do an additional 1d6 points of damage.</p><p></p><p>129) Cavaliers blade: The cavaliers level counts as one higher when calculating the bonus damage from a challenge.</p><p></p><p>130) Inquisitors blade: +1 to stern gaze rolls.</p><p></p><p>131) Oracles blade: When Wielded this blade causes the oracle to count as one level higher when determining the effect of her curse. However this comes at a price whenever the blade is sheathed or otherwise no wielded by the Oracle she counts as one level lower for curse effects.</p><p></p><p>132) Summoner Blade: When Wielded by a summoner this blade allows the Eidolon to travel double the normal distance away from the summoner as it would normally be allowed.</p><p></p><p>133) Witch blade: A witches level counts as one higher when determining her familiars ability when wielding this blade.</p><p></p><p>(i would do some for Magus and the other new classes coming out but i don't really know much about them.)</p></blockquote><p></p>
[QUOTE="Nookie, post: 5568976, member: 83645"] Im calling "Pay the price" # 116 117) Fighters Blade: The weapon when wielded by a fighter grants a +1 on the role to back a critical. 118) Rogues Blade: The blade when wielded by a rogue grants an additional +1 to hit when flanking. 119) Clerics blade: This weapon may be used as a holy symbol when wielded by a cleric. 3 additional dice of damage can be added per day to the characters channel damage. These do not all need to be used in the same channel. 120) Wizards Blade: Once per day when wielded by a wizard this weapon can lend magical energy to a spell acting as a material component. (this dose not consume the blade as it would a material component) of up to 10 Gp value. 121) Druid Blade: When wielded by a druid this weapon allows the druid to ad 1 hour to the duration of his wild shape ability. 122) Bards Blade: +1 round of bardic music per day. 123) Monks blade: This weapon counts as a monk weapon weather is normally is or not. 124) Paladin Blade: This weapon when wielded by a paladin (anti paladin versions exist as well) Your level counts as 1 higher for how much damage your Smite evil ability dose. 125) ranger Blade: +1 additional bonus on damage against a favored enemy when wielded by a ranger. 126) Sorcerer Blade: You get one more use or one more round of use from your level 1 sorcerer power each day. 127) Barbarian Blade: you are not fatigued the first time you rage each day. 128) Alchemical Blade: This weapon can be used 1/day by an alchemist to stir one of her explosive concoctions (I.e. bombs) making a more volatile mixture. allowing the bomb to do an additional 1d6 points of damage. 129) Cavaliers blade: The cavaliers level counts as one higher when calculating the bonus damage from a challenge. 130) Inquisitors blade: +1 to stern gaze rolls. 131) Oracles blade: When Wielded this blade causes the oracle to count as one level higher when determining the effect of her curse. However this comes at a price whenever the blade is sheathed or otherwise no wielded by the Oracle she counts as one level lower for curse effects. 132) Summoner Blade: When Wielded by a summoner this blade allows the Eidolon to travel double the normal distance away from the summoner as it would normally be allowed. 133) Witch blade: A witches level counts as one higher when determining her familiars ability when wielding this blade. (i would do some for Magus and the other new classes coming out but i don't really know much about them.) [/QUOTE]
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