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10th-level Monster Conversions!
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<blockquote data-quote="the Jester" data-source="post: 4454887" data-attributes="member: 1210"><p>EDIT: Updated to MM3 standards <a href="http://www.enworld.org/forum/showthread.php?240292-10th-level-Monster-Conversions!/page2&p=6109756&viewfull=1#post6109756" target="_blank">here.</a></p><p></p><p><strong><span style="font-size: 18px">GREENVISE</span></strong></p><p> </p><p>A greenvise is an ambulatory plant horror that stalks jungles and the fringes of some humanoid settlements. They are larger versions of the common Venus flytrap, large and dangerous enough to catch humanoid prey.</p><p></p><p><strong><span style="font-size: 15px">GREENVISE FOGGER--- Level 10 Controller</span></strong></p><p>Large natural animate (blind, plant)--- XP 500</p><p>---</p><p>Initiative +9; Senses Perception +6; tremorsense 10</p><p>HP 104; Bloodied 52</p><p>AC 24; Fortitude 24; Reflex 22; Will 19</p><p>Resist acid 10</p><p>Speed 3</p><p>---</p><p><strong>[Melee basic] Tendril Strike</strong> (standard; at will): Reach 2; +15 vs. AC; 1d8+5 damage and the target is grabbed (until escape).</p><p></p><p><strong>[Melee] Bite</strong> (standard; against a grabbed target only; at will): +15 vs. AC; 2d6+5 damage.</p><p></p><p><strong>[Melee] Swallow Whole</strong> (standard; against a grabbed bloodied target only; at will): The greenvise attempts to swallow its victim whole: +13 vs. Fortitude; Hit: the target is restrained and suffers ongoing 10 acid damage; Miss: 2d6+5 damage. If the victim escapes being restrained, he is still grabbed but is no longer swallowed.</p><p></p><p><strong>[Close] Death Fog</strong> (minor; sustain minor; recharges when it swallows a victim whole) <strong>Acid:</strong> Burst 3; creates a cloud of acidic fog that lasts until the end of the greenvise fogger’s next turn. Each square within the area counts as difficult terrain and is heavily obscured (all adjacent targets have concealment; nothing further away can be seen). Any creature that begins its turn in the death fog is subject to an attack: +12 vs. Fortitude; 1d8+5 acid damage. </p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 22; Dex 18; Wis 12</p><p>Con 16; Int 3; Cha 8</p><p></p><p></p><p><strong><span style="font-size: 15px">VERDANT GREENVISE--- Level 21 Controller</span></strong></p><p>Large fey animate (blind, plant)--- XP 500</p><p>---</p><p>Initiative +16; Senses Perception +16; tremorsense 10</p><p>HP 192; Bloodied 96</p><p>AC 35; Fortitude 35; Reflex 33; Will 33</p><p>Resist acid 10</p><p>Speed 3</p><p>---</p><p><strong>[Melee basic] Tendril Strike</strong> (standard; at will): Reach 2; +25 vs. AC; 2d6+7 damage and the target is grabbed (until escape).</p><p></p><p>[Melee] Bite (standard; against a grabbed target only; at will): +25 vs. AC; 3d6+8 damage.</p><p></p><p><strong>[Melee] Swallow Whole</strong> (standard; against a grabbed bloodied target only; at will): The greenvise attempts to swallow its victim whole: +23 vs. Fortitude; Hit: the target is restrained and suffers ongoing 10 acid damage; Miss: 3d6+8 damage. If the victim escapes being restrained, he is still grabbed but is no longer swallowed.</p><p></p><p><strong>[Ranged] Fey Lure </strong>(minor; encounter): Range 10; +25 vs. Will; Hit: target is pulled six squares.</p><p></p><p><strong>[Close] Death Fog</strong> (minor; sustain minor; recharges when it swallows a victim whole) <strong>Acid:</strong> Burst 3; creates a cloud of acidic fog that lasts until the end of the greenvise fogger’s next turn. Each square within the area counts as difficult terrain and is heavily obscured (all adjacent targets have concealment; nothing further away can be seen). Any creature that begins its turn in the death fog is subject to an attack: +22 vs. Fortitude; 3d6+8 acid damage. </p><p>---</p><p>Alignment unaligned; Languages Elven</p><p>Str 27; Dex 23; Wis 12</p><p>Con 16; Int 11; Cha 23</p></blockquote><p></p>
[QUOTE="the Jester, post: 4454887, member: 1210"] EDIT: Updated to MM3 standards [URL="http://www.enworld.org/forum/showthread.php?240292-10th-level-Monster-Conversions!/page2&p=6109756&viewfull=1#post6109756"]here.[/URL] [B][SIZE="5"]GREENVISE[/SIZE][/B] A greenvise is an ambulatory plant horror that stalks jungles and the fringes of some humanoid settlements. They are larger versions of the common Venus flytrap, large and dangerous enough to catch humanoid prey. [B][SIZE="4"]GREENVISE FOGGER--- Level 10 Controller[/SIZE][/B] Large natural animate (blind, plant)--- XP 500 --- Initiative +9; Senses Perception +6; tremorsense 10 HP 104; Bloodied 52 AC 24; Fortitude 24; Reflex 22; Will 19 Resist acid 10 Speed 3 --- [B][Melee basic] Tendril Strike[/B] (standard; at will): Reach 2; +15 vs. AC; 1d8+5 damage and the target is grabbed (until escape). [B][Melee] Bite[/B] (standard; against a grabbed target only; at will): +15 vs. AC; 2d6+5 damage. [B][Melee] Swallow Whole[/B] (standard; against a grabbed bloodied target only; at will): The greenvise attempts to swallow its victim whole: +13 vs. Fortitude; Hit: the target is restrained and suffers ongoing 10 acid damage; Miss: 2d6+5 damage. If the victim escapes being restrained, he is still grabbed but is no longer swallowed. [B][Close] Death Fog[/B] (minor; sustain minor; recharges when it swallows a victim whole) [B]Acid:[/B] Burst 3; creates a cloud of acidic fog that lasts until the end of the greenvise fogger’s next turn. Each square within the area counts as difficult terrain and is heavily obscured (all adjacent targets have concealment; nothing further away can be seen). Any creature that begins its turn in the death fog is subject to an attack: +12 vs. Fortitude; 1d8+5 acid damage. --- Alignment unaligned; Languages - Str 22; Dex 18; Wis 12 Con 16; Int 3; Cha 8 [B][SIZE="4"]VERDANT GREENVISE--- Level 21 Controller[/SIZE][/B] Large fey animate (blind, plant)--- XP 500 --- Initiative +16; Senses Perception +16; tremorsense 10 HP 192; Bloodied 96 AC 35; Fortitude 35; Reflex 33; Will 33 Resist acid 10 Speed 3 --- [B][Melee basic] Tendril Strike[/B] (standard; at will): Reach 2; +25 vs. AC; 2d6+7 damage and the target is grabbed (until escape). [Melee] Bite (standard; against a grabbed target only; at will): +25 vs. AC; 3d6+8 damage. [B][Melee] Swallow Whole[/B] (standard; against a grabbed bloodied target only; at will): The greenvise attempts to swallow its victim whole: +23 vs. Fortitude; Hit: the target is restrained and suffers ongoing 10 acid damage; Miss: 3d6+8 damage. If the victim escapes being restrained, he is still grabbed but is no longer swallowed. [B][Ranged] Fey Lure [/B](minor; encounter): Range 10; +25 vs. Will; Hit: target is pulled six squares. [B][Close] Death Fog[/B] (minor; sustain minor; recharges when it swallows a victim whole) [B]Acid:[/B] Burst 3; creates a cloud of acidic fog that lasts until the end of the greenvise fogger’s next turn. Each square within the area counts as difficult terrain and is heavily obscured (all adjacent targets have concealment; nothing further away can be seen). Any creature that begins its turn in the death fog is subject to an attack: +22 vs. Fortitude; 3d6+8 acid damage. --- Alignment unaligned; Languages Elven Str 27; Dex 23; Wis 12 Con 16; Int 11; Cha 23 [/QUOTE]
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