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General Tabletop Discussion
Character Builds & Optimization
13 Flavors of At-Will Damage
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<blockquote data-quote="Voort" data-source="post: 6790432" data-attributes="member: 6785649"><p>Similar to the Master of Minor Magics at <a href="http://www.enworld.org/forum/showthread.php?464896-Help-me-make-a-Master-of-Minor-Magic" target="_blank">www.enworld.org/forum/showthread.php?464896-Help-me-make-a-Master-of-Minor-Magic</a> , I wanted to see how efficiently a character could have an at-will attack for all thirteen damage types listed in the PHB. Turns out, pretty easily:</p><p></p><p>First, the thirteen flavors of damage are Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, and Thunder. Assuming you carry a quarterstaff, dagger, and handaxe to do the three melee types, you need ten cantrips to cover the rest. A Tomelock 3/Sorcerer 1 would have just enough to do it.</p><p></p><p>Acid- Acid Splash</p><p>Bludgeoning- Quarterstaff</p><p>Cold- Ray of Frost</p><p>Fire- Fire Bolt</p><p>Force- Eldritch Blast</p><p>Lightning- Shocking Grasp</p><p>Necrotic- Chill Touch</p><p>Piercing- Dagger</p><p>Poison- Poison Spray</p><p>Psychic- Vicious Mockery</p><p>Radiant- Sacred Flame</p><p>Slashing- Handaxe</p><p>Thunder- Thunderclap or Booming Blade</p><p></p><p>A level of Sorcer gives four cantrips (Acid Splash, Fire Bolt, Ray of Frost, Shocking Grasp). The first level of Warlock adds three more cantrips (Chill Touch, Eldritch Blast, Poison Spray). And the Warlock Pact of the Tome adds three cantrips from any class lists (Sacred Flame, Vicious Mockery, and either Thunderclap or Booming Blade from the Elemental Evil or Sword Coast supplements).</p><p></p><p>This build leaves no room for any other cantrips like Light or Minor Illusion. If needed for utility, the Magic Initiate feat would give two cantrips, or a level of Arcane Cleric would give five additional cantrips.</p></blockquote><p></p>
[QUOTE="Voort, post: 6790432, member: 6785649"] Similar to the Master of Minor Magics at [URL="http://www.enworld.org/forum/showthread.php?464896-Help-me-make-a-Master-of-Minor-Magic"]www.enworld.org/forum/showthread.php?464896-Help-me-make-a-Master-of-Minor-Magic[/URL] , I wanted to see how efficiently a character could have an at-will attack for all thirteen damage types listed in the PHB. Turns out, pretty easily: First, the thirteen flavors of damage are Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, and Thunder. Assuming you carry a quarterstaff, dagger, and handaxe to do the three melee types, you need ten cantrips to cover the rest. A Tomelock 3/Sorcerer 1 would have just enough to do it. Acid- Acid Splash Bludgeoning- Quarterstaff Cold- Ray of Frost Fire- Fire Bolt Force- Eldritch Blast Lightning- Shocking Grasp Necrotic- Chill Touch Piercing- Dagger Poison- Poison Spray Psychic- Vicious Mockery Radiant- Sacred Flame Slashing- Handaxe Thunder- Thunderclap or Booming Blade A level of Sorcer gives four cantrips (Acid Splash, Fire Bolt, Ray of Frost, Shocking Grasp). The first level of Warlock adds three more cantrips (Chill Touch, Eldritch Blast, Poison Spray). And the Warlock Pact of the Tome adds three cantrips from any class lists (Sacred Flame, Vicious Mockery, and either Thunderclap or Booming Blade from the Elemental Evil or Sword Coast supplements). This build leaves no room for any other cantrips like Light or Minor Illusion. If needed for utility, the Magic Initiate feat would give two cantrips, or a level of Arcane Cleric would give five additional cantrips. [/QUOTE]
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