Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
12th level Monster Conversions!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 4498455" data-attributes="member: 1210"><p>NOTE: A pdf of the revised version (updated to MM3 standards) is at the end of the thread <a href="http://www.enworld.org/forum/5502438-post18.html" target="_blank">here</a>.</p><p></p><p></p><p><strong><span style="font-size: 18px">SCORPIONFOLK </span></strong></p><p> </p><p>Tlincallis, also called scorpionfolk or stingers, are horrific monsters that combine the worst features of humanity with the deadliest aspect of a scorpion. A tlincallis (singular and plural) has a humanoid torso, arms and head. Its skin is a dark red color, sometimes mottled with black or deep grays. The hands of a tlincallis have only two broad, strong fingers and a thumb. It is hairless, with red, glowing eyes. Its lower body is scorpion-like, with six legs and a long, stinger-bearing tail. </p><p> </p><p>Scorpionfolk live in desert cities, beneath which are thriving networks of burrows and tunnels. They often take humans and dwarves as slaves, forcing them to mine and craft weapons. </p><p></p><p><strong><span style="font-size: 15px">SCORPIONFOLK NOMAD--- Level 12 Minion</span></strong></p><p>Large natural monstrous humanoid (scorpion)--- XP 700</p><p>---</p><p>Initiative +10; Senses Perception +6, tremorsense 6</p><p>HP 1; a missed attack never damages a minion</p><p>AC 26; Fortitude 26; Reflex 24; Will 24</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Sting</strong> (standard; at will) <strong>Poison: </strong>+17 vs. AC; 3 damage and ongoing 5 poison (save ends).</p><p>---</p><p>Alignment evil; Languages Tlincallis</p><p>Str 23; Dex 19; Wis 11</p><p>Con 14; Int 8; Cha 19</p><p></p><p></p><p><strong><span style="font-size: 15px">SCORPIONFOLK REAVER--- Level 12 Soldier</span></strong></p><p>Large natural monstrous humanoid (scorpion)--- XP 700</p><p>---</p><p>Initiative +10; Senses Perception +6, tremorsense 6</p><p>HP 118; Bloodied 59</p><p>AC 28; Fortitude 26; Reflex 24; Will 24</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Sting</strong> (standard; at will) <strong>Poison:</strong> +19 vs. AC; 1d8+5 damage and ongoing 5 poison damage (save ends).</p><p></p><p><strong>[Melee] Invigorate Venom</strong> (standard; only against a target suffering ongoing poison damage; recharge 5 6) <strong>Poison:</strong> +17 vs. Fortitude; 3d8+5 poison damage and ongoing 10 poison damage (save ends).</p><p>---</p><p>Alignment evil; Languages Tlincallis</p><p>Str 23; Dex 19; Wis 11</p><p>Con 14; Int 8; Cha 19</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">SCORPIONFOLK DRIVER--- Level 14 Skirmisher</span></strong></p><p>Large natural monstrous humanoid (scorpion)--- XP 900</p><p>---</p><p>Initiative +13; Senses Perception +7, tremorsense 6</p><p>HP 135; Bloodied 67</p><p>AC 28; Fortitude 28; Reflex 25; Will 26</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Sting</strong> (standard; at will) <strong>Poison:</strong> +19 vs. AC; 1d10+6 damage and ongoing 5 poison damage (save ends).</p><p><strong></strong></p><p><strong>[Melee] Driving Attack</strong> (standard; at will) <strong>Poison:</strong> +19 vs. AC; 1d10+6 damage and ongoing 5 poison damage (save ends). Effect: If the scorpionfolk driver moved at least 3 squares this turn before attacking, it pushes the target 1 square (2 on a critical).</p><p></p><p><strong>Skitter</strong> (move; at will): The scorpionfolk driver shifts 3 squares.</p><p>---</p><p>Alignment evil; Languages Tlincallis</p><p>Str 24; Dex 19; Wis 11</p><p>Con 15; Int 13; Cha 20</p><p></p><p></p><p><strong><span style="font-size: 15px">SCORPIONFOLK MAGUS--- Level 15 Controller</span></strong></p><p>Large natural monstrous humanoid (scorpion)--- XP 900</p><p>---</p><p>Initiative +11; Senses Perception +7, tremorsense 6</p><p>HP 143; Bloodied 71</p><p>AC 29; Fortitude 27; Reflex 26; Will 30</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Sting</strong> (standard; at will) <strong>Poison:</strong> +20 vs. AC; 1d10+6 damage and ongoing 5 poison damage (save ends).</p><p></p><p><strong>[Melee] Slowing Sting</strong> (standard; at will) <strong>Poison:</strong> +19 vs. Fortitude; 1d10+6 damage and target is slowed (save ends).</p><p><strong></strong></p><p><strong>[Ranged] Venom Bolt</strong> (standard; recharge 4 5 6) <strong>Poison:</strong> Range 6; +19 vs. Fortitude; Hit: 2d10+6 damage and target is slowed and takes ongoing 5 poison damage (save ends both); Miss: half damage and target is neither slowed nor takes ongoing damage.</p><p>---</p><p>Alignment evil; Languages Tlincallis</p><p>Str 20; Dex 19; Wis 11</p><p>Con 15; Int 13; Cha 26</p></blockquote><p></p>
[QUOTE="the Jester, post: 4498455, member: 1210"] NOTE: A pdf of the revised version (updated to MM3 standards) is at the end of the thread [url=http://www.enworld.org/forum/5502438-post18.html]here[/url]. [B][SIZE="5"]SCORPIONFOLK [/SIZE][/B] Tlincallis, also called scorpionfolk or stingers, are horrific monsters that combine the worst features of humanity with the deadliest aspect of a scorpion. A tlincallis (singular and plural) has a humanoid torso, arms and head. Its skin is a dark red color, sometimes mottled with black or deep grays. The hands of a tlincallis have only two broad, strong fingers and a thumb. It is hairless, with red, glowing eyes. Its lower body is scorpion-like, with six legs and a long, stinger-bearing tail. Scorpionfolk live in desert cities, beneath which are thriving networks of burrows and tunnels. They often take humans and dwarves as slaves, forcing them to mine and craft weapons. [B][SIZE="4"]SCORPIONFOLK NOMAD--- Level 12 Minion[/SIZE][/B] Large natural monstrous humanoid (scorpion)--- XP 700 --- Initiative +10; Senses Perception +6, tremorsense 6 HP 1; a missed attack never damages a minion AC 26; Fortitude 26; Reflex 24; Will 24 Speed 6 --- [B][Melee basic] Sting[/B] (standard; at will) [B]Poison: [/B]+17 vs. AC; 3 damage and ongoing 5 poison (save ends). --- Alignment evil; Languages Tlincallis Str 23; Dex 19; Wis 11 Con 14; Int 8; Cha 19 [B][SIZE="4"]SCORPIONFOLK REAVER--- Level 12 Soldier[/SIZE][/B] Large natural monstrous humanoid (scorpion)--- XP 700 --- Initiative +10; Senses Perception +6, tremorsense 6 HP 118; Bloodied 59 AC 28; Fortitude 26; Reflex 24; Will 24 Speed 6 --- [B][Melee basic] Sting[/B] (standard; at will) [B]Poison:[/B] +19 vs. AC; 1d8+5 damage and ongoing 5 poison damage (save ends). [B][Melee] Invigorate Venom[/B] (standard; only against a target suffering ongoing poison damage; recharge 5 6) [B]Poison:[/B] +17 vs. Fortitude; 3d8+5 poison damage and ongoing 10 poison damage (save ends). --- Alignment evil; Languages Tlincallis Str 23; Dex 19; Wis 11 Con 14; Int 8; Cha 19 [B][SIZE="4"]SCORPIONFOLK DRIVER--- Level 14 Skirmisher[/SIZE][/B] Large natural monstrous humanoid (scorpion)--- XP 900 --- Initiative +13; Senses Perception +7, tremorsense 6 HP 135; Bloodied 67 AC 28; Fortitude 28; Reflex 25; Will 26 Speed 6 --- [B][Melee basic] Sting[/B] (standard; at will) [B]Poison:[/B] +19 vs. AC; 1d10+6 damage and ongoing 5 poison damage (save ends). [B] [Melee] Driving Attack[/B] (standard; at will) [B]Poison:[/B] +19 vs. AC; 1d10+6 damage and ongoing 5 poison damage (save ends). Effect: If the scorpionfolk driver moved at least 3 squares this turn before attacking, it pushes the target 1 square (2 on a critical). [B]Skitter[/B] (move; at will): The scorpionfolk driver shifts 3 squares. --- Alignment evil; Languages Tlincallis Str 24; Dex 19; Wis 11 Con 15; Int 13; Cha 20 [B][SIZE="4"]SCORPIONFOLK MAGUS--- Level 15 Controller[/SIZE][/B] Large natural monstrous humanoid (scorpion)--- XP 900 --- Initiative +11; Senses Perception +7, tremorsense 6 HP 143; Bloodied 71 AC 29; Fortitude 27; Reflex 26; Will 30 Speed 6 --- [B][Melee basic] Sting[/B] (standard; at will) [B]Poison:[/B] +20 vs. AC; 1d10+6 damage and ongoing 5 poison damage (save ends). [B][Melee] Slowing Sting[/B] (standard; at will) [B]Poison:[/B] +19 vs. Fortitude; 1d10+6 damage and target is slowed (save ends). [B] [Ranged] Venom Bolt[/B] (standard; recharge 4 5 6) [B]Poison:[/B] Range 6; +19 vs. Fortitude; Hit: 2d10+6 damage and target is slowed and takes ongoing 5 poison damage (save ends both); Miss: half damage and target is neither slowed nor takes ongoing damage. --- Alignment evil; Languages Tlincallis Str 20; Dex 19; Wis 11 Con 15; Int 13; Cha 26 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
12th level Monster Conversions!
Top