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General Tabletop Discussion
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10th level March Playtest Session - Great time
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<blockquote data-quote="Gorgoroth" data-source="post: 6111625" data-attributes="member: 6674889"><p>Sounds great! I'm playing tomorrow, can't wait.</p><p></p><p>I remember my AD&D evoker having a real hard time landing his SoD spells on enemies we were up against, and trying to do all sorts of things to make sure they'd land. E.g. I never once managed to kill a foe using disintegrate, I tried a couple times. This is one of those places where I hope they do "nerf" the wizards DCs, to bring them in line with the classic difficulty. It sounds really fun though! One might be able to play a 4e game with 3 players that fast with that many encounters, but they'd have to be a swat team in terms of discipline and knowing their powers and combos. I don't think anyone could just "pick up" and play 4e at tenth level and do 8 encounters in 4-1/2 hours, that's just insane! I think this is very good news. I want more encounters = more combats, plus lots of fun stuff in between, and during (i.e. no real / explicit delineation between combat and non-combat times, aka similar to reality), instead of more combat rounds but less encounters. I distinctly remember exploring and doing so much more in AD&D and PF than we did in 4e, although the PF character creation is much slower due to all the options and trade offs (I like that, though). On the other hand, the game I'm in tomorrow, I don't even know what the other classes will be so I'll just wing it and roll my guy on the spot to fill whatever niche we need.</p><p></p><p>thanks for the report</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6111625, member: 6674889"] Sounds great! I'm playing tomorrow, can't wait. I remember my AD&D evoker having a real hard time landing his SoD spells on enemies we were up against, and trying to do all sorts of things to make sure they'd land. E.g. I never once managed to kill a foe using disintegrate, I tried a couple times. This is one of those places where I hope they do "nerf" the wizards DCs, to bring them in line with the classic difficulty. It sounds really fun though! One might be able to play a 4e game with 3 players that fast with that many encounters, but they'd have to be a swat team in terms of discipline and knowing their powers and combos. I don't think anyone could just "pick up" and play 4e at tenth level and do 8 encounters in 4-1/2 hours, that's just insane! I think this is very good news. I want more encounters = more combats, plus lots of fun stuff in between, and during (i.e. no real / explicit delineation between combat and non-combat times, aka similar to reality), instead of more combat rounds but less encounters. I distinctly remember exploring and doing so much more in AD&D and PF than we did in 4e, although the PF character creation is much slower due to all the options and trade offs (I like that, though). On the other hand, the game I'm in tomorrow, I don't even know what the other classes will be so I'll just wing it and roll my guy on the spot to fill whatever niche we need. thanks for the report [/QUOTE]
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