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<blockquote data-quote="RealAlHazred" data-source="post: 6721488" data-attributes="member: 25818"><p><strong>Originally posted by jelmore:</strong></p><p></p><p>These are great... I've only read up to about 100, but I'm going to throw in my own ideas. (Apologies if I accidentally swipe someone else's ideas.)</p><p></p><p>Aurual environment:</p><p><strong>357)</strong> The players enter an area where all sound bleeds away to dead silence, except for the voice of one of the party members; each player hears a different party member.</p><p><strong>358)</strong> The players enter an area where all sound is time-shifted; they can see peoples' mouths moving and watch their movements, but voices and the sounds of armor clanking, weapons creaking, etc. don't reach them for 30 seconds.</p><p><strong>359)</strong> As the players walk through a wooded area, they occasionally hear murmured voices from 20-30 feet away, in all directions. Investigating the sounds turns up nothing. Cyran players may hear familiar voices.</p><p><strong>360)</strong> The players enter an area where words in spoken conversation are occasionally replaced with random words.</p><p><strong>361)</strong> A gentle rain falls on the players, yet where it meets uncovered metal armor or unsheathed metal weapons, drops hit with the sound of a hammer falling.</p><p></p><p>Visual effects:</p><p><strong>362)</strong> The players enter an area where all color washes out of the light. Everything appears in shades of grey.</p><p><strong>363)</strong> The players enter a misty vale that seems to refract light oddly; everything seems to be 5 feet away from where it actually is. Players bump into trees, trip over rocks, collide with each other, etc.</p><p><strong>364)</strong> For Cyran players: every once in a while, one of the other players looks like a friend or family member you lost in the Mournland out of the corner of your eye.</p><p><strong>365)</strong> Looking at the color red causes' players eyes to sting and burn. </p><p></p><p>Tactile effects:</p><p><strong>366)</strong> The hilt of your weapon, staff, or bow occasionally seems to squirm or wriggle in your grasp.</p><p><strong>367)</strong> A gentle breeze blows past the party; every once in a while, it feels like the caress of a hand on the player's cheek.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6721488, member: 25818"] [b]Originally posted by jelmore:[/b] These are great... I've only read up to about 100, but I'm going to throw in my own ideas. (Apologies if I accidentally swipe someone else's ideas.) Aurual environment: [B]357)[/B] The players enter an area where all sound bleeds away to dead silence, except for the voice of one of the party members; each player hears a different party member. [B]358)[/B] The players enter an area where all sound is time-shifted; they can see peoples' mouths moving and watch their movements, but voices and the sounds of armor clanking, weapons creaking, etc. don't reach them for 30 seconds. [B]359)[/B] As the players walk through a wooded area, they occasionally hear murmured voices from 20-30 feet away, in all directions. Investigating the sounds turns up nothing. Cyran players may hear familiar voices. [B]360)[/B] The players enter an area where words in spoken conversation are occasionally replaced with random words. [B]361)[/B] A gentle rain falls on the players, yet where it meets uncovered metal armor or unsheathed metal weapons, drops hit with the sound of a hammer falling. Visual effects: [B]362)[/B] The players enter an area where all color washes out of the light. Everything appears in shades of grey. [B]363)[/B] The players enter a misty vale that seems to refract light oddly; everything seems to be 5 feet away from where it actually is. Players bump into trees, trip over rocks, collide with each other, etc. [B]364)[/B] For Cyran players: every once in a while, one of the other players looks like a friend or family member you lost in the Mournland out of the corner of your eye. [B]365)[/B] Looking at the color red causes' players eyes to sting and burn. Tactile effects: [B]366)[/B] The hilt of your weapon, staff, or bow occasionally seems to squirm or wriggle in your grasp. [B]367)[/B] A gentle breeze blows past the party; every once in a while, it feels like the caress of a hand on the player's cheek. [/QUOTE]
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