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13th Age: 4.75? Worth a play?
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<blockquote data-quote="RedSiegfried" data-source="post: 7038625" data-attributes="member: 6801611"><p>I will also give thumbs up for 13A. It fixed a lot of the problems we encountered with 4e, which we all loved but was getting pretty long in the tooth, especially at higher levels. I will echo the sentiment that IMO, it's almost all of the things that I wanted 5e to be, but which 5e didn't quite achieve. 5e was okay, but 13A is much faster, cleaner, simpler and most importantly to me, grants much more agency to all the players, not just the GM (though a lot of rules are intentionally written to be interpreted more freely by the GM, and the designers explicitly state that).</p><p></p><p>It's definitely a game that is simple enough for all types of players to get into as a first RPG, but complex enough that it would probably work best with a more experienced GM.</p><p></p><p>I really like PC Backgrounds, Icon Relationships and One Unique Thing mechanics of 13A much better than 5e's Inspiration and related mechanics. The ideas work so well you can easily incorporate them into other RPGs too even if you don't like the way 13A plays in general.</p></blockquote><p></p>
[QUOTE="RedSiegfried, post: 7038625, member: 6801611"] I will also give thumbs up for 13A. It fixed a lot of the problems we encountered with 4e, which we all loved but was getting pretty long in the tooth, especially at higher levels. I will echo the sentiment that IMO, it's almost all of the things that I wanted 5e to be, but which 5e didn't quite achieve. 5e was okay, but 13A is much faster, cleaner, simpler and most importantly to me, grants much more agency to all the players, not just the GM (though a lot of rules are intentionally written to be interpreted more freely by the GM, and the designers explicitly state that). It's definitely a game that is simple enough for all types of players to get into as a first RPG, but complex enough that it would probably work best with a more experienced GM. I really like PC Backgrounds, Icon Relationships and One Unique Thing mechanics of 13A much better than 5e's Inspiration and related mechanics. The ideas work so well you can easily incorporate them into other RPGs too even if you don't like the way 13A plays in general. [/QUOTE]
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13th Age: 4.75? Worth a play?
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