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10th level March Playtest Session - Great time
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<blockquote data-quote="MortalPlague" data-source="post: 6111533" data-attributes="member: 62721"><p>Nice report! I'm always eager to hear how people find the game plays at their table.</p><p></p><p>Many of your experiences mirror my own. I found the game very quick, and I was able to get a lot done in the span of a single session. To me, this is the single biggest accomplishment of 5th Edition; you can adventure, go through a whole slew of encounters, role-play, explore, and get a great many things done in a few short hours. And none of it feels like it's cheapened or rushed, it feels just as fulfilling as in previous editions.</p><p></p><p>I haven't run very much high level content yet, so I can't speak to wizard spells. My group reached level 8, but only briefly before we wrapped up the game, so I didn't see much in the way of high level spells. You note that the devil could use some magic resistance; I was under the impression that demons and devils <em>did</em> have advantage on magic saves, though perhaps that has gone away with the recent playtest pack? I haven't looked over devils for any changes just yet.</p><p></p><p>It sounds like you put together a dungeon with a great deal of variety in the encounters and challenges, and it sounds like your table had a great deal of fun. If you play more games, I'd enjoy reading the playtest reports. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MortalPlague, post: 6111533, member: 62721"] Nice report! I'm always eager to hear how people find the game plays at their table. Many of your experiences mirror my own. I found the game very quick, and I was able to get a lot done in the span of a single session. To me, this is the single biggest accomplishment of 5th Edition; you can adventure, go through a whole slew of encounters, role-play, explore, and get a great many things done in a few short hours. And none of it feels like it's cheapened or rushed, it feels just as fulfilling as in previous editions. I haven't run very much high level content yet, so I can't speak to wizard spells. My group reached level 8, but only briefly before we wrapped up the game, so I didn't see much in the way of high level spells. You note that the devil could use some magic resistance; I was under the impression that demons and devils [i]did[/i] have advantage on magic saves, though perhaps that has gone away with the recent playtest pack? I haven't looked over devils for any changes just yet. It sounds like you put together a dungeon with a great deal of variety in the encounters and challenges, and it sounds like your table had a great deal of fun. If you play more games, I'd enjoy reading the playtest reports. :) [/QUOTE]
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10th level March Playtest Session - Great time
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