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13th Age Bestiary
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<blockquote data-quote="Alphastream" data-source="post: 6442587" data-attributes="member: 11365"><p><strong>5 out of 5 rating for 13th Age Bestiary</strong></p><p></p><p>This book should be a reference for designers of any RPG, because it takes the traditional monster manual and re-invents it for maximum flavor and utility. You can't help but read these monster entries and want to use them in your game. Each entry is full of story and setting hooks, full of ideas you can put to use, and full of neat concepts a DM can use both mechanically and for story. Monsters often have variants or alternate mechanics that increase the utility. The book has sections where it encourages DMs to think about monster ecology and other important topics. It reinvigorates the idea of random monster tables with neat ways of grouping by types that suggest to the DM great story hooks and fun adventure encounter concepts.This is a must-have book for a 13th Age DM. It is a monster book against which other monster books should be measured.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6442587, member: 11365"] [b]5 out of 5 rating for 13th Age Bestiary[/b] This book should be a reference for designers of any RPG, because it takes the traditional monster manual and re-invents it for maximum flavor and utility. You can't help but read these monster entries and want to use them in your game. Each entry is full of story and setting hooks, full of ideas you can put to use, and full of neat concepts a DM can use both mechanically and for story. Monsters often have variants or alternate mechanics that increase the utility. The book has sections where it encourages DMs to think about monster ecology and other important topics. It reinvigorates the idea of random monster tables with neat ways of grouping by types that suggest to the DM great story hooks and fun adventure encounter concepts.This is a must-have book for a 13th Age DM. It is a monster book against which other monster books should be measured. [/QUOTE]
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