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<blockquote data-quote="I'm A Banana" data-source="post: 6072529" data-attributes="member: 2067"><p>I think the conversation about non-magical forced action is good.</p><p></p><p>What I would like to see is less <em>dictation</em> of actions, and more things like the 4e mark: something that introduces an incentive to perform a particular action. </p><p></p><p>So, like Taunt. Currently it just makes someone move toward you. And then they forget you, or ignore you, or whatever. </p><p></p><p>I'd like to see it maybe give them a damage bonus against you. If you plunk that damage bonus on some hefty ogre 20 squares away, <em>it is going to want to move toward you</em>. If you plunk that damage bonus on a creature in melee with you already...well, you know what they say about not being able to back up yer stuff. </p><p></p><p>Of course, it would have to do more than just grant a damage bonus. Perhaps something like, "If the creature moves into melee with you, you deal damage to it equal to your spent skill die." Some advantage for taunting them. </p><p></p><p>That's the kind of trickery that gives a real sense of the reality of the world that is being evoked at the table. It feels more like you make that creature mad at you (for some alternative purpose). It introduces more tactical uses (ie: use it when you get your AC buffed, or use it when the enemy is blinded). It provides the DM with an <em>option</em>, without dictating what happens. </p><p></p><p>Yeah, there are manipulative people in the world, but they don't remove your free will -- they don't MAKE you do something. You end up CHOOSING to do something. That's an important element that I don't think should be missed. </p><p></p><p>Forcing actions is more the domain of powerful magic. I really don't have a problem with low-level magic ALSO not being able to dictate the enemy's choices. Removing free will is all sorts of evil mind-magic abuse in the world, no? And I like non-magical abilities able to apply conditions like charm. </p><p></p><p>Dictating actions is kind of kludgy and kind of weird and kind of just not a lot of fun, when compared with <em>incentivizing</em> certain actions, and encouraging the DM to act in-character. Is the big ogre going to take advantage of that damage bonus? Oh, probably. Is that clever necromancer? Well, probably not. </p><p></p><p>I dunno, maybe I'm out in left field on this one.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6072529, member: 2067"] I think the conversation about non-magical forced action is good. What I would like to see is less [I]dictation[/I] of actions, and more things like the 4e mark: something that introduces an incentive to perform a particular action. So, like Taunt. Currently it just makes someone move toward you. And then they forget you, or ignore you, or whatever. I'd like to see it maybe give them a damage bonus against you. If you plunk that damage bonus on some hefty ogre 20 squares away, [I]it is going to want to move toward you[/I]. If you plunk that damage bonus on a creature in melee with you already...well, you know what they say about not being able to back up yer stuff. Of course, it would have to do more than just grant a damage bonus. Perhaps something like, "If the creature moves into melee with you, you deal damage to it equal to your spent skill die." Some advantage for taunting them. That's the kind of trickery that gives a real sense of the reality of the world that is being evoked at the table. It feels more like you make that creature mad at you (for some alternative purpose). It introduces more tactical uses (ie: use it when you get your AC buffed, or use it when the enemy is blinded). It provides the DM with an [I]option[/I], without dictating what happens. Yeah, there are manipulative people in the world, but they don't remove your free will -- they don't MAKE you do something. You end up CHOOSING to do something. That's an important element that I don't think should be missed. Forcing actions is more the domain of powerful magic. I really don't have a problem with low-level magic ALSO not being able to dictate the enemy's choices. Removing free will is all sorts of evil mind-magic abuse in the world, no? And I like non-magical abilities able to apply conditions like charm. Dictating actions is kind of kludgy and kind of weird and kind of just not a lot of fun, when compared with [I]incentivizing[/I] certain actions, and encouraging the DM to act in-character. Is the big ogre going to take advantage of that damage bonus? Oh, probably. Is that clever necromancer? Well, probably not. I dunno, maybe I'm out in left field on this one. [/QUOTE]
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