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<blockquote data-quote="Andor" data-source="post: 6172519" data-attributes="member: 1879"><p>Holy Thread Necromancy Batman!</p><p></p><p><em>Reap what you sow</em></p><p></p><p>The PCs are traveling and come to a small village holding a festival. The PCs are welcomed to jon in the festivities. If they accept give them a days worth of activities to do and a feast. Track how well the PCs treat the villagers and give them plenty of opportunities to interact.</p><p></p><p>Suggested events:</p><p>-Contests of Skill or strength such as wrestling or stone throwing. Are the PCs good sports? Do they cheat or use magic?</p><p>-Tale Telling. The PCs are travelling adventurers. Do they spin tales or disdain the locals?</p><p>-The Thief. A small boy, 9 or 10, tries to steal a trinket from the PCs. Do they react with good humour or anger?</p><p>-The Maiden. A 16 year old girl has an obvious crush on the exotic and powerful PCs. Do they treat her gently? Spurn her cruelly? Take advantage of her?</p><p>-The Hunt. A scavanger hunt in the local wood. The locals will have an obvious advantage over the PCs unless they use magic. Signs of orc presence may be found in the woods.</p><p>-The Blessing. A PC Cleric is probably much more powerful than the local priest. Will they spend a spell slot to invoke a blessing on the feastival? If the PCs are oddball worshippers do they respect local customs or show disrespect?</p><p></p><p>After the feast, as night falls, a dirty and bloodied runner staggers in from a distant farm babbling of Orcs. Knowledge checks will show this is bizarre since Orcs haven't been an organized force in these parts since the fall of the last great Khan 300 years earlier. The raiders banners match those of the last great khan. (Alter the race of the raiders as appropriate to local campaign history.) Soon the village is attacked by a large and well armed force, far greater than the PCs can possibly cope with. Do they try to protect the villagers or themselves? Fight or flee? Organize a retreat? In any event the village will be destroyed and burnt to the ground.</p><p></p><p>If the PCs die in battle trying to protect the villagers they will wake at dawn in the road. The village is gone as are their wounds. If they investigate they will find some overgrown heaps of stone that match the layout of the village as well as a few ancient and worn bones. The local altar from the blessing lies overturned in a field. </p><p>-If they bury the remains and restore the altar it will take the remainder of the day. When night falls the ghost of some villagers they interacted with most prominently will appear and thank them. If the PCs were kind to the villagers they will tell them where to dig up some level approriate loot the orcs had missed looting. If they were asses the villagers will thank them but not reward them.</p><p>-If they move on without investigating or investigate but do not bury the locals the PCs will dream about the ghosts of the villagers. If they treated them well the ghosts will tell them of a local quest target the PCs can investigate but they'll need to fight for their loot.</p><p></p><p>If the PCs run away and survive the battle then when they pass back through the village in the morning they again find it gone and abandoned but otherwise as above. If they treated the villagers like crap AND leave their remains to rot they may be attacked by some form of undead when night falls. </p><p></p><p>If the PCs manage to save some of the villagers by leading them away from the Orc attack and protecting them through the night, they will fade away at dawn. When the PCs return to the village they will find it much changed, but the temple will be recognizable. The PCs will be recognized immediately by the disbelieving villagers who tell them the legend of the strange adventurers who appeared and saved their ancestors only to disappear the next day. (Perhaps an elf villager is actually still alive to recognize them!) The PCs will find statues to themselves in the town square and be gifted with level appropriate loot and an offered base of operations that always welcome them back.</p></blockquote><p></p>
[QUOTE="Andor, post: 6172519, member: 1879"] Holy Thread Necromancy Batman! [i]Reap what you sow[/i] The PCs are traveling and come to a small village holding a festival. The PCs are welcomed to jon in the festivities. If they accept give them a days worth of activities to do and a feast. Track how well the PCs treat the villagers and give them plenty of opportunities to interact. Suggested events: -Contests of Skill or strength such as wrestling or stone throwing. Are the PCs good sports? Do they cheat or use magic? -Tale Telling. The PCs are travelling adventurers. Do they spin tales or disdain the locals? -The Thief. A small boy, 9 or 10, tries to steal a trinket from the PCs. Do they react with good humour or anger? -The Maiden. A 16 year old girl has an obvious crush on the exotic and powerful PCs. Do they treat her gently? Spurn her cruelly? Take advantage of her? -The Hunt. A scavanger hunt in the local wood. The locals will have an obvious advantage over the PCs unless they use magic. Signs of orc presence may be found in the woods. -The Blessing. A PC Cleric is probably much more powerful than the local priest. Will they spend a spell slot to invoke a blessing on the feastival? If the PCs are oddball worshippers do they respect local customs or show disrespect? After the feast, as night falls, a dirty and bloodied runner staggers in from a distant farm babbling of Orcs. Knowledge checks will show this is bizarre since Orcs haven't been an organized force in these parts since the fall of the last great Khan 300 years earlier. The raiders banners match those of the last great khan. (Alter the race of the raiders as appropriate to local campaign history.) Soon the village is attacked by a large and well armed force, far greater than the PCs can possibly cope with. Do they try to protect the villagers or themselves? Fight or flee? Organize a retreat? In any event the village will be destroyed and burnt to the ground. If the PCs die in battle trying to protect the villagers they will wake at dawn in the road. The village is gone as are their wounds. If they investigate they will find some overgrown heaps of stone that match the layout of the village as well as a few ancient and worn bones. The local altar from the blessing lies overturned in a field. -If they bury the remains and restore the altar it will take the remainder of the day. When night falls the ghost of some villagers they interacted with most prominently will appear and thank them. If the PCs were kind to the villagers they will tell them where to dig up some level approriate loot the orcs had missed looting. If they were asses the villagers will thank them but not reward them. -If they move on without investigating or investigate but do not bury the locals the PCs will dream about the ghosts of the villagers. If they treated them well the ghosts will tell them of a local quest target the PCs can investigate but they'll need to fight for their loot. If the PCs run away and survive the battle then when they pass back through the village in the morning they again find it gone and abandoned but otherwise as above. If they treated the villagers like crap AND leave their remains to rot they may be attacked by some form of undead when night falls. If the PCs manage to save some of the villagers by leading them away from the Orc attack and protecting them through the night, they will fade away at dawn. When the PCs return to the village they will find it much changed, but the temple will be recognizable. The PCs will be recognized immediately by the disbelieving villagers who tell them the legend of the strange adventurers who appeared and saved their ancestors only to disappear the next day. (Perhaps an elf villager is actually still alive to recognize them!) The PCs will find statues to themselves in the town square and be gifted with level appropriate loot and an offered base of operations that always welcome them back. [/QUOTE]
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