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<blockquote data-quote="the Jester" data-source="post: 4455771" data-attributes="member: 1210"><p>EDIT: Updated to MM3 standards <a href="http://www.enworld.org/forum/showthread.php?240292-10th-level-Monster-Conversions!/page2&p=6109254&viewfull=1#post6109254" target="_blank">here.</a></p><p></p><p><strong><span style="font-size: 18px">CRAWLING APOCALYPSE</span></strong></p><p> </p><p>Remnants of a lost era found in desert wastes, crawling apocalypses are self-impelled relic weapons from ancient wars fought eons ago. Now bereft of purpose, some of these things have gone mad. Others still seek their long-destroyed adversaries, annihilating creatures that they presume to be enemies.</p><p> </p><p>A crawling apocalypse is a horrific nest of withered, desiccated tentacles topped by a barrel-like body surmounted by two huge staring orbs. Ancient cerements caked with desert dirt and sand swath a crawling apocalypse’s form.</p><p></p><p><strong><span style="font-size: 15px">DECREPIT CRAWLING APOCALYPSE--- Level 10 Soldier</span></strong></p><p>Huge elemental magical beast (undead)--- XP 500</p><p>---</p><p>Initiative +7; Senses Perception +10</p><p><strong>Despair</strong> aura 6; undead are immune; any creature in the aura suffers -2 on all attacks</p><p>HP 102; Bloodied 51</p><p>Regeneration 5</p><p>AC 26; Fortitude 24; Reflex 22; Will 23</p><p>Resist weapons 5; Vulnerable fire 10</p><p>Speed 5, burrow 5 (tunneling)</p><p>---</p><p><strong>[Melee basic] Barbed Tentacle</strong> (standard; at will): Reach 3; +17 vs. AC; 1d10+5 damage plus ongoing 5 damage (save ends).</p><p></p><p><strong>[Close] Storm of Barbed Tentacles</strong> (standard; recharge 5 6): Burst 2; +15 vs. AC; 3d8+5 damage.</p><p>---</p><p>Alignment unaligned; Languages Usually one or more extinct languages</p><p>Str 22; Dex 10; Wis 20</p><p>Con 14; Int 18; Cha 20</p><p></p><p></p><p><strong><span style="font-size: 15px">CRAWLING APOCALYPSE DESTROYER--- Level 18 Soldier</span></strong></p><p>Huge elemental magical beast (undead)--- XP 8,000</p><p>---</p><p>Initiative +9; Senses Perception +15</p><p><strong>Despair</strong> aura 6; undead are immune; any creature in the aura suffers -2 on all attacks</p><p>HP 170; Bloodied 85</p><p>Regeneration 5</p><p>AC 34; Fortitude 32; Reflex 30; Will 30</p><p>Resist weapons 5; Vulnerable fire 10</p><p>Speed 5, burrow 5 (tunneling)</p><p>---</p><p><strong>[Melee basic] Barbed Tentacle</strong> (standard; at will): Reach 3; +25 vs. AC; 2d8+7 damage plus ongoing 5 damage (save ends).</p><p></p><p><strong>[Melee] Rotting Blow </strong>(standard; at will) <strong>Necrotic:</strong> Reach 3; +23 vs. Fortitude; 2d6+7 necrotic damage plus ongoing 5 necrotic damage and target is weakened (save ends both).</p><p></p><p><strong>[Close] Wrathful Spasms</strong> (standard; recharge 6): Burst 2; attacks each creature in burst; +23 vs. AC; 3d10+6 damage.</p><p>---</p><p>Alignment unaligned; Languages Usually one or more extinct languages</p><p>Str 27; Dex 10; Wis 23</p><p>Con 18; Int 23; Cha 23</p></blockquote><p></p>
[QUOTE="the Jester, post: 4455771, member: 1210"] EDIT: Updated to MM3 standards [URL="http://www.enworld.org/forum/showthread.php?240292-10th-level-Monster-Conversions!/page2&p=6109254&viewfull=1#post6109254"]here.[/URL] [B][SIZE="5"]CRAWLING APOCALYPSE[/SIZE][/B] Remnants of a lost era found in desert wastes, crawling apocalypses are self-impelled relic weapons from ancient wars fought eons ago. Now bereft of purpose, some of these things have gone mad. Others still seek their long-destroyed adversaries, annihilating creatures that they presume to be enemies. A crawling apocalypse is a horrific nest of withered, desiccated tentacles topped by a barrel-like body surmounted by two huge staring orbs. Ancient cerements caked with desert dirt and sand swath a crawling apocalypse’s form. [B][SIZE="4"]DECREPIT CRAWLING APOCALYPSE--- Level 10 Soldier[/SIZE][/B] Huge elemental magical beast (undead)--- XP 500 --- Initiative +7; Senses Perception +10 [B]Despair[/B] aura 6; undead are immune; any creature in the aura suffers -2 on all attacks HP 102; Bloodied 51 Regeneration 5 AC 26; Fortitude 24; Reflex 22; Will 23 Resist weapons 5; Vulnerable fire 10 Speed 5, burrow 5 (tunneling) --- [B][Melee basic] Barbed Tentacle[/B] (standard; at will): Reach 3; +17 vs. AC; 1d10+5 damage plus ongoing 5 damage (save ends). [B][Close] Storm of Barbed Tentacles[/B] (standard; recharge 5 6): Burst 2; +15 vs. AC; 3d8+5 damage. --- Alignment unaligned; Languages Usually one or more extinct languages Str 22; Dex 10; Wis 20 Con 14; Int 18; Cha 20 [B][SIZE="4"]CRAWLING APOCALYPSE DESTROYER--- Level 18 Soldier[/SIZE][/B] Huge elemental magical beast (undead)--- XP 8,000 --- Initiative +9; Senses Perception +15 [B]Despair[/B] aura 6; undead are immune; any creature in the aura suffers -2 on all attacks HP 170; Bloodied 85 Regeneration 5 AC 34; Fortitude 32; Reflex 30; Will 30 Resist weapons 5; Vulnerable fire 10 Speed 5, burrow 5 (tunneling) --- [B][Melee basic] Barbed Tentacle[/B] (standard; at will): Reach 3; +25 vs. AC; 2d8+7 damage plus ongoing 5 damage (save ends). [B][Melee] Rotting Blow [/B](standard; at will) [B]Necrotic:[/B] Reach 3; +23 vs. Fortitude; 2d6+7 necrotic damage plus ongoing 5 necrotic damage and target is weakened (save ends both). [B][Close] Wrathful Spasms[/B] (standard; recharge 6): Burst 2; attacks each creature in burst; +23 vs. AC; 3d10+6 damage. --- Alignment unaligned; Languages Usually one or more extinct languages Str 27; Dex 10; Wis 23 Con 18; Int 23; Cha 23 [/QUOTE]
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