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1001 minor traits for magic swords
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<blockquote data-quote="Stormonu" data-source="post: 6255740" data-attributes="member: 52734"><p>409) Tipsy: When drawn, this weapon causes items such as chairs, tables and other items to upend within 1' of the wielder.</p><p></p><p>410) Voluptuous: An enemy struck by this weapons gains a bust size of 42", regardless of gender.</p><p></p><p>411) Black Rain: The weapon exudes a viscous liquid while drawn. The liquid tastes of chocolate.</p><p></p><p>412) Dull: On a roll of 1 for a hit, it temporarily reduces the wielder's Intelligence by 1.</p><p></p><p>413) Mind Razor: On a hit roll of nat 20, the wielder gains +1 Intelligence for 24 hours.</p><p></p><p>414) Ninja: When drawn, the blade magically wraps the wielder in black garb. This is an illusion effect.</p><p></p><p>415) Spellbound: When touched or struck against a spellbook or scroll, it <em>Wizard Lock</em>s the item shut.</p><p></p><p>416) Glasssteel: The blade appears to be made of colorless glass, but is as hard as steel.</p><p></p><p>417) Blooddrinker: All free-standing blood within one foot of the blade is drawn into the weapon, which hungerly gulps it down</p><p></p><p>418) Dreamslicer: The bearer experiences nothing but dreams of sword-fighting all night long. The bearer awakens exhausted, but gains a +1 bonus to BAB for the next 24 hours.</p><p></p><p>419) Visions: Once every 24 hours, the wielder can gain the mental image of the next individual they will face off against with the blade.</p><p></p><p>420) Airslicer: The wielder can give up all attacks for the round to make one attack with the weapon with range of 60 ft.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6255740, member: 52734"] 409) Tipsy: When drawn, this weapon causes items such as chairs, tables and other items to upend within 1' of the wielder. 410) Voluptuous: An enemy struck by this weapons gains a bust size of 42", regardless of gender. 411) Black Rain: The weapon exudes a viscous liquid while drawn. The liquid tastes of chocolate. 412) Dull: On a roll of 1 for a hit, it temporarily reduces the wielder's Intelligence by 1. 413) Mind Razor: On a hit roll of nat 20, the wielder gains +1 Intelligence for 24 hours. 414) Ninja: When drawn, the blade magically wraps the wielder in black garb. This is an illusion effect. 415) Spellbound: When touched or struck against a spellbook or scroll, it [I]Wizard Lock[/I]s the item shut. 416) Glasssteel: The blade appears to be made of colorless glass, but is as hard as steel. 417) Blooddrinker: All free-standing blood within one foot of the blade is drawn into the weapon, which hungerly gulps it down 418) Dreamslicer: The bearer experiences nothing but dreams of sword-fighting all night long. The bearer awakens exhausted, but gains a +1 bonus to BAB for the next 24 hours. 419) Visions: Once every 24 hours, the wielder can gain the mental image of the next individual they will face off against with the blade. 420) Airslicer: The wielder can give up all attacks for the round to make one attack with the weapon with range of 60 ft. [/QUOTE]
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