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1001 minor traits for magic swords
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<blockquote data-quote="Summer-Knight925" data-source="post: 5599335" data-attributes="member: 80297"><p>168: Lovecraftian forged: Upon confirming a critical hit against a foe, the foe must make a will save or be sent to a random plane</p><p>169: Blade of endless ends: Every time this blade kills a living creature (undead, constructs and oozes excluded) the wielder gains 1d10 temporary hit points, if a 10 is rolled on the d10, the weapon is also a +2 against the type of creature it slew for as long as the temporary hit points remain on the wielder</p><p>170: Chicken Launching Hilt: Range Touch attack, deals 2d6 damage (full round action)</p><p>171: Timeless blade: Once per day, the wielder can stop time for 1d6 rounds, the GM rolls the d6 and the wielder does not know how many rounds he or she has before time continues as normal, the extra rounds grant equal actions and the wielder can move, attack, cast spells, use skills, activate items, ect. ect. just as though time was normal, any ability that continues to deal damage every round does NOT continue to damage until the time ends. The wielder also does not age.</p></blockquote><p></p>
[QUOTE="Summer-Knight925, post: 5599335, member: 80297"] 168: Lovecraftian forged: Upon confirming a critical hit against a foe, the foe must make a will save or be sent to a random plane 169: Blade of endless ends: Every time this blade kills a living creature (undead, constructs and oozes excluded) the wielder gains 1d10 temporary hit points, if a 10 is rolled on the d10, the weapon is also a +2 against the type of creature it slew for as long as the temporary hit points remain on the wielder 170: Chicken Launching Hilt: Range Touch attack, deals 2d6 damage (full round action) 171: Timeless blade: Once per day, the wielder can stop time for 1d6 rounds, the GM rolls the d6 and the wielder does not know how many rounds he or she has before time continues as normal, the extra rounds grant equal actions and the wielder can move, attack, cast spells, use skills, activate items, ect. ect. just as though time was normal, any ability that continues to deal damage every round does NOT continue to damage until the time ends. The wielder also does not age. [/QUOTE]
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