Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
10th-level Monster Conversions!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 4453169" data-attributes="member: 1210"><p>EDIT: As there is an official version of the xorn, I won't bother updating these guys to MM3 standards.</p><p></p><p><strong><span style="font-size: 18px">XORN</span></strong></p><p> </p><p>A xorn is a strange creature of elemental earth. It is shaped somewhat like a barrel, with three stubby legs at the base, three powerful arms (each ending in three opposable digits) around the midsection, and three large eyes between the arms. The huge, powerful mouth of the xorn is at the top of its head. Xorn eat gems and precious metals, and if they smell such delicacies on a band of adventurers, they will demand them. If not appeased, the xorn will attempt to take their snack by force.</p><p></p><p><strong><span style="font-size: 15px">XORN GRABBER--- Level 10 Skirmisher</span></strong></p><p>Medium elemental magical beast (earth)--- XP 500</p><p>---</p><p>Initiative +9; Senses Perception +9; tremorsense 10</p><p>HP 108; Bloodied 54</p><p>AC 24; Fortitude 24; Reflex 20; Will 22</p><p>Speed 5, burrow 5; earth walk (see also Earth Glide)</p><p>---</p><p><strong>[Melee basic] Grab</strong> (standard; at will): +13 vs. Reflex; Hit: 1d4+2 damage, and target is grabbed (escape ends).</p><p></p><p><strong>[Melee] Triple Grab</strong> (standard; at will): The xorn grabber makes up to three grab attacks. For each creature that it has grabbed, it must either forfeit one of these attacks or release the grabbed creature.</p><p></p><p><strong>[Melee] Bite</strong> (standard; only against a grabbed target; at will): +15 vs. AC; 2d6+5 damage.</p><p><strong></strong></p><p><strong>Combat Advantage:</strong> If the xorn grabber has combat advantage, it deals an extra 1d6 points of damage on its attacks.</p><p></p><p><strong>Earth Glide (move; at will):</strong> The xorn can move or shift into or through solid earth or stone without leaving a tunnel or disturbing the ground at all. While in the ground, it cannot attack or be attacked.</p><p>---</p><p>Alignment unaligned; Languages Common, Primordial</p><p>Str 22; Dex 15; Wis 18</p><p>Con 20; Int 9; Cha 14</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">XORN STONEMASTER--- Level 11 Artillery</span></strong></p><p>Medium elemental magical beast (earth)--- XP 600</p><p>---</p><p>Initiative +7; Senses Perception +9; tremorsense 10</p><p>HP 94; Bloodied 47</p><p>AC 23; Fortitude 25; Reflex 21; Will 23</p><p>Speed 5, burrow 5; earth walk (see also Earth Glide)</p><p>---</p><p><strong>[Melee basic] Slam</strong> (standard; at will): +18 vs. AC; 1d4+5 damage.</p><p></p><p><strong>[Melee] Bite</strong> (standard; at will): +18 vs. AC; 1d8+5 damage.</p><p></p><p><strong>[Ranged] Stone Bolt</strong> (standard; at will): Range 10; +18 vs. AC; 2d6+5 damage and target is dazed until the end of its next turn.</p><p></p><p><strong>[Area] Shower of Stones</strong> (standard; encounter): Burst 3 within 10; +14 vs. Reflex; 4d8+5 damage and target is knocked prone. This also creates a zone of difficult terrain that lasts until cleared. </p><p></p><p><strong>Earth Glide</strong> (move; at will): The xorn can move or shift into or through solid earth or stone without leaving a tunnel or disturbing the ground at all. While in the ground, it cannot attack or be attacked.</p><p>---</p><p>Alignment unaligned; Languages Common, Primordial</p><p>Str 18; Dex 15; Wis 18</p><p>Con 22; Int 10; Cha 14</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">XORN BITER--- Level 13 Brute</span></strong></p><p>Medium elemental magical beast (earth)--- XP 800</p><p>---</p><p>Initiative +8; Senses Perception +10; tremorsense 10</p><p>HP 159; Bloodied 79</p><p>AC 25; Fortitude 27; Reflex 23; Will 25</p><p>Speed 5, burrow 5; earth walk (see also Earth Glide)</p><p>---</p><p><strong>[Melee basic] Grab</strong> (standard; at will): +14 vs. Reflex; Hit: 1d4+2 damage, and target is grabbed (escape ends).</p><p></p><p><strong>[Melee basic] Slam</strong> (standard; at will): +16 vs. AC; Hit: 1d6+2 damage.</p><p></p><p><strong>[Melee] Triple Slam</strong> (standard; at will): The xorn biter makes up to three slam attacks. For each creature that it has grabbed, it must either forfeit one of these attacks or release the grabbed creature.</p><p></p><p><strong>[Melee] Bite</strong> (standard; at will): +16 vs. AC; 3d6+6 damage. If the target is grabbed, the xorn biter gets +2 to hit and inflicts an additional 1d6 damage on a successful bite attack.</p><p></p><p><strong>[Melee] Rending Bite</strong> (standard; recharge 5 6): The xorn biter attempts to bite an enemy’s metal armor, weapon or shield. +14 vs. Reflex; Hit: the targeted object in question immediately gains two wear points. A normal object with two wear points suffers a -1 penalty to its attack and damage or AC and Reflex bonus; an object with three wear points is destroyed. A magical object can sustain one additional wear point per tier without harm. </p><p></p><p><strong>Earth Glide</strong> (move; at will): The xorn can move or shift into or through solid earth or stone without leaving a tunnel or disturbing the ground at all. While in the ground, it cannot attack or be attacked.</p><p>---</p><p>Alignment unaligned; Languages Common, Primordial</p><p>Str 24; Dex 15; Wis 19</p><p>Con 19; Int 9; Cha 14</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">XORN KING--- Level 23 Soldier (Leader)</span></strong></p><p>Medium elemental magical beast (earth)--- XP 800</p><p>---</p><p>Initiative +18; Senses Perception +18; tremorsense 10</p><p><strong>Earth’s Obeisance</strong> aura 5; the earth and stone around the xorn king ripples and constantly churns to show its obeisance to him. The area is treated as difficult terrain, and all creatures without the earth walk ability suffer a -2 to all defenses while within the aura.</p><p>HP 215; Bloodied 107</p><p>AC 39; Fortitude 37; Reflex 33; Will 36</p><p>Speed 5, burrow 5; earth walk (see also Earth Glide)</p><p>---</p><p><strong>[Melee basic] Grab</strong> (standard; at will): +28 vs. Reflex; 1d6+3 damage, and target is grabbed (escape ends).</p><p></p><p><strong>[Melee basic] Slam</strong> (standard; at will): +30 vs. AC; 1d8+3 damage.</p><p><strong></strong></p><p><strong>[Melee] Triple Attack</strong> (standard; at will): The xorn biter makes up to three basic attacks. For each creature that it has grabbed, it must either forfeit one of these attacks or release the grabbed creature.</p><p></p><p><strong>[Melee] Bite</strong> (standard; at will): +30 vs. AC; 3d6+8 damage. </p><p></p><p><strong>[Close] Avalanche Onslaught</strong> (standard; only when confronted with targets armed with metal weapons or armor; encounter): Burst 4; all allies slide 2 and may make a basic attack if possible.</p><p></p><p><strong>Earth Glide</strong> (move; at will): The xorn can move or shift into or through solid earth or stone without leaving a tunnel or disturbing the ground at all. While in the ground, it cannot attack or be attacked.</p><p>---</p><p>Alignment unaligned; Languages Common, Primordial</p><p>Skills Bluff +24, Diplomacy +24, Insight +23</p><p>Str 28; Dex 20; Wis 24</p><p>Con 23; Int 16; Cha 26</p></blockquote><p></p>
[QUOTE="the Jester, post: 4453169, member: 1210"] EDIT: As there is an official version of the xorn, I won't bother updating these guys to MM3 standards. [B][SIZE="5"]XORN[/SIZE][/B] A xorn is a strange creature of elemental earth. It is shaped somewhat like a barrel, with three stubby legs at the base, three powerful arms (each ending in three opposable digits) around the midsection, and three large eyes between the arms. The huge, powerful mouth of the xorn is at the top of its head. Xorn eat gems and precious metals, and if they smell such delicacies on a band of adventurers, they will demand them. If not appeased, the xorn will attempt to take their snack by force. [B][SIZE="4"]XORN GRABBER--- Level 10 Skirmisher[/SIZE][/B] Medium elemental magical beast (earth)--- XP 500 --- Initiative +9; Senses Perception +9; tremorsense 10 HP 108; Bloodied 54 AC 24; Fortitude 24; Reflex 20; Will 22 Speed 5, burrow 5; earth walk (see also Earth Glide) --- [B][Melee basic] Grab[/B] (standard; at will): +13 vs. Reflex; Hit: 1d4+2 damage, and target is grabbed (escape ends). [B][Melee] Triple Grab[/B] (standard; at will): The xorn grabber makes up to three grab attacks. For each creature that it has grabbed, it must either forfeit one of these attacks or release the grabbed creature. [B][Melee] Bite[/B] (standard; only against a grabbed target; at will): +15 vs. AC; 2d6+5 damage. [B] Combat Advantage:[/B] If the xorn grabber has combat advantage, it deals an extra 1d6 points of damage on its attacks. [B]Earth Glide (move; at will):[/B] The xorn can move or shift into or through solid earth or stone without leaving a tunnel or disturbing the ground at all. While in the ground, it cannot attack or be attacked. --- Alignment unaligned; Languages Common, Primordial Str 22; Dex 15; Wis 18 Con 20; Int 9; Cha 14 [B][SIZE="4"]XORN STONEMASTER--- Level 11 Artillery[/SIZE][/B] Medium elemental magical beast (earth)--- XP 600 --- Initiative +7; Senses Perception +9; tremorsense 10 HP 94; Bloodied 47 AC 23; Fortitude 25; Reflex 21; Will 23 Speed 5, burrow 5; earth walk (see also Earth Glide) --- [B][Melee basic] Slam[/B] (standard; at will): +18 vs. AC; 1d4+5 damage. [B][Melee] Bite[/B] (standard; at will): +18 vs. AC; 1d8+5 damage. [B][Ranged] Stone Bolt[/B] (standard; at will): Range 10; +18 vs. AC; 2d6+5 damage and target is dazed until the end of its next turn. [B][Area] Shower of Stones[/B] (standard; encounter): Burst 3 within 10; +14 vs. Reflex; 4d8+5 damage and target is knocked prone. This also creates a zone of difficult terrain that lasts until cleared. [B]Earth Glide[/B] (move; at will): The xorn can move or shift into or through solid earth or stone without leaving a tunnel or disturbing the ground at all. While in the ground, it cannot attack or be attacked. --- Alignment unaligned; Languages Common, Primordial Str 18; Dex 15; Wis 18 Con 22; Int 10; Cha 14 [B][SIZE="4"]XORN BITER--- Level 13 Brute[/SIZE][/B] Medium elemental magical beast (earth)--- XP 800 --- Initiative +8; Senses Perception +10; tremorsense 10 HP 159; Bloodied 79 AC 25; Fortitude 27; Reflex 23; Will 25 Speed 5, burrow 5; earth walk (see also Earth Glide) --- [B][Melee basic] Grab[/B] (standard; at will): +14 vs. Reflex; Hit: 1d4+2 damage, and target is grabbed (escape ends). [B][Melee basic] Slam[/B] (standard; at will): +16 vs. AC; Hit: 1d6+2 damage. [B][Melee] Triple Slam[/B] (standard; at will): The xorn biter makes up to three slam attacks. For each creature that it has grabbed, it must either forfeit one of these attacks or release the grabbed creature. [B][Melee] Bite[/B] (standard; at will): +16 vs. AC; 3d6+6 damage. If the target is grabbed, the xorn biter gets +2 to hit and inflicts an additional 1d6 damage on a successful bite attack. [B][Melee] Rending Bite[/B] (standard; recharge 5 6): The xorn biter attempts to bite an enemy’s metal armor, weapon or shield. +14 vs. Reflex; Hit: the targeted object in question immediately gains two wear points. A normal object with two wear points suffers a -1 penalty to its attack and damage or AC and Reflex bonus; an object with three wear points is destroyed. A magical object can sustain one additional wear point per tier without harm. [B]Earth Glide[/B] (move; at will): The xorn can move or shift into or through solid earth or stone without leaving a tunnel or disturbing the ground at all. While in the ground, it cannot attack or be attacked. --- Alignment unaligned; Languages Common, Primordial Str 24; Dex 15; Wis 19 Con 19; Int 9; Cha 14 [B][SIZE="4"]XORN KING--- Level 23 Soldier (Leader)[/SIZE][/B] Medium elemental magical beast (earth)--- XP 800 --- Initiative +18; Senses Perception +18; tremorsense 10 [B]Earth’s Obeisance[/B] aura 5; the earth and stone around the xorn king ripples and constantly churns to show its obeisance to him. The area is treated as difficult terrain, and all creatures without the earth walk ability suffer a -2 to all defenses while within the aura. HP 215; Bloodied 107 AC 39; Fortitude 37; Reflex 33; Will 36 Speed 5, burrow 5; earth walk (see also Earth Glide) --- [B][Melee basic] Grab[/B] (standard; at will): +28 vs. Reflex; 1d6+3 damage, and target is grabbed (escape ends). [B][Melee basic] Slam[/B] (standard; at will): +30 vs. AC; 1d8+3 damage. [B] [Melee] Triple Attack[/B] (standard; at will): The xorn biter makes up to three basic attacks. For each creature that it has grabbed, it must either forfeit one of these attacks or release the grabbed creature. [B][Melee] Bite[/B] (standard; at will): +30 vs. AC; 3d6+8 damage. [B][Close] Avalanche Onslaught[/B] (standard; only when confronted with targets armed with metal weapons or armor; encounter): Burst 4; all allies slide 2 and may make a basic attack if possible. [B]Earth Glide[/B] (move; at will): The xorn can move or shift into or through solid earth or stone without leaving a tunnel or disturbing the ground at all. While in the ground, it cannot attack or be attacked. --- Alignment unaligned; Languages Common, Primordial Skills Bluff +24, Diplomacy +24, Insight +23 Str 28; Dex 20; Wis 24 Con 23; Int 16; Cha 26 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
10th-level Monster Conversions!
Top