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<blockquote data-quote="MoonSong" data-source="post: 6072852" data-attributes="member: 6689464"><p>Struming a lute through the ages (I'm omiting editions I'm not familiar with)</p><p></p><p>2e: It's an action allowed by the musical instrument (Lute)NWP, sometimes a proficiency check is called, it is keyed of Dex. You get betterby investing extra slots</p><p>RC: It's an action allowed by the music (strings) skill, sometimes a skill check is called, it's keyed off Cha. You get better by investing extra slots</p><p>3.0: Somewhat foggy, it is fluff most of the time. The rest it is a Perform (Lute) check, you get better investing more skill points and by using Skill focus feat, a masterwork instrument helps</p><p>3.5: It is a normal action, althought a Perform (strings) skill check is defined as a way to gain money, you can get away with using perform for many things more than just earning a penny, the skill still is the mechanical reflection of struming the lute, it's keyed of Cha, you get better investing more skill points and by using Skill focus feat, a masterwork insatrument helps.</p><p>4e: It is just fluff, the actual mechanical used will vary depending on purpose and effect (Want to soothe? use heal, Want to please? use Diplomacy, want to distract? use bluff) and it is entirely equal to you just outright using the skill for the effect.(In fact as far as I know this is highly theoretical, I've never been able to see it roleplayed this way) You get "better" just by existing, you cannot really be a good lute performer, except by proxy, the only explicit description of a lute being strumed is with certain bard rituals which relly on Arcana, so in a way Wizards are the best lute players on the world</p><p>DndN: As of this packet, it is a Dex check -most of the time- the actual skill is just the right to randomly be better "between 1 and x", however the existense of the skill gives an insight on how it is supossed to work. You get better just by existing, and the amount is basically random, so there is no sense of improvement with it, skill focus just makes it a little more reliable. So the skill is a thematic plot bennie.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6072852, member: 6689464"] Struming a lute through the ages (I'm omiting editions I'm not familiar with) 2e: It's an action allowed by the musical instrument (Lute)NWP, sometimes a proficiency check is called, it is keyed of Dex. You get betterby investing extra slots RC: It's an action allowed by the music (strings) skill, sometimes a skill check is called, it's keyed off Cha. You get better by investing extra slots 3.0: Somewhat foggy, it is fluff most of the time. The rest it is a Perform (Lute) check, you get better investing more skill points and by using Skill focus feat, a masterwork instrument helps 3.5: It is a normal action, althought a Perform (strings) skill check is defined as a way to gain money, you can get away with using perform for many things more than just earning a penny, the skill still is the mechanical reflection of struming the lute, it's keyed of Cha, you get better investing more skill points and by using Skill focus feat, a masterwork insatrument helps. 4e: It is just fluff, the actual mechanical used will vary depending on purpose and effect (Want to soothe? use heal, Want to please? use Diplomacy, want to distract? use bluff) and it is entirely equal to you just outright using the skill for the effect.(In fact as far as I know this is highly theoretical, I've never been able to see it roleplayed this way) You get "better" just by existing, you cannot really be a good lute performer, except by proxy, the only explicit description of a lute being strumed is with certain bard rituals which relly on Arcana, so in a way Wizards are the best lute players on the world DndN: As of this packet, it is a Dex check -most of the time- the actual skill is just the right to randomly be better "between 1 and x", however the existense of the skill gives an insight on how it is supossed to work. You get better just by existing, and the amount is basically random, so there is no sense of improvement with it, skill focus just makes it a little more reliable. So the skill is a thematic plot bennie. [/QUOTE]
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