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1001 Mysteries...
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<blockquote data-quote="Josh Oxborrow" data-source="post: 6286818" data-attributes="member: 6775833"><p><strong>#54 Dark Bazaar</strong></p><p></p><p>In a familiar city/town a new bazaar has been set up. The tents are bright with cheerfully waving flags, jesters, jugglers and vendors crowd around and hawk their wares and skills to anyone who pays attention. The tents are filled with magical equipment and weapons. Any party member who is affiliated strongly with a Good deity will feel slightly uncomfortable and those who make checks to sense motives can see that something is amiss but they can't quite understand. </p><p>Anything the characters want they can find be it the highest level weapon or invulnerable armor of invulnerability. But they don't have enough to buy it. The merchant will haggle a bit and finally offer to give it up for a significant discount if the character will watch the stand for him till he returns. If pressed he says he will return in a couple hours or after dark at the latest. (sufficient sense motive will tell you something is up) If the character agrees and shakes or verbally says he'll watch the stall. The vendor looks extremely relieved and hurries off. The character will find themselves with a working knowledge of the wares and a near irresistible compulsion to stay (critical success may allow the character the leave) He can attempt to leave every hour but if he hasn't left by nightfall the jesters and jugglers start to look a little more sinister and push everyone out including the remainder of the party. </p><p></p><p>When it is fully dark red shackles appear on the character's feet and the feet of all the other vendors. The air around shimmers and the character is in hell. A demon appears and starts going through a vast pile of treasure that is on the floor. He then looks up and grins at the player and says "Welcome to the Dark Bazaar" </p><p></p><p>He is shoved into a pit with a bunch of other prisoners that are recognizable as the other vendors. They explain that they daily appear in a different city and the only way to get free is to either earn an outrageous sum of money or to trick another person into taking his place when night falls. Each day the character is able to try to trick someone into staying in the bazaar. If he fails he has a chance to randomly lose a stat point because of the suffering he under goes each night in hell. </p><p></p><p>The character will be easily locatable through scrying or divination magic and will always appear less than a day's travel away. The vendor that tricked the party member will still be easy to find in the city where the dark bazaar was originally located at a bar where he will quite drunk and willing to explain what happened with a little pressure. If the party returns him to the bazaar he will return to the stall as was promised and the character will be free. </p><p></p><p>Otherwise the party can determine the bazaar is run by the demon Andromalius who seeks the Tablet of the Gods which may be retrievable and traded for the lost party member. </p><p></p><p>When the party member is freed if he remembers to take the original item he can have it. If he forgets it then he loses it. Either way he has a permanent bonus against and resistance to demonic influence and attacks based on hate.</p></blockquote><p></p>
[QUOTE="Josh Oxborrow, post: 6286818, member: 6775833"] [b]#54 Dark Bazaar[/b] In a familiar city/town a new bazaar has been set up. The tents are bright with cheerfully waving flags, jesters, jugglers and vendors crowd around and hawk their wares and skills to anyone who pays attention. The tents are filled with magical equipment and weapons. Any party member who is affiliated strongly with a Good deity will feel slightly uncomfortable and those who make checks to sense motives can see that something is amiss but they can't quite understand. Anything the characters want they can find be it the highest level weapon or invulnerable armor of invulnerability. But they don't have enough to buy it. The merchant will haggle a bit and finally offer to give it up for a significant discount if the character will watch the stand for him till he returns. If pressed he says he will return in a couple hours or after dark at the latest. (sufficient sense motive will tell you something is up) If the character agrees and shakes or verbally says he'll watch the stall. The vendor looks extremely relieved and hurries off. The character will find themselves with a working knowledge of the wares and a near irresistible compulsion to stay (critical success may allow the character the leave) He can attempt to leave every hour but if he hasn't left by nightfall the jesters and jugglers start to look a little more sinister and push everyone out including the remainder of the party. When it is fully dark red shackles appear on the character's feet and the feet of all the other vendors. The air around shimmers and the character is in hell. A demon appears and starts going through a vast pile of treasure that is on the floor. He then looks up and grins at the player and says "Welcome to the Dark Bazaar" He is shoved into a pit with a bunch of other prisoners that are recognizable as the other vendors. They explain that they daily appear in a different city and the only way to get free is to either earn an outrageous sum of money or to trick another person into taking his place when night falls. Each day the character is able to try to trick someone into staying in the bazaar. If he fails he has a chance to randomly lose a stat point because of the suffering he under goes each night in hell. The character will be easily locatable through scrying or divination magic and will always appear less than a day's travel away. The vendor that tricked the party member will still be easy to find in the city where the dark bazaar was originally located at a bar where he will quite drunk and willing to explain what happened with a little pressure. If the party returns him to the bazaar he will return to the stall as was promised and the character will be free. Otherwise the party can determine the bazaar is run by the demon Andromalius who seeks the Tablet of the Gods which may be retrievable and traded for the lost party member. When the party member is freed if he remembers to take the original item he can have it. If he forgets it then he loses it. Either way he has a permanent bonus against and resistance to demonic influence and attacks based on hate. [/QUOTE]
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