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<blockquote data-quote="The_Warlock" data-source="post: 6036274" data-attributes="member: 21215"><p>46) Shadow Boxer</p><p></p><p>In a dungeon, tomb or ruin, in a once intricately carved and furnished room, there is a marble pedestal which is carved out of the wall or floor, and not easily removable - the top of which is carved to resemble a mighty hound of some kind, standing ready to rush to the hunt or combat.</p><p></p><p>Upon the pedestal is archaic text, which, once deciphered, says "Ever watchful, Ever faithful, For those who treat well."</p><p></p><p>Should the PCs look closely, there is a slightly stained indentation on the pedestal just forward of the hound's front paws. If they put something of value to them on the pedestal, it will roll into the indentation, and that will appear to be the end of it. However, if they look away and look back, or when then leave the room, the hound statue will be laying down, gnawing on some unidentifiable treat between it's paws, and the valuable placed there will be gone. </p><p></p><p>So long as the statue is otherwise left alone, that will seem to be the end of it.</p><p></p><p>However, the next time the character who put the valuable on the pedestal would be ambushed or surprised, there is a low growl, and a portion of his shadow will detach, race away, and knock over the ambusher targeting the character or closest to the character before the ambusher can act. The hound shadow will then disappear. This will happen once for each valuable given to the hound statue.</p><p></p><p></p><p>If any of the characters instead damage the hound statue or it's pedestal, or break it's foundation to remove from it's crypt the hound statue will be seen to have dropped into a threatening stance, or at the very least that the remains of it's head have bared teeth.</p><p></p><p>For so long as the pedestal/statue is gone from the room, and until each character involved in the defacing of the statue provides a valuable to the statue once it is returned to the room, anytime the characters responsible enter a dangerous situation, a shadow hound will detach from one of the characters shadows, and attempt to knock down, trip, or push a random character into danger always at least as strong/capable as the character it is accosting. The only warning, a low, hateful growl.</p><p></p><p>Should vandals of the statue offer valuables once all the pieces of the statue are back in it's room, the shadow attacks will stop. In addition, if after placing the tribute they look back, or come back to the room some time later, the statue will be whole and once more in good condition.</p><p></p><p>Vandals can never receive the guardian benefits, no matter how much they give to the statue, though given valuables will disappear just the same.</p></blockquote><p></p>
[QUOTE="The_Warlock, post: 6036274, member: 21215"] 46) Shadow Boxer In a dungeon, tomb or ruin, in a once intricately carved and furnished room, there is a marble pedestal which is carved out of the wall or floor, and not easily removable - the top of which is carved to resemble a mighty hound of some kind, standing ready to rush to the hunt or combat. Upon the pedestal is archaic text, which, once deciphered, says "Ever watchful, Ever faithful, For those who treat well." Should the PCs look closely, there is a slightly stained indentation on the pedestal just forward of the hound's front paws. If they put something of value to them on the pedestal, it will roll into the indentation, and that will appear to be the end of it. However, if they look away and look back, or when then leave the room, the hound statue will be laying down, gnawing on some unidentifiable treat between it's paws, and the valuable placed there will be gone. So long as the statue is otherwise left alone, that will seem to be the end of it. However, the next time the character who put the valuable on the pedestal would be ambushed or surprised, there is a low growl, and a portion of his shadow will detach, race away, and knock over the ambusher targeting the character or closest to the character before the ambusher can act. The hound shadow will then disappear. This will happen once for each valuable given to the hound statue. If any of the characters instead damage the hound statue or it's pedestal, or break it's foundation to remove from it's crypt the hound statue will be seen to have dropped into a threatening stance, or at the very least that the remains of it's head have bared teeth. For so long as the pedestal/statue is gone from the room, and until each character involved in the defacing of the statue provides a valuable to the statue once it is returned to the room, anytime the characters responsible enter a dangerous situation, a shadow hound will detach from one of the characters shadows, and attempt to knock down, trip, or push a random character into danger always at least as strong/capable as the character it is accosting. The only warning, a low, hateful growl. Should vandals of the statue offer valuables once all the pieces of the statue are back in it's room, the shadow attacks will stop. In addition, if after placing the tribute they look back, or come back to the room some time later, the statue will be whole and once more in good condition. Vandals can never receive the guardian benefits, no matter how much they give to the statue, though given valuables will disappear just the same. [/QUOTE]
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