Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
11/1/13 google hangout with
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6074481" data-attributes="member: 6696971"><p>It would be a wonderful thing if the presuppositions of "taunt paradigms and resources" in TTRPGs could be broadened to include more than just "GET OVER HERE" challenges and Charisma contests. It seems like this is what people reflexively think of when they think of melee defender control.</p><p></p><p>I don't think of that. That is a subset but I actually perceive that as a peripheral element of the paradigm. This is why I really appreciate 4e melee marking, combat challenge and superiority. To me, it finally hearkens to what I think of:</p><p></p><p>- Basketball Centers protecting the rim; controlling penetrating defenders into missed shots or not taking shots in the paint at all.</p><p></p><p>- Hockey Defensemen doing the exact same thing just outside the crease or in the slot to Centers and Wingers.</p><p></p><p>- Football Safeties doing the same thing to Wide Receivers and Tight Ends over the middle (until Roger Goodell and our overzealous, litigious society fully ruins the game).</p><p></p><p>All of those guys are Defenders; in the D&D sense of the word. They impose their will upon multiple enemies. They control the flow of the game (combat) around them. Enemies suffer inaccuracies (negatives to hit) when they are patrolling their respective areas and if full attention is not heeded to them, enemies pay the price (blocked shots completely negating offense, bone crunching hits completely negating offense and wiping you out of the play or dislodging the puck/ball). They all do it through size, strength, speed, agility, awareness, technique. Later on, they gain notoriety and something like charisma comes into play by proxy of reputation...but that is a 2nd order function of their "Defending"...the first order is the physical attributes and technique.</p><p></p><p>That is what "Defending" is. Making folks pay specific and/or complete attention to you not through social interchange (an outlier amongst the skill set) but through physical interchange.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6074481, member: 6696971"] It would be a wonderful thing if the presuppositions of "taunt paradigms and resources" in TTRPGs could be broadened to include more than just "GET OVER HERE" challenges and Charisma contests. It seems like this is what people reflexively think of when they think of melee defender control. I don't think of that. That is a subset but I actually perceive that as a peripheral element of the paradigm. This is why I really appreciate 4e melee marking, combat challenge and superiority. To me, it finally hearkens to what I think of: - Basketball Centers protecting the rim; controlling penetrating defenders into missed shots or not taking shots in the paint at all. - Hockey Defensemen doing the exact same thing just outside the crease or in the slot to Centers and Wingers. - Football Safeties doing the same thing to Wide Receivers and Tight Ends over the middle (until Roger Goodell and our overzealous, litigious society fully ruins the game). All of those guys are Defenders; in the D&D sense of the word. They impose their will upon multiple enemies. They control the flow of the game (combat) around them. Enemies suffer inaccuracies (negatives to hit) when they are patrolling their respective areas and if full attention is not heeded to them, enemies pay the price (blocked shots completely negating offense, bone crunching hits completely negating offense and wiping you out of the play or dislodging the puck/ball). They all do it through size, strength, speed, agility, awareness, technique. Later on, they gain notoriety and something like charisma comes into play by proxy of reputation...but that is a 2nd order function of their "Defending"...the first order is the physical attributes and technique. That is what "Defending" is. Making folks pay specific and/or complete attention to you not through social interchange (an outlier amongst the skill set) but through physical interchange. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
11/1/13 google hangout with
Top