Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
12th level Monster Conversions!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 4501240" data-attributes="member: 1210"><p>EDIT: As there is an official conversion of the neogi, I shan't update mine to MM3 standards.</p><p></p><p><strong><span style="font-size: 18px">NEOGI</span></strong></p><p> </p><p>The neogi are a fearsome race of slave-takers. Though they sometimes trade with other races, the appearance of a neogi caravan is seldom a good thing; it usually portends kidnapping, enslavement or worse. Each neogi has a number of slaves, and many favor umber hulks, with whom they seem to have a strange, special relationship.</p><p> </p><p>A neogi has a spider-like body, with a long, flexible neck that resembles the body of an eel. Its body is covered with stiff, bristly hair that has been dyed in complex designs, and most neogi wear light leather harnesses for carrying pouches, tools and weapons.</p><p> </p><p>Neogi use a twisted ritual to permanently enslave their victims.</p><p></p><p><strong><span style="font-size: 15px">NEOGI SPAWN--- Level 12 Minion</span></strong></p><p>Small aberrant magical beast--- XP 140</p><p>---</p><p>Initiative +12; Senses Perception +10; darkvision</p><p>HP 1; a missed attack never damages a minion</p><p>AC 25; Fortitude 21; Reflex 26; Will 23</p><p>Immune charm</p><p>Speed 5, climb 4</p><p>---</p><p><strong>[Melee] Poisonous Bite </strong>(standard; at will) <strong>Poison:</strong> +15 vs. Fortitude; 5 damage plus ongoing 5 poison (save at -2 ends).</p><p></p><p><strong>No Basic Attacks:</strong> Neogi spawn have no basic attacks, and thus cannot make opportunity attacks.</p><p>---</p><p>Alignment chaotic evil; Languages Neogi</p><p>Str 15; Dex 23; Wis 18</p><p>Con 7; Int 3; Cha 3</p><p></p><p></p><p><strong><span style="font-size: 15px">NEOGI ENSLAVER--- Level 12 Controller</span></strong></p><p>Small aberrant magical beast--- XP 700</p><p>---</p><p>Initiative +9; Senses Perception +10; darkvision</p><p>HP 111; Bloodied 55</p><p>AC 26; Fortitude 22; Reflex 24; Will 26</p><p>Immune charm</p><p>Speed 5, climb 4</p><p>---</p><p><strong>[Melee basic] Poisonous Bite</strong> (standard; at will) <strong>Poison:</strong> +16 vs. Fortitude; 2d6+2 damage plus ongoing 5 poison (save at -2 ends).</p><p></p><p><strong>[Ranged] Dull Mind</strong> (standard; recharge 5 6) <strong>Psychic:</strong> Range 10; +16 vs. Will; Hit: 3d6+5 psychic damage, and the target is dazed (save ends).</p><p></p><p><strong>[Ranged] Enslave</strong> (standard; encounter) <strong>Charm:</strong> Range 10; +16 vs. Will; Hit: the target is dominated until the end of the neogi enslaver’s next turn; sustain minor; to sustain this, the neogi enslaver must repeat the attack and hit; Miss: the target is dazed until the end of its next turn.</p><p>---</p><p>Alignment chaotic evil; Languages Neogi</p><p>Skills Intimidate +17</p><p>Str 15; Dex 16; Wis 18</p><p>Con 7 ; Int 19; Cha 23</p><p></p><p></p><p><strong><span style="font-size: 15px">NEOGI HUNTER--- Level 13 Artillery</span></strong></p><p>Small aberrant magical beast--- XP 800</p><p>---</p><p>Initiative +9; Senses Perception +10; darkvision</p><p>HP 91; Bloodied 45</p><p>AC 25; Fortitude 23; Reflex 25; Will 27</p><p>Immune charm</p><p>Speed 5, climb 4</p><p>---</p><p><strong>[Melee basic] Poisonous Bite</strong> (standard; at will) <strong>Poison:</strong> +18 vs. Fortitude; 2d6+2 damage plus ongoing 5 poison (save at -2 ends).</p><p></p><p><strong>[Ranged] Psychic Thrust</strong> (standard; at will) <strong>Psychic:</strong> Range 16; +18 vs. Will; 2d8+6 psychic damage.</p><p></p><p><strong>[Close] Brain Lock</strong> (standard; encounter) <strong>Psychic:</strong> Close blast 4; targets each enemy in burst; +16 vs. Will; Hit: target is immobilized (save ends); Miss: target is slowed until the end of its next turn.</p><p>---</p><p>Alignment chaotic evil; Languages Neogi</p><p>Skills Intimidate +17</p><p>Str 15; Dex 16; Wis 18</p><p>Con 7 ; Int 19; Cha 23</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">NEOGI SLAVEMASTER--- Level 16 Skirmisher</span></strong></p><p>Small aberrant magical beast--- XP 1400</p><p>---</p><p>Initiative +14; Senses Perception +x, special senses</p><p>HP 145; Bloodied 72</p><p>AC 30; Fortitude 26; Reflex 28; Will 30</p><p>Immune charm</p><p>Speed 5, climb 4</p><p>---</p><p><strong>[Melee basic] Poisonous Bite </strong>(standard; at will) <strong>Poison:</strong> +19 vs. Fortitude; 2d6+2 damage plus target is slowed and takes ongoing 5 poison (save at -2 ends both).</p><p></p><p><strong>[Ranged] Enslave</strong> (standard; encounter) <strong>Charm:</strong> Range 10; +19 vs. Will; Hit: the target is dominated until the end of the neogi enslaver’s next turn; sustain minor; to sustain this, the neogi enslaver must repeat the attack and hit; Miss: the target is dazed until the end of its next turn.</p><p></p><p><strong>[Close] Wave of Submission </strong>(minor; recharge 6) <strong>Psychic:</strong> Close blast 4; attacks each enemy in blast; +17 vs. Will; Hit: the target suffers a -2 to Will defense (save ends).</p><p></p><p><strong>Slavemaster’s Move</strong> (move; at will): The neogi slavemaster shifts up to 3 squares into a lower-level ally’s space. That ally then shifts into the space that the slavemaster began this move in.</p><p>---</p><p>Alignment chaotic evil; Languages Neogi</p><p>Skills Intimidate +17</p><p>Str 17; Dex 18; Wis 18</p><p>Con 9 ; Int 21; Cha 25</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">NEOGI GREAT OLD MASTER--- Level 20 Brute</span></strong></p><p> </p><p>Neogi employ a particularly horrifying method of reproduction. When a neogi has grown old and weak, its fellows turn on it, injecting it with a special venom that inflicts terrible changes in the old neogi’s body. This causes it to swell into a great, bloated sack. The neogi loses most of its intellect and becomes a simple beast driven by hunger. Meanwhile, the others lay their eggs in the great old master’s abdomen. Eventually, these hatch and the new neogi spawn eat their way out of it.</p><p>Large aberrant magical beast--- XP 2800</p><p>---</p><p>Initiative +16; Senses Perception +20; darkvision</p><p>HP 230; Bloodied 115</p><p>AC 32; Fortitude 34; Reflex 32; Will 30</p><p>Immune charm</p><p>Speed 3</p><p>---</p><p><strong>[Melee basic] Poisonous Bite</strong> (standard; at will) <strong>Poison:</strong> +21 vs. Fortitude; 1d12+7 damage plus target is slowed and takes ongoing 10 poison damage (save at -2 ends both).</p><p></p><p><strong>[Ranged] Spit Spawn</strong> (standard; recharge 5 6): Range 6; the neogi great old master vomits out 1d6 neogi spawn. All must be within range and adjacent to at least one of the other spawn being spit. </p><p></p><p><strong>Bleed Spawn</strong> (immediate reaction; when injured; recharge 3 4 5 6): The neogi great old master bleeds out 1d4 neogi spawn, which must appear adjacent to it. </p><p>---</p><p>Alignment chaotic evil; Languages Neogi</p><p>Str 27; Dex 23; Wis 20</p><p>Con 20; Int 4; Cha 13</p></blockquote><p></p>
[QUOTE="the Jester, post: 4501240, member: 1210"] EDIT: As there is an official conversion of the neogi, I shan't update mine to MM3 standards. [B][SIZE="5"]NEOGI[/SIZE][/B] The neogi are a fearsome race of slave-takers. Though they sometimes trade with other races, the appearance of a neogi caravan is seldom a good thing; it usually portends kidnapping, enslavement or worse. Each neogi has a number of slaves, and many favor umber hulks, with whom they seem to have a strange, special relationship. A neogi has a spider-like body, with a long, flexible neck that resembles the body of an eel. Its body is covered with stiff, bristly hair that has been dyed in complex designs, and most neogi wear light leather harnesses for carrying pouches, tools and weapons. Neogi use a twisted ritual to permanently enslave their victims. [B][SIZE="4"]NEOGI SPAWN--- Level 12 Minion[/SIZE][/B] Small aberrant magical beast--- XP 140 --- Initiative +12; Senses Perception +10; darkvision HP 1; a missed attack never damages a minion AC 25; Fortitude 21; Reflex 26; Will 23 Immune charm Speed 5, climb 4 --- [B][Melee] Poisonous Bite [/B](standard; at will) [B]Poison:[/B] +15 vs. Fortitude; 5 damage plus ongoing 5 poison (save at -2 ends). [B]No Basic Attacks:[/B] Neogi spawn have no basic attacks, and thus cannot make opportunity attacks. --- Alignment chaotic evil; Languages Neogi Str 15; Dex 23; Wis 18 Con 7; Int 3; Cha 3 [B][SIZE="4"]NEOGI ENSLAVER--- Level 12 Controller[/SIZE][/B] Small aberrant magical beast--- XP 700 --- Initiative +9; Senses Perception +10; darkvision HP 111; Bloodied 55 AC 26; Fortitude 22; Reflex 24; Will 26 Immune charm Speed 5, climb 4 --- [B][Melee basic] Poisonous Bite[/B] (standard; at will) [B]Poison:[/B] +16 vs. Fortitude; 2d6+2 damage plus ongoing 5 poison (save at -2 ends). [B][Ranged] Dull Mind[/B] (standard; recharge 5 6) [B]Psychic:[/B] Range 10; +16 vs. Will; Hit: 3d6+5 psychic damage, and the target is dazed (save ends). [B][Ranged] Enslave[/B] (standard; encounter) [B]Charm:[/B] Range 10; +16 vs. Will; Hit: the target is dominated until the end of the neogi enslaver’s next turn; sustain minor; to sustain this, the neogi enslaver must repeat the attack and hit; Miss: the target is dazed until the end of its next turn. --- Alignment chaotic evil; Languages Neogi Skills Intimidate +17 Str 15; Dex 16; Wis 18 Con 7 ; Int 19; Cha 23 [B][SIZE="4"]NEOGI HUNTER--- Level 13 Artillery[/SIZE][/B] Small aberrant magical beast--- XP 800 --- Initiative +9; Senses Perception +10; darkvision HP 91; Bloodied 45 AC 25; Fortitude 23; Reflex 25; Will 27 Immune charm Speed 5, climb 4 --- [B][Melee basic] Poisonous Bite[/B] (standard; at will) [B]Poison:[/B] +18 vs. Fortitude; 2d6+2 damage plus ongoing 5 poison (save at -2 ends). [B][Ranged] Psychic Thrust[/B] (standard; at will) [B]Psychic:[/B] Range 16; +18 vs. Will; 2d8+6 psychic damage. [B][Close] Brain Lock[/B] (standard; encounter) [B]Psychic:[/B] Close blast 4; targets each enemy in burst; +16 vs. Will; Hit: target is immobilized (save ends); Miss: target is slowed until the end of its next turn. --- Alignment chaotic evil; Languages Neogi Skills Intimidate +17 Str 15; Dex 16; Wis 18 Con 7 ; Int 19; Cha 23 [B][SIZE="4"]NEOGI SLAVEMASTER--- Level 16 Skirmisher[/SIZE][/B] Small aberrant magical beast--- XP 1400 --- Initiative +14; Senses Perception +x, special senses HP 145; Bloodied 72 AC 30; Fortitude 26; Reflex 28; Will 30 Immune charm Speed 5, climb 4 --- [B][Melee basic] Poisonous Bite [/B](standard; at will) [B]Poison:[/B] +19 vs. Fortitude; 2d6+2 damage plus target is slowed and takes ongoing 5 poison (save at -2 ends both). [B][Ranged] Enslave[/B] (standard; encounter) [B]Charm:[/B] Range 10; +19 vs. Will; Hit: the target is dominated until the end of the neogi enslaver’s next turn; sustain minor; to sustain this, the neogi enslaver must repeat the attack and hit; Miss: the target is dazed until the end of its next turn. [B][Close] Wave of Submission [/B](minor; recharge 6) [B]Psychic:[/B] Close blast 4; attacks each enemy in blast; +17 vs. Will; Hit: the target suffers a -2 to Will defense (save ends). [B]Slavemaster’s Move[/B] (move; at will): The neogi slavemaster shifts up to 3 squares into a lower-level ally’s space. That ally then shifts into the space that the slavemaster began this move in. --- Alignment chaotic evil; Languages Neogi Skills Intimidate +17 Str 17; Dex 18; Wis 18 Con 9 ; Int 21; Cha 25 [B][SIZE="4"]NEOGI GREAT OLD MASTER--- Level 20 Brute[/SIZE][/B] Neogi employ a particularly horrifying method of reproduction. When a neogi has grown old and weak, its fellows turn on it, injecting it with a special venom that inflicts terrible changes in the old neogi’s body. This causes it to swell into a great, bloated sack. The neogi loses most of its intellect and becomes a simple beast driven by hunger. Meanwhile, the others lay their eggs in the great old master’s abdomen. Eventually, these hatch and the new neogi spawn eat their way out of it. Large aberrant magical beast--- XP 2800 --- Initiative +16; Senses Perception +20; darkvision HP 230; Bloodied 115 AC 32; Fortitude 34; Reflex 32; Will 30 Immune charm Speed 3 --- [B][Melee basic] Poisonous Bite[/B] (standard; at will) [B]Poison:[/B] +21 vs. Fortitude; 1d12+7 damage plus target is slowed and takes ongoing 10 poison damage (save at -2 ends both). [B][Ranged] Spit Spawn[/B] (standard; recharge 5 6): Range 6; the neogi great old master vomits out 1d6 neogi spawn. All must be within range and adjacent to at least one of the other spawn being spit. [B]Bleed Spawn[/B] (immediate reaction; when injured; recharge 3 4 5 6): The neogi great old master bleeds out 1d4 neogi spawn, which must appear adjacent to it. --- Alignment chaotic evil; Languages Neogi Str 27; Dex 23; Wis 20 Con 20; Int 4; Cha 13 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
12th level Monster Conversions!
Top