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<blockquote data-quote="the Jester" data-source="post: 4455783" data-attributes="member: 1210"><p><strong><span style="font-size: 15px">INVISIBLE STALKER--- Level 10 Skirmisher</span></strong></p><p>Medium elemental humanoid (air)--- XP 500</p><p>---</p><p>Initiative +12; Senses Perception +9</p><p>HP 103; Bloodied 51</p><p>AC 22; Fortitude 22; Reflex 21; Will 20 (plus see Blustery Invisibility)</p><p>Speed 6, fly 12</p><p>---</p><p><strong>[Melee basic] Invisible Strike</strong> (standard; at will): +15 vs. AC; 1d6+5 damage (plus see Combat Advantage).</p><p></p><p><strong>[Close] Forceful Gust</strong> (standard; recharge 6): Blast 6; +11 vs. Reflex; 3d6+5 damage and target is pushed 3 squares.</p><p></p><p><strong>Combat Advantage:</strong> The invisible stalker deals an extra 1d6 points of damage when it has combat advantage. Since it is naturally invisible, this is most of the time. (See Blustery Invissibility.)</p><p></p><p><strong>Blustery Invisibility:</strong> The invisible stalker is naturally and constantly invisible (meaning that it almost always has combat advantage). However, it is in constant motion, so it often reveals its presence by disturbing its surroundings. Thus, its opponents can automatically pinpoint what square it is in. However, they still suffer a -5 on attack rolls. When the invisible stalker takes a standard action, it reveals its presence more strongly, and enemies suffer only a -2 penalty on attacks.</p><p>---</p><p>Alignment unaligned; Languages Primordial</p><p>Skills Stealth +15</p><p>Str 23; Dex 20; Wis 18</p><p>Con 15; Int 7; Cha 8</p></blockquote><p></p>
[QUOTE="the Jester, post: 4455783, member: 1210"] [B][SIZE="4"]INVISIBLE STALKER--- Level 10 Skirmisher[/SIZE][/B] Medium elemental humanoid (air)--- XP 500 --- Initiative +12; Senses Perception +9 HP 103; Bloodied 51 AC 22; Fortitude 22; Reflex 21; Will 20 (plus see Blustery Invisibility) Speed 6, fly 12 --- [B][Melee basic] Invisible Strike[/B] (standard; at will): +15 vs. AC; 1d6+5 damage (plus see Combat Advantage). [B][Close] Forceful Gust[/B] (standard; recharge 6): Blast 6; +11 vs. Reflex; 3d6+5 damage and target is pushed 3 squares. [B]Combat Advantage:[/B] The invisible stalker deals an extra 1d6 points of damage when it has combat advantage. Since it is naturally invisible, this is most of the time. (See Blustery Invissibility.) [B]Blustery Invisibility:[/B] The invisible stalker is naturally and constantly invisible (meaning that it almost always has combat advantage). However, it is in constant motion, so it often reveals its presence by disturbing its surroundings. Thus, its opponents can automatically pinpoint what square it is in. However, they still suffer a -5 on attack rolls. When the invisible stalker takes a standard action, it reveals its presence more strongly, and enemies suffer only a -2 penalty on attacks. --- Alignment unaligned; Languages Primordial Skills Stealth +15 Str 23; Dex 20; Wis 18 Con 15; Int 7; Cha 8 [/QUOTE]
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