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1001 things PCs are totally allowed to do in Zeitgeist campaign
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<blockquote data-quote="hirou" data-source="post: 6306425" data-attributes="member: 6776023"><p>Delft will have a word of advice for players... Thankfully, they didn't announce their affiliation with RHC, so it'll take some time for Kell to track them. Meanwhile I'm planning on Cippiano stepping in and pulling a small favor for the party as a mean of expressing his gratitude. My main concern is the party underestimating the danger they put themselves in, but I'm fully committed to PC murder if it comes to this...</p><p>Also</p><p></p><p>40. Somehow the debate with archeology professor in "Thinking man" naturally went to 3 PCs taking 3 different positions on the topic of government and power, like "bad cop", "good cop" and "arbiter", without any prior planning. One resorted to intimidation, another protected <em>status quo </em>with solid reasoning and the third was willing to actually listen and make his own opinion on the go.</p></blockquote><p></p>
[QUOTE="hirou, post: 6306425, member: 6776023"] Delft will have a word of advice for players... Thankfully, they didn't announce their affiliation with RHC, so it'll take some time for Kell to track them. Meanwhile I'm planning on Cippiano stepping in and pulling a small favor for the party as a mean of expressing his gratitude. My main concern is the party underestimating the danger they put themselves in, but I'm fully committed to PC murder if it comes to this... Also 40. Somehow the debate with archeology professor in "Thinking man" naturally went to 3 PCs taking 3 different positions on the topic of government and power, like "bad cop", "good cop" and "arbiter", without any prior planning. One resorted to intimidation, another protected [I]status quo [/I]with solid reasoning and the third was willing to actually listen and make his own opinion on the go. [/QUOTE]
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1001 things PCs are totally allowed to do in Zeitgeist campaign
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