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1001 minor traits for magic swords
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<blockquote data-quote="Warluck" data-source="post: 6285508" data-attributes="member: 6706093"><p>423) Zane Von Stein</p><p>Zane Von Stein was once a Paladin, Vampire hunter. One night, Zane was defeated by its prey but instead of killing him, the Vampire made of Zane what he hated the most, a Vampire. This tragedy did not change Zane's true nature and he continued his work of Vampire hunter. One day, Zane met a sorcerer to whom he asked for a cure. The sorcerer tricked him and extracted his soul and use it to create an Holy Scimitar.</p><p></p><p>Zane Von Stein, Scimitar</p><p>If the weapon goes for more than a week without blood it begins to rust, at this state the weapon is no more than a +1 master work scimitar.</p><p></p><p>At the fist drop of blood, the weapon becomes clean and sharp and becomes a +1 magical weapon. In the hands of a neutral person it will never be anything else.</p><p></p><p>In the hand of a good person, the weapon becomes a Good alligned +2 magical weapon.</p><p></p><p>In the hand of a loyal good person, the weapon becomes a Loyal, Good alligned +3 magical weapon.</p><p></p><p>In the hand of a Paladin, Zane Von Stein unleashes all its trus power and becomes a Loyal, Good alligned +4 magical weapon with the following powers :</p><p>Bless, once a day</p><p>Detect Undead, three times a day</p><p>Daylight, once a day</p><p>Divine Favor +3, against Vampire (just like the spell but only against Vampire and for a +3 bonus), once a day</p><p></p><p>Holy Sword, for 12 rounds once a week. Using this extraordinary power consumes a +1 magical bonus for one week (the weapons lose a +1 magical bonus for a week)</p><p></p><p>Vampiric Touch, 5d6</p><p> This is a power counter nature for Zane. The weapon will grant this power, by itself, if he thinks this is the last thing to do OR if the wielder requests it.</p><p> Zane will grant this power once and at the cost of a +1 magical bonus. For Zane to regain its lost magical bonus, its wielder will have to make an exceptional act of goodness (putting is own life on the line to save someone, for example).</p><p></p><p>In the hand of any chaotic or evil person, Zane Von Stein will simply refuse to fight at the only exception, if the weapon is currently rusty and just until he drinks a single drop of blood.</p><p></p><p>P.S. Zane Von Stein is an iltelligent weapon, it can talk, it has knowledge of its own (ie. undeads and or evil creatures). You can consider Zane to be as much as an NPC or simpy a source of knowledge when required.</p></blockquote><p></p>
[QUOTE="Warluck, post: 6285508, member: 6706093"] 423) Zane Von Stein Zane Von Stein was once a Paladin, Vampire hunter. One night, Zane was defeated by its prey but instead of killing him, the Vampire made of Zane what he hated the most, a Vampire. This tragedy did not change Zane's true nature and he continued his work of Vampire hunter. One day, Zane met a sorcerer to whom he asked for a cure. The sorcerer tricked him and extracted his soul and use it to create an Holy Scimitar. Zane Von Stein, Scimitar If the weapon goes for more than a week without blood it begins to rust, at this state the weapon is no more than a +1 master work scimitar. At the fist drop of blood, the weapon becomes clean and sharp and becomes a +1 magical weapon. In the hands of a neutral person it will never be anything else. In the hand of a good person, the weapon becomes a Good alligned +2 magical weapon. In the hand of a loyal good person, the weapon becomes a Loyal, Good alligned +3 magical weapon. In the hand of a Paladin, Zane Von Stein unleashes all its trus power and becomes a Loyal, Good alligned +4 magical weapon with the following powers : Bless, once a day Detect Undead, three times a day Daylight, once a day Divine Favor +3, against Vampire (just like the spell but only against Vampire and for a +3 bonus), once a day Holy Sword, for 12 rounds once a week. Using this extraordinary power consumes a +1 magical bonus for one week (the weapons lose a +1 magical bonus for a week) Vampiric Touch, 5d6 This is a power counter nature for Zane. The weapon will grant this power, by itself, if he thinks this is the last thing to do OR if the wielder requests it. Zane will grant this power once and at the cost of a +1 magical bonus. For Zane to regain its lost magical bonus, its wielder will have to make an exceptional act of goodness (putting is own life on the line to save someone, for example). In the hand of any chaotic or evil person, Zane Von Stein will simply refuse to fight at the only exception, if the weapon is currently rusty and just until he drinks a single drop of blood. P.S. Zane Von Stein is an iltelligent weapon, it can talk, it has knowledge of its own (ie. undeads and or evil creatures). You can consider Zane to be as much as an NPC or simpy a source of knowledge when required. [/QUOTE]
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