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<blockquote data-quote="A'koss" data-source="post: 6072595" data-attributes="member: 840"><p>I quite enjoyed this Q&A and certainly can appreciate some of the reasoning behind their decisions. Definitely looking forward to seeing how multiclassing works (and I'm sure the CharOps are smacking their lips as we speak... ;-))</p><p></p><p>I also learned to look at taunt a little differently now and I agree that "Lure" is probably a better term for it.</p><p></p><p>But the one thing I <strong><em>do not</em></strong> agree on is changing the idea of changing the Martial Die to based on Weapon Die. This is a lesson it looked as though they learned but now look to throw away. What you're going to have is, again, just a handful of desirable weapons as most players will simply gravitate towards the highest die weapons in lieu of everything else. The d6 Martial Die opened up a whole range of character concepts as viable/desirable which they are now closing the door to.</p><p></p><p>And while I'm not opposed to their idea of turning extra die damage into multiple attacks they will have to keep a close eye on weapons or abilities that allow you to impose conditions on each of those attacks.</p></blockquote><p></p>
[QUOTE="A'koss, post: 6072595, member: 840"] I quite enjoyed this Q&A and certainly can appreciate some of the reasoning behind their decisions. Definitely looking forward to seeing how multiclassing works (and I'm sure the CharOps are smacking their lips as we speak... ;-)) I also learned to look at taunt a little differently now and I agree that "Lure" is probably a better term for it. But the one thing I [B][I]do not[/I][/B] agree on is changing the idea of changing the Martial Die to based on Weapon Die. This is a lesson it looked as though they learned but now look to throw away. What you're going to have is, again, just a handful of desirable weapons as most players will simply gravitate towards the highest die weapons in lieu of everything else. The d6 Martial Die opened up a whole range of character concepts as viable/desirable which they are now closing the door to. And while I'm not opposed to their idea of turning extra die damage into multiple attacks they will have to keep a close eye on weapons or abilities that allow you to impose conditions on each of those attacks. [/QUOTE]
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