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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6074508" data-attributes="member: 54843"><p>I think there's room for both. It makes sense to me that a dashing rogue would use his charm and wits to trick enemies into making mistakes, whereas, say, a fighter might depend more on physical dominance. The current playtest could definitely use some more feats/maneuvers/class abilities to that end. Here's one I suggested in the WOTC forums as a basic class ability for fighters:</p><p></p><p>Combat Domination: When an adjacent enemy makes an attack that does not include you, you can make a melee attack against them as a reaction.</p><p></p><p>And here's another, more defensive version of the same thing:</p><p></p><p>Combat Distraction: When an adjacent enemy makes an attack that does not include you, you can grant them disadvantage on that attack as a reaction. (The problem here is that it wouldn't be effective against spellcasters who force saves rather than making attack rolls.)</p><p></p><p>Again, both of these could easily be adapted to work as feats or as maneuvers, and I think they'd fill some of the gap you see in defending capacity.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6074508, member: 54843"] I think there's room for both. It makes sense to me that a dashing rogue would use his charm and wits to trick enemies into making mistakes, whereas, say, a fighter might depend more on physical dominance. The current playtest could definitely use some more feats/maneuvers/class abilities to that end. Here's one I suggested in the WOTC forums as a basic class ability for fighters: Combat Domination: When an adjacent enemy makes an attack that does not include you, you can make a melee attack against them as a reaction. And here's another, more defensive version of the same thing: Combat Distraction: When an adjacent enemy makes an attack that does not include you, you can grant them disadvantage on that attack as a reaction. (The problem here is that it wouldn't be effective against spellcasters who force saves rather than making attack rolls.) Again, both of these could easily be adapted to work as feats or as maneuvers, and I think they'd fill some of the gap you see in defending capacity. [/QUOTE]
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