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<blockquote data-quote="the Jester" data-source="post: 4483439" data-attributes="member: 1210"><p>EDIT: IIRC, there is an official 4e version of these guys (maybe in MV2?). Therefore, I am not going to bother updating them to MM3 standards.</p><p></p><p><strong><span style="font-size: 18px">CADAVER COLLECTOR</span></strong></p><p> </p><p>Cadaver collectors were originally built to serve exactly the purpose that their name implies. They would collect the dead from a battlefield, whether for purposes of gathering information, magical or medical research, or reanimation.</p><p> </p><p>A cadaver collector is a large, hunched construct made of stone and metal. It is covered in long spikes, on which it collects corpses. It has overlarge, heavily plated arms. </p><p></p><p><strong><span style="font-size: 15px">CADAVER COLLECTOR--- Level 12 Soldier</span></strong></p><p>Large natural humanoid (construct)--- XP 700</p><p>---</p><p>Initiative +12; Senses Perception +10</p><p>HP 122; Bloodied 61</p><p>AC 29; Fortitude 26; Reflex 24; Will 24</p><p>Resist weapons 5</p><p>Speed 7</p><p>---</p><p><strong>[Melee basic] Smash</strong> (standard; at will): Reach 2; +19 vs. AC; 2d6+5 damage.</p><p></p><p><strong>[Melee] Crushing Grip</strong> (standard; recharge 4 5 6): +17 vs. Reflex; 1d8+5 damage and target is grabbed (until escape).</p><p></p><p><strong>[Melee] Impale</strong> (standard; only against a grabbed target smaller than the cadaver collector; at will): The cadaver collector attempts to impale its target on its spiky body. +17 vs. Fortitude; Hit: 3d8+5 damage, plus ongoing 5 (save ends) and target is restrained, except it automatically moves with the cadaver collector; Miss: half damage, no ongoing damage, and the target is not restrained.</p><p>---</p><p>Alignment unaligned; Languages Common</p><p>Skills Endurance +15</p><p>Str 23; Dex 19; Wis 19</p><p>Con 18; Int 6; Cha 11</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">GREATER CADAVER COLLECTOR--- Level 22 Soldier</span></strong></p><p>Huge natural humanoid (construct)--- XP 4150</p><p>---</p><p>Initiative +20; Senses Perception +16</p><p>HP 194; Bloodied 97</p><p>AC 39; Fortitude 36; Reflex 34; Will 31</p><p>Resist weapons 10</p><p>Speed 7</p><p>---</p><p><strong>[Melee basic] Smash</strong> (standard; at will): Reach 3; +29 vs. AC; 3d6+8 damage.</p><p></p><p><strong>[Melee] Crushing Grip</strong> (standard; recharge 4 5 6): +27 vs. Reflex; 2d6+8 damage and target is grabbed (until escape).</p><p></p><p><strong>[Melee] Impale</strong> (standard; only against a grabbed target smaller than the cadaver collector; at will): The cadaver collector attempts to impale its target on its spiky body. +27 vs. Fortitude; Hit: 4d8+8 damage, plus ongoing 10 (save ends) and target is restrained, except it automatically moves with the cadaver collector; Miss: half damage, no ongoing damage, and the target is not restrained.</p><p></p><p><strong>[Close] Breath Weapon</strong> (standard; encounter): The greater cadaver collector breathes out a paralyzing gas. Blast 5; +25 vs. Fortitude; target is immobilized (save ends).</p><p></p><p>---</p><p>Alignment unaligned; Languages Common</p><p>Skills Endurance +20</p><p>Str 28; Dex 24; Wis 19</p><p>Con 18; Int 6; Cha 11</p></blockquote><p></p>
[QUOTE="the Jester, post: 4483439, member: 1210"] EDIT: IIRC, there is an official 4e version of these guys (maybe in MV2?). Therefore, I am not going to bother updating them to MM3 standards. [B][SIZE="5"]CADAVER COLLECTOR[/SIZE][/B] Cadaver collectors were originally built to serve exactly the purpose that their name implies. They would collect the dead from a battlefield, whether for purposes of gathering information, magical or medical research, or reanimation. A cadaver collector is a large, hunched construct made of stone and metal. It is covered in long spikes, on which it collects corpses. It has overlarge, heavily plated arms. [B][SIZE="4"]CADAVER COLLECTOR--- Level 12 Soldier[/SIZE][/B] Large natural humanoid (construct)--- XP 700 --- Initiative +12; Senses Perception +10 HP 122; Bloodied 61 AC 29; Fortitude 26; Reflex 24; Will 24 Resist weapons 5 Speed 7 --- [B][Melee basic] Smash[/B] (standard; at will): Reach 2; +19 vs. AC; 2d6+5 damage. [B][Melee] Crushing Grip[/B] (standard; recharge 4 5 6): +17 vs. Reflex; 1d8+5 damage and target is grabbed (until escape). [B][Melee] Impale[/B] (standard; only against a grabbed target smaller than the cadaver collector; at will): The cadaver collector attempts to impale its target on its spiky body. +17 vs. Fortitude; Hit: 3d8+5 damage, plus ongoing 5 (save ends) and target is restrained, except it automatically moves with the cadaver collector; Miss: half damage, no ongoing damage, and the target is not restrained. --- Alignment unaligned; Languages Common Skills Endurance +15 Str 23; Dex 19; Wis 19 Con 18; Int 6; Cha 11 [B][SIZE="4"]GREATER CADAVER COLLECTOR--- Level 22 Soldier[/SIZE][/B] Huge natural humanoid (construct)--- XP 4150 --- Initiative +20; Senses Perception +16 HP 194; Bloodied 97 AC 39; Fortitude 36; Reflex 34; Will 31 Resist weapons 10 Speed 7 --- [B][Melee basic] Smash[/B] (standard; at will): Reach 3; +29 vs. AC; 3d6+8 damage. [B][Melee] Crushing Grip[/B] (standard; recharge 4 5 6): +27 vs. Reflex; 2d6+8 damage and target is grabbed (until escape). [B][Melee] Impale[/B] (standard; only against a grabbed target smaller than the cadaver collector; at will): The cadaver collector attempts to impale its target on its spiky body. +27 vs. Fortitude; Hit: 4d8+8 damage, plus ongoing 10 (save ends) and target is restrained, except it automatically moves with the cadaver collector; Miss: half damage, no ongoing damage, and the target is not restrained. [B][Close] Breath Weapon[/B] (standard; encounter): The greater cadaver collector breathes out a paralyzing gas. Blast 5; +25 vs. Fortitude; target is immobilized (save ends). --- Alignment unaligned; Languages Common Skills Endurance +20 Str 28; Dex 24; Wis 19 Con 18; Int 6; Cha 11 [/QUOTE]
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