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101 Incantations
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<blockquote data-quote="eryndel" data-source="post: 1403607" data-attributes="member: 13120"><p>Well, as to the why's, I'd planned this as more of a plot device incantation and not something the players would necessarily use. To defend a few points first: I'll agree this isn't very combat effective with the long casting time, but none of the sample ones are either. Especially with a casting time of at least an hour, none of these things can really be used in combat.</p><p></p><p>In some ways, I was basing this off of the Fires of Dis incantation. This requires secondary casters, transports the primary caster to Dis, unleashes fiery damage in an 80 foot spread (IIRC) and then summons a pit fiend (uncontrolled) to unleash havoc (probably starting with the poor secondary casters). Now, I don't incredibly like this as is, but I did like the idea of "evil cultists are preparing an apocalyptic spell and the PCs must stop it." I figured this was a better shot at that. I could easily see this incantation being used more as a plot device than anything else.</p><p></p><p>But, mileages vary. It's easy enough (without tweaking the power level too much) to say the casters are protected for some short duration.</p><p></p><p>I've got another idea that's more party friendly, but I'll have to wait till this weekend to get the time to write it up.</p></blockquote><p></p>
[QUOTE="eryndel, post: 1403607, member: 13120"] Well, as to the why's, I'd planned this as more of a plot device incantation and not something the players would necessarily use. To defend a few points first: I'll agree this isn't very combat effective with the long casting time, but none of the sample ones are either. Especially with a casting time of at least an hour, none of these things can really be used in combat. In some ways, I was basing this off of the Fires of Dis incantation. This requires secondary casters, transports the primary caster to Dis, unleashes fiery damage in an 80 foot spread (IIRC) and then summons a pit fiend (uncontrolled) to unleash havoc (probably starting with the poor secondary casters). Now, I don't incredibly like this as is, but I did like the idea of "evil cultists are preparing an apocalyptic spell and the PCs must stop it." I figured this was a better shot at that. I could easily see this incantation being used more as a plot device than anything else. But, mileages vary. It's easy enough (without tweaking the power level too much) to say the casters are protected for some short duration. I've got another idea that's more party friendly, but I'll have to wait till this weekend to get the time to write it up. [/QUOTE]
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