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1001 Mysteries...
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<blockquote data-quote="The_Warlock" data-source="post: 6286773" data-attributes="member: 21215"><p><strong>53. Thunderstruck</strong></p><p></p><p>While adventuring or traveling in the wilderness, well off the beaten path, a storm rolls in unexpectedly, catching even the most naturally attuned characters off guard (A magical divination about weather asked earlier that day may return "Dark clouds gather", but nothing more). </p><p></p><p>As the rain pelts down, before the party can find shelter, a lightning bolt arcs down and strikes the least perceptive character (lowest notice, sense motive, or perception scores, as defined by system), knocking him or her to the ground. The character will be unconscious for a round or too, crackling with small fairy lightnings, and smelling of burnt meat. </p><p></p><p>When the character awakes moments later, they will hear a faint ringing sound in their ears, and everything they see will have a strange, pale aura. If they concentrate on either of these senses, they will be able to sense a direction in which they get "stronger", and also swear they hear voices in the ringing saying "shelter" and/or "sanctuary".</p><p></p><p>If the character does not follow the signs to "sanctuary", every so often, while the storm lasts, the character will be attacked by strange creatures that appear to them as insect-plant creatures, made of crackling auras. The character can fight them normally, but no one else in the party can see the monsters. Other characters who have truesight or similar magics, can, at best, see an amorphous "hole" in their sight wobbling around the thunderstruck character. True sight using characters can directly attack the enemy, but treat it as if it is non-corporeal. These attacks continue until the storm abates, or the group investigates the "sanctuary".</p><p></p><p>Following the signs to the sanctuary, brings the group to a hill that appears to have been shattered or flash flooded on one side, the dirt having crumbled away to reveal stonework ruins, probably the base of a large tower, or small fortified building. There is an entrance which will get them out of the storm.</p><p></p><p>Once inside, the thunderstruck character can find a path through the halls to a lower level, and another. Deadly traps block some of the passages, and strange, lightning enhanced monsters lair in some of the rooms. The affected character does bonus damage to the lightning monsters, and can touch characters searching for or disarming traps - giving them a strange tingle, which aids them slightly in their tasks so long as the affected character is in physical contact with them. Alternately, if the character tries, they can fire lightning bolts up to 10', doing damage equal to twice the hit points/health they are willing to expended, or 5 points per point of Constitution (or similar) they are willing to take as damage. Damage taken by throwing lightning cannot be healed will the Storm rages outside.</p><p></p><p>In the lowest level, there is a central room with a metal door inscribed with images of storms rolling over an alien landscape with too sharp mountains, and walking "trees" with lobster-like limbs. The door appears to have been partially melted to the stone doorframe. Several long dead skeletons lay in front of the door, hands outstretched to it. Some minor treasure and mundane gear might be found on them, though most is rusted, rotten, and worthless. The affected character can touch the door and channel lightning into it, which causes the scenes on the door to move. The scenes show the beings crafting a great angular tower with an orb on top (rather like a great lightning rod), which is eventually struck by lightning, causing the creatures to stop moving while the lightning continues to strike and the storm clouds just circle overhead. The character must put 50 hit points (or system equivalent) of lightning into the door, at which point the melted edges liquefy and the door opens.</p><p></p><p>Inside is a round room, covered in carved magical symbols, and glyph-like images hand in the air, seemingly made of electricity. In the center is what looks like a lightning rod stuck in a strange tree-stump like growth that grows out of the floor. The rod glows with a green-blue nimbus.</p><p></p><p>Anyone, except the affected character, who touches the nimbus takes electrical damage as if they had been struck by a great sword or equivalent. If they attack the rod, they take triple the damage they inflicted instead as green lightning and thunderous boom hit them, the lightning even arcing back out of the room to those who used ranged weapons or spells to do the damage. The green lightning does damage even if the attacker is protected from or immune to lightning damage. </p><p></p><p>If the affected character touches the rod, he knows that he can absorb the strange lightning. For every 10 points (or system equivalent) he or she is willing to absorb, 1 point of Constitution or equivalent is taken. </p><p></p><p>Whether by attacking or absorbing, if the group can cause 100 points of damage to the rod, there is a sharp crack, an alien sigh of relief, and then a thunderclap which knocks all characters from their feet. </p><p></p><p>The affected character can no longer hear the ringing or see the pale auras. </p><p></p><p>Underneath the shattered stump/rod is revealed a hollow in the floor. In the hollow are a number of strange blue-green fruits (equal to the number of party members), and a gnarled wooden "wand" inlaid with iron, with a steel ball at one end. </p><p></p><p>Anyone who eats a fruit can now, once per day, jump half again as far as normal - crawling lightnings playing about their feet and boots when they leap and land. The character who was thunderstruck can use the "wand", which allows him or her to fire a short range lightning bolt (perhaps 30' maximum) doing damage equal to 3 times the health they are willing to expend, up to 3 times a day.</p></blockquote><p></p>
[QUOTE="The_Warlock, post: 6286773, member: 21215"] [B]53. Thunderstruck[/B] While adventuring or traveling in the wilderness, well off the beaten path, a storm rolls in unexpectedly, catching even the most naturally attuned characters off guard (A magical divination about weather asked earlier that day may return "Dark clouds gather", but nothing more). As the rain pelts down, before the party can find shelter, a lightning bolt arcs down and strikes the least perceptive character (lowest notice, sense motive, or perception scores, as defined by system), knocking him or her to the ground. The character will be unconscious for a round or too, crackling with small fairy lightnings, and smelling of burnt meat. When the character awakes moments later, they will hear a faint ringing sound in their ears, and everything they see will have a strange, pale aura. If they concentrate on either of these senses, they will be able to sense a direction in which they get "stronger", and also swear they hear voices in the ringing saying "shelter" and/or "sanctuary". If the character does not follow the signs to "sanctuary", every so often, while the storm lasts, the character will be attacked by strange creatures that appear to them as insect-plant creatures, made of crackling auras. The character can fight them normally, but no one else in the party can see the monsters. Other characters who have truesight or similar magics, can, at best, see an amorphous "hole" in their sight wobbling around the thunderstruck character. True sight using characters can directly attack the enemy, but treat it as if it is non-corporeal. These attacks continue until the storm abates, or the group investigates the "sanctuary". Following the signs to the sanctuary, brings the group to a hill that appears to have been shattered or flash flooded on one side, the dirt having crumbled away to reveal stonework ruins, probably the base of a large tower, or small fortified building. There is an entrance which will get them out of the storm. Once inside, the thunderstruck character can find a path through the halls to a lower level, and another. Deadly traps block some of the passages, and strange, lightning enhanced monsters lair in some of the rooms. The affected character does bonus damage to the lightning monsters, and can touch characters searching for or disarming traps - giving them a strange tingle, which aids them slightly in their tasks so long as the affected character is in physical contact with them. Alternately, if the character tries, they can fire lightning bolts up to 10', doing damage equal to twice the hit points/health they are willing to expended, or 5 points per point of Constitution (or similar) they are willing to take as damage. Damage taken by throwing lightning cannot be healed will the Storm rages outside. In the lowest level, there is a central room with a metal door inscribed with images of storms rolling over an alien landscape with too sharp mountains, and walking "trees" with lobster-like limbs. The door appears to have been partially melted to the stone doorframe. Several long dead skeletons lay in front of the door, hands outstretched to it. Some minor treasure and mundane gear might be found on them, though most is rusted, rotten, and worthless. The affected character can touch the door and channel lightning into it, which causes the scenes on the door to move. The scenes show the beings crafting a great angular tower with an orb on top (rather like a great lightning rod), which is eventually struck by lightning, causing the creatures to stop moving while the lightning continues to strike and the storm clouds just circle overhead. The character must put 50 hit points (or system equivalent) of lightning into the door, at which point the melted edges liquefy and the door opens. Inside is a round room, covered in carved magical symbols, and glyph-like images hand in the air, seemingly made of electricity. In the center is what looks like a lightning rod stuck in a strange tree-stump like growth that grows out of the floor. The rod glows with a green-blue nimbus. Anyone, except the affected character, who touches the nimbus takes electrical damage as if they had been struck by a great sword or equivalent. If they attack the rod, they take triple the damage they inflicted instead as green lightning and thunderous boom hit them, the lightning even arcing back out of the room to those who used ranged weapons or spells to do the damage. The green lightning does damage even if the attacker is protected from or immune to lightning damage. If the affected character touches the rod, he knows that he can absorb the strange lightning. For every 10 points (or system equivalent) he or she is willing to absorb, 1 point of Constitution or equivalent is taken. Whether by attacking or absorbing, if the group can cause 100 points of damage to the rod, there is a sharp crack, an alien sigh of relief, and then a thunderclap which knocks all characters from their feet. The affected character can no longer hear the ringing or see the pale auras. Underneath the shattered stump/rod is revealed a hollow in the floor. In the hollow are a number of strange blue-green fruits (equal to the number of party members), and a gnarled wooden "wand" inlaid with iron, with a steel ball at one end. Anyone who eats a fruit can now, once per day, jump half again as far as normal - crawling lightnings playing about their feet and boots when they leap and land. The character who was thunderstruck can use the "wand", which allows him or her to fire a short range lightning bolt (perhaps 30' maximum) doing damage equal to 3 times the health they are willing to expend, up to 3 times a day. [/QUOTE]
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